Catan Harbor Trade Ratio Comparison (Ports)
Compare Catan harbor trade ratios 2 to 1 through 4 to 1 plus bank rates. Uses the official Catan base rules with exact port exchange needs for base map play.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Ore harbor 2 to 1 Cheapest here at 2. | 2 trade | Give 2 ore for 1 any good | Catan base rules: 2 to 1 ore harbor |
| Brick harbor 2 to 1 Matches ore at 2. | 2 trade | Give 2 brick for 1 any good | Catan base rules: 2 to 1 brick harbor |
| Wood harbor 2 to 1 Matches ore at 2. | 2 trade | Give 2 wood for 1 any good | Catan base rules: 2 to 1 wood harbor |
| Wheat harbor 2 to 1 Matches ore at 2. | 2 trade | Give 2 wheat for 1 any good | Catan base rules: 2 to 1 wheat harbor |
| Sheep harbor 2 to 1 Matches ore at 2. | 2 trade | Give 2 sheep for 1 any good | Catan base rules: 2 to 1 sheep harbor |
| Generic harbor 3 to 1 Four generic ports on map. | 3 trade | Give 3 any same good for 1 | Catan base rules: 3 to 1 generic harbors |
| Bank trade 4 to 1 Tops this table at 4. | 4 trade | Give 4 same good with no port | Catan base rules: bank trades 4 to 1 |
| Road build cost Shown for scale. | 2 trade | 1 brick plus 1 wood total 2 cards | Catan base rules: road costs 1 brick plus 1 wood |
| Settlement build cost Matches bank at 4. | 4 trade | 1 brick 1 wood 1 wheat 1 sheep | Catan base rules: settlement costs 4 cards |
| City build cost Most costly build here. | 5 trade | 2 wheat plus 3 ore total 5 | Catan base rules: city costs 2 wheat plus 3 ore |
| Development card cost Matches harbor at 3. | 3 trade | 1 wheat 1 sheep 1 ore | Catan base rules: development card costs 3 cards |
| Harbor count total Shown for scale. | 9 trade | 5 specific plus 4 generic ports | Catan base rules: 9 harbors on map |
About this converter
Catan trades at fixed ratios. Specific harbors take 2 of one good for 1 of any. Ore, brick, wood, wheat and sheep each hold one 2 to 1 port. Generic harbors take 3 of any same good for 1. Four generic ports sit on the map. Banks take 4 with no port and top the trade table at 4. Builds cost cards too. Roads cost 2 cards. Development cards cost 3. Settlements cost 4. Cities cost 5 and top builds here. Harbors total 9, five specific plus four generic. Ports need a coastal settlement or city to use. This table tracks trade needs plus four build rows for scale. Seafarers adds gold and ships and stays out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Bank trade 4 to 1 against Ore harbor 2 to 1 to see the 4 to 2 gap. All rows use Trade need, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Ratios come from Catan base rules. Build costs come from the build cost card. Harbor count comes from the base map. Player trades vary by table deals and stay out of these fixed rows.
FAQ
What is the best Catan trade?
2 to 1 specific harbors. Each good holds one port.
What is the bank rate with no port?
4 to 1. Give 4 same for 1 any.
How many harbors on the base map?
9 harbors. 5 specific plus 4 generic 3 to 1 ports.
What does a city cost?
5 cards. 2 wheat plus 3 ore.
Sources
- Catan base rules: 2 to 1 specific harbors ore brick wood wheat sheep, 3 to 1 generic harbors, bank 4 to 1
- Catan base build costs: road 2 cards, settlement 4 cards, city 5 cards, development card 3 cards
- Catan base map: 9 harbors, 5 specific plus 4 generic
Last verified: 2026-10-06 · 12 entries
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