7 Wonders Guild Point Comparison (Base)

Compare 7 Wonders base guild points per card plus fixed 7s. Uses the official Repos base guild tiles with exact scoring per neighbor card counted in Age 3.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Four grey sample8 Victory Points (VP)
Decorators Guild fixed7 Victory Points (VP)
Scientists Guild wild7 Victory Points (VP)
Three brown sample3 Victory Points (VP)
Craftsmens Guild rate2 Victory Points (VP)
Workers Guild rate1 Victory Points (VP)
Traders Guild rate1 Victory Points (VP)
Philosophers Guild rate1 Victory Points (VP)
Magistrates Guild rate1 Victory Points (VP)
Spies Guild rate1 Victory Points (VP)
Strategists Guild rate1 Victory Points (VP)
Shipowners Guild rate1 Victory Points (VP)

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Guilds close 7 Wonders base games. Nine of ten scale with neighbor builds. Workers pay 1 per brown next door. Traders pay 1 per yellow. Philosophers pay 1 per green. Magistrates pay 1 per blue. Spies pay 1 per red. Strategists pay 1 per neighbor defeat token. Craftsmens pay 2 per grey, since grey is scarce. Shipowners is the outlier. It pays 1 per brown, grey and yellow in your own city. Decorators pays a flat 7. Scientists gives a wild green that completes sets. A Workers with three browns next door scores 3. A Craftsmens with four greys around scores 8. Pick guilds late, after neighbor colors are set.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Four grey sample against Workers Guild rate to see the 8 to 1 gap. All rows use VP, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.

Rates come from Repos base guild tiles. Sample totals show the working for typical counts. Scientists value varies by set state and is shown as a full set equivalent. Leaders and Cities expansions add more guilds and stay out of this base table.

FAQ

Which guild pays most per card?

Craftsmens at 2 per grey. All other scaling guilds pay 1 per counted card.

Which guilds pay flat points?

Decorators pays flat 7 VP. Scientists gives a wild green, shown here as a 7-point set equivalent.

Do guilds count your own city?

No, except Shipowners. All other base guilds count both neighbors only.

When to take a guild?

Late in Age 3, after neighbor colors are fixed. Count browns and greys first, since those swing most.

Sources

  • Repos Production 7 Wonders base rules: Workers 1 per brown, Craftsmens 2 per grey, Traders 1 per yellow
  • Repos Production 7 Wonders base rules: Philosophers 1 per green, Magistrates 1 per blue, Spies 1 per red, Strategists 1 per defeat
  • Repos Production 7 Wonders base rules: Shipowners 1 per own brown grey yellow, Decorators 7 VP, Scientists wild green

Last verified: 2026-10-06 · 12 entries

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