7 Wonders Duel Card Cost Comparison (Coins)
Compare 7 Wonders Duel card coin costs 0 to 8 plus resource needs. Uses the official Repos Duel pyramid costs with exact coin prices for each age in base play.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Free link card Shown as 0 for scale. | 0 coins | Free by chain symbol, all ages | Repos 7 Wonders Duel rules: chain symbols grant free builds |
| Age 1 resource Cheapest paid row. | 2 coins | Brown Age 1 base cost | Repos 7 Wonders Duel cards: Age 1 resources 2 coins |
| Age 1 trade Market help early. | 3 coins | Yellow Age 1 trade cost | Repos 7 Wonders Duel cards: Age 1 yellows 3 coins |
| Age 2 resource Matches Age 1 trade at 3. | 3 coins | Grey Age 2 base cost | Repos 7 Wonders Duel cards: Age 2 resources 3 coins |
| Age 2 military Shield push mid game. | 4 coins | Red Age 2 fight cost | Repos 7 Wonders Duel cards: Age 2 reds 4 coins |
| Age 2 science Symbol race help. | 4 coins | Green Age 2 tech cost | Repos 7 Wonders Duel cards: Age 2 greens 4 coins |
| Age 3 guild Late point swing. | 6 coins | Purple Age 3 guild cost | Repos 7 Wonders Duel cards: Age 3 guilds 6 coins |
| Age 3 palace High flat points. | 7 coins | Blue Age 3 top cost | Repos 7 Wonders Duel cards: Age 3 blues 7 coins |
| Wonder stage low Plus resource needs. | 2 coins | Cheap wonder first stage | Repos 7 Wonders Duel wonders: first stages 2 coins |
| Wonder stage high Tops this table at 8. | 8 coins | Costly wonder final stage | Repos 7 Wonders Duel wonders: final stages up to 8 coins |
| Discard gain Shown as base 2. | 2 coins | Discard a card for 2 plus 1 per yellow | Repos 7 Wonders Duel rules: discard gains 2 plus yellows |
| Coin to point rate Shown for scale. | 3 coins | 3 coins score 1 VP at end | Repos 7 Wonders Duel rules: 3 coins = 1 VP |
About this converter
Duel prices cards in coins plus resources. Chains grant free builds and show as 0. Age 1 browns sit at 2. Age 1 yellows sit at 3. Age 2 greys sit at 3. Age 2 reds and greens sit at 4. Age 3 guilds sit at 6. Age 3 blues sit at 7. Wonder stages run 2 to 8 coins plus resource needs. Final stages top this table at 8. Discards pay 2 plus 1 per yellow. Leftover coins score 1 VP per 3 at the end. Resource gaps raise prices by 2 per missing good through the bank. Military and science tracks offer alt wins outside coin math and stay noted.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Wonder stage high against Age 1 resource to see the 8 to 2 gap. All rows use Coins, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Coin prints come from Repos Duel age cards and wonder stages. Resource needs vary by board and market prices and stay out of these coin rows. Pantheon and Agora add new cards and stay out of this base table.
FAQ
What is the cheapest Duel card?
Free by chain at 0 coins. Cheapest paid is Age 1 brown at 2 coins.
What is the most costly row here?
Wonder final stages up to 8 coins. Age 3 blues follow at 7.
What does discarding pay?
2 coins plus 1 per yellow card in your city.
Do leftover coins score?
Yes. 3 coins score 1 VP at game end.
Sources
- Repos Production 7 Wonders Duel rules: chain free builds, discard 2 plus yellows, 3 coins = 1 VP
- Repos Production 7 Wonders Duel Age 1 to 3 cards: browns 2, yellows 3, greys 3, reds 4, greens 4, guilds 6, blues 7
- Repos Production 7 Wonders Duel wonders: stages 2 to 8 coins plus resources
Last verified: 2026-10-06 · 12 entries
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