Carcassonne Meeple Count Comparison (Followers)
Compare Carcassonne base meeple counts 1 to 8 across colors and abbots. Uses the official Z-Man base rules with exact follower counts for base game scoring.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Meeples per color Core worker pool. | 7 count | 7 followers per player color | Z-Man Carcassonne base rules: box contents 7 meeples per color |
| Abbot per color Garden and cloister scorer. | 1 count | 1 abbot per player color | Z-Man Carcassonne base rules: box contents 1 abbot per color |
| Total per player Working shown. 8 per color. | 8 count | 7 meeples plus 1 abbot | Z-Man Carcassonne base rules: 7 plus 1 equals 8 per player |
| Player colors 5-player max. | 5 count | Red blue yellow black green | Z-Man Carcassonne base rules: 5 player colors |
| All meeples box Working shown. | 35 count | 5 colors times 7 meeples | Z-Man Carcassonne base rules: 5 times 7 equals 35 meeples |
| All abbots box Working shown. | 5 count | 5 colors times 1 abbot | Z-Man Carcassonne base rules: 5 times 1 equals 5 abbots |
| Land tiles Tops this table at 84. | 84 count | 84 tiles including start | Z-Man Carcassonne base rules: box contents 84 land tiles |
| Road points per tile Shown for scale. | 1 count | 1 point per road tile | Z-Man Carcassonne base rules: roads score 1 per tile |
| City points per tile Shown for scale. | 2 count | 2 points per city tile plus pennants | Z-Man Carcassonne base rules: cities score 2 per tile |
| Cloister full score Abbot gardens match. | 9 count | Cloister plus 8 around scores 9 | Z-Man Carcassonne base rules: full cloister scores 9 |
| Farm points per city End game only. | 3 count | Farm scores 3 per adjacent city | Z-Man Carcassonne base rules: farms score 3 per city |
| Scoreboard max Shown for scale. | 50 count | Score track loops at 50 | Z-Man Carcassonne base rules: score track 0 to 50 |
About this converter
Carcassonne base runs on 7 meeples plus 1 abbot per color. Each player holds 8 followers total. Colors total 5 for up to 5 players. Meeples total 35 across all colors. Abbots total 5. Land tiles total 84 including the start tile. Roads score 1 per tile. Cities score 2 per tile plus pennants. Cloisters score 9 full with 8 around. Gardens match cloisters for abbots. Farms score 3 per adjacent city at game end. Score track loops at 50. Followers lock until scored. Abbots can leave early for partial garden points. This table tracks box counts plus five scoring rows for scale. Inns and Cathedrals shift points and stay out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Land tiles against Abbot per color to see the 84 to 1 gap. All rows use Count, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Counts come from the Z-Man base box list. Scoring rates come from base scoring pages. River, Inns and Traders expansions add tiles and followers and stay out of this base table.
FAQ
How many meeples per player?
7 meeples plus 1 abbot. 8 followers total per color.
How many tiles in Carcassonne base?
84 land tiles including the start tile.
What does a full cloister score?
9 points. Cloister plus 8 around.
How do farms score?
3 points per adjacent completed city at game end.
Sources
- Z-Man Games Carcassonne base rules: box contents 7 meeples per color, 1 abbot per color, 5 colors, 84 land tiles
- Z-Man Games Carcassonne base rules: roads 1 per tile, cities 2 per tile, cloister 9 full, farms 3 per city
- Z-Man Games Carcassonne base rules: score track 0 to 50
Last verified: 2026-10-06 · 12 entries
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