7 Wonders Guild Point Comparison (Base)
Compare 7 Wonders base guild points per card plus fixed 7s. Uses the official Repos base guild tiles with exact scoring per neighbor card counted in Age 3.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Workers Guild rate Scales with brown counts. | 1 vp | 1 VP per brown in both neighbors | Repos 7 Wonders base rules: Workers Guild 1 per brown neighbor card |
| Traders Guild rate Scales with yellow counts. | 1 vp | 1 VP per yellow in both neighbors | Repos 7 Wonders base rules: Traders Guild 1 per yellow neighbor card |
| Philosophers Guild rate Scales with green counts. | 1 vp | 1 VP per green in both neighbors | Repos 7 Wonders base rules: Philosophers Guild 1 per green neighbor card |
| Magistrates Guild rate Scales with blue counts. | 1 vp | 1 VP per blue in both neighbors | Repos 7 Wonders base rules: Magistrates Guild 1 per blue neighbor card |
| Spies Guild rate Scales with red counts. | 1 vp | 1 VP per red in both neighbors | Repos 7 Wonders base rules: Spies Guild 1 per red neighbor card |
| Craftsmens Guild rate Grey is scarce, so rate is doubled. | 2 vp | 2 VP per grey in both neighbors | Repos 7 Wonders base rules: Craftsmens Guild 2 per grey neighbor card |
| Strategists Guild rate Rewards weak military neighbors. | 1 vp | 1 VP per loss token in both neighbors | Repos 7 Wonders base rules: Strategists Guild 1 per neighbor defeat token |
| Shipowners Guild rate Only guild scored on own cards here. | 1 vp | 1 VP per brown grey yellow in own city | Repos 7 Wonders base rules: Shipowners Guild 1 per own brown grey yellow |
| Decorators Guild fixed Best when neighbors built little. | 7 vp | Flat 7 VP, no counting | Repos 7 Wonders base rules: Decorators Guild 7 VP |
| Scientists Guild wild Value shown as 7 for a full set equivalent. | 7 vp | Wild green symbol, scores with sets | Repos 7 Wonders base rules: Scientists Guild counts as wild green |
| Three brown sample Working shown. Typical mid game total. | 3 vp | Workers with 3 brown next door | Repos 7 Wonders base rules: Workers 1 per brown, 3 browns = 3 VP |
| Four grey sample Working shown. High but rare. | 8 vp | Craftsmens with 2 grey each side | Repos 7 Wonders base rules: Craftsmens 2 per grey, 4 greys = 8 VP |
About this converter
Guilds close 7 Wonders base games. Nine of ten scale with neighbor builds. Workers pay 1 per brown next door. Traders pay 1 per yellow. Philosophers pay 1 per green. Magistrates pay 1 per blue. Spies pay 1 per red. Strategists pay 1 per neighbor defeat token. Craftsmens pay 2 per grey, since grey is scarce. Shipowners is the outlier. It pays 1 per brown, grey and yellow in your own city. Decorators pays a flat 7. Scientists gives a wild green that completes sets. A Workers with three browns next door scores 3. A Craftsmens with four greys around scores 8. Pick guilds late, after neighbor colors are set.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Four grey sample against Workers Guild rate to see the 8 to 1 gap. All rows use VP, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Rates come from Repos base guild tiles. Sample totals show the working for typical counts. Scientists value varies by set state and is shown as a full set equivalent. Leaders and Cities expansions add more guilds and stay out of this base table.
FAQ
Which guild pays most per card?
Craftsmens at 2 per grey. All other scaling guilds pay 1 per counted card.
Which guilds pay flat points?
Decorators pays flat 7 VP. Scientists gives a wild green, shown here as a 7-point set equivalent.
Do guilds count your own city?
No, except Shipowners. All other base guilds count both neighbors only.
When to take a guild?
Late in Age 3, after neighbor colors are fixed. Count browns and greys first, since those swing most.
Sources
- Repos Production 7 Wonders base rules: Workers 1 per brown, Craftsmens 2 per grey, Traders 1 per yellow
- Repos Production 7 Wonders base rules: Philosophers 1 per green, Magistrates 1 per blue, Spies 1 per red, Strategists 1 per defeat
- Repos Production 7 Wonders base rules: Shipowners 1 per own brown grey yellow, Decorators 7 VP, Scientists wild green
Last verified: 2026-10-06 · 12 entries
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