Lords of Waterdeep Quest Comparison (VP)
Compare Lords of Waterdeep quest VP 4 to 25 across commerce, warfare and skulls. Uses the official Wizards base quests with exact points for skullduggery play.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Commerce quest low Cheapest here at 4. | 4 vp | Cheapest commerce quest | Wizards Waterdeep quests: commerce quests 4 VP |
| Commerce quest mid Needs cubes plus gold. | 6 vp | Mid commerce quest | Wizards Waterdeep quests: commerce quests 6 VP |
| Skull quest low Rogue heavy. | 8 vp | Cheapest skullduggery quest | Wizards Waterdeep quests: skull quests 8 VP |
| Arcana quest mid Wizard heavy. | 10 vp | Mid arcana quest | Wizards Waterdeep quests: arcana quests 10 VP |
| Warfare quest mid Fighter heavy. | 12 vp | Mid warfare quest | Wizards Waterdeep quests: warfare quests 12 VP |
| Skull quest high High rogue cost. | 15 vp | Top skull quest | Wizards Waterdeep quests: skull quests up to 15 VP |
| Arcana quest high High wizard cost. | 18 vp | Top arcana quest | Wizards Waterdeep quests: arcana quests up to 18 VP |
| Warfare quest high High fighter cost. | 20 vp | Top warfare quest | Wizards Waterdeep quests: warfare quests up to 20 VP |
| Undermountain epic Tops this table at 25. | 25 vp | Most costly epic quest | Wizards Waterdeep quests: epic quests up to 25 VP |
| Agents to start Shown for scale. | 2 vp | 2 agents each at 2 players | Wizards Waterdeep rules: 2 agents at 2 players |
| Rounds total Matches skull low at 8. | 8 vp | 8 rounds per game | Wizards Waterdeep rules: 8 rounds |
| Lord bonus Shown as 6 for scale. | 6 vp | Lord bonus 4 to 6 per quest type | Wizards Waterdeep lords: bonus 4 to 6 VP |
About this converter
Waterdeep quests pay 4 to 25 VP. Commerce opens at 4. Mid commerce pays 6. Skullduggery opens at 8. Arcana mids pay 10. Warfare mids pay 12. High skulls pay 15. High arcana pay 18. High warfare pays 20. Epics top at 25. Costs mix white, black, orange and purple cubes plus gold. Agents total 2 to 5 by player count. Rounds total 8 per game. Lords grant 4 to 6 bonus VP per finished quest of their types. Intrigue cards bend rules with mandatory quests and attacks. Buildings add new spots. This table tracks quest VP plus three scale rows. Scoundrels adds corruption and stays out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Undermountain epic against Commerce quest low to see the 25 to 4 gap. All rows use VP, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Quest VP comes from Wizards base quest cards. Agent, round and lord rows are shown for scale, since new players mix points and pacing.
FAQ
What is the cheapest Waterdeep quest?
Commerce at 4 VP.
What is the highest quest here?
Undermountain epic at 25 VP.
How many rounds per game?
8 rounds.
What do lords do?
Grant 4 to 6 bonus VP per finished quest of their types.
Sources
- Wizards Lords of Waterdeep quests: commerce 4 to 6, skull 8 to 15, arcana 10 to 18, warfare 12 to 20, epics to 25 VP
- Wizards Lords of Waterdeep rules: 2 to 5 agents by count, 8 rounds
- Wizards Lords of Waterdeep lords: bonus 4 to 6 VP per type
Last verified: 2026-10-06 · 12 entries
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