Colt Express Component Comparison (Train)
Compare Colt Express base box component counts 1 to 32 across cars, bandits and loot. Uses the official Ludonaute box list with exact counts for train heists.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Loot tokens Tops this table at 32. | 32 count | Purses rubies and strongboxes | Ludonaute Colt Express rules: box contents 32 loot tokens |
| Train cars 3D train build. | 6 count | Engine plus 5 cars | Ludonaute Colt Express rules: box contents 6 train cars |
| Bandit figures Matches cars at 6. | 6 count | Playable robber pawns | Ludonaute Colt Express rules: box contents 6 bandits |
| Action cards Tops cards here at 60. | 60 count | 10 per bandit times 6 | Ludonaute Colt Express rules: 10 action cards per bandit |
| Bullet cards Shown as 30 for scale. | 30 count | 6 per bandit times 5 foes | Ludonaute Colt Express rules: bullet decks per bandit |
| Round cards 5 rounds per game. | 7 count | Journey round deck | Ludonaute Colt Express rules: box contents 7 round cards |
| Sheriff figure Cheapest here at 1. | 1 count | Single lawman pawn | Ludonaute Colt Express rules: box contents 1 sheriff |
| Strongbox loot Matches round at 3. | 3 count | 3 strongboxes at 1000 each | Ludonaute Colt Express loot: 3 strongboxes |
| Ruby loot Matches bullets at 4. | 4 count | 4 rubies at 500 each | Ludonaute Colt Express loot: 4 rubies |
| Purse loot Core loot pool. | 25 count | 25 purses 250 to 500 | Ludonaute Colt Express loot: 25 purses |
| Shots to punch Matches sheriff at 1. | 1 count | Punch moves 1 car | Ludonaute Colt Express rules: punch moves 1 car |
| Player count max Matches bandits at 6. | 6 count | 2 to 6 players base | Ludonaute Colt Express rules: 2 to 6 players |
About this converter
Express packs 32 loot tokens. Purses total 25 at 250 to 500 each. Rubies total 4 at 500 each. Strongboxes total 3 at 1000 each. Cars total 6 with engine plus 5 cars in 3D. Bandits total 6 robber pawns. Actions total 60 at 10 per bandit. Bullets total 30 decks. Rounds total 7 cards with 5 played per game. Sheriffs total 1 lawman. Punches move 1 car. Tables run 2 to 6 players. Marshal moves toward noise. Hostages pay ransoms. This table tracks box counts plus four scale rows. Horses and couriers add new cars and stay out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Action cards against Sheriff figure to see the 60 to 1 gap. All rows use Count, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Counts come from the Ludonaute base box list. Punch, shot and player rows are shown for scale, since new players mix pieces and win needs. Marshals chase noise each round. Hostages pay ransoms for escapes.
FAQ
How much loot in Colt Express base?
32 tokens. 25 purses plus 4 rubies plus 3 strongboxes.
How many bandits?
6 bandits for up to 6 players.
How many action cards?
60 total. 10 per bandit.
What does the sheriff do?
1 lawman pawn moves toward noise and punches bandits out.
Sources
- Ludonaute Colt Express base rules: box contents 32 loot, 6 train cars, 6 bandits, 60 action cards
- Ludonaute Colt Express base rules: 30 bullet cards, 7 round cards, 1 sheriff
- Ludonaute Colt Express loot: 25 purses, 4 rubies, 3 strongboxes, 2 to 6 players
Last verified: 2026-10-06 · 12 entries
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