Uno Card Point Value Comparison
Official Mattel rules points, from a 0 worth nothing to the 50 point Wilds. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Zero Worth nothing. Weakest on this list. | 0 uno points | Mattel rules: face value 0 | Mattel Uno rules: number cards score face value |
| One Fifty Wilds per One. | 1 uno points | Mattel rules: face value 1 | Mattel Uno rules: number cards score face value |
| Two Twenty five Wilds per Two. | 2 uno points | Mattel rules: face value 2 | Mattel Uno rules: number cards score face value |
| Three Round end leftovers. | 3 uno points | Mattel rules: face value 3 | Mattel Uno rules: number cards score face value |
| Four Five Skips per Four. | 4 uno points | Mattel rules: face value 4 | Mattel Uno rules: number cards score face value |
| Five Ten Wilds per Five. | 5 uno points | Mattel rules: face value 5 | Mattel Uno rules: number cards score face value |
| Six Mid hand filler. | 6 uno points | Mattel rules: face value 6 | Mattel Uno rules: number cards score face value |
| Seven Lucky-ish. | 7 uno points | Mattel rules: face value 7 | Mattel Uno rules: number cards score face value |
| Eight Crazy Eights nod. | 8 uno points | Mattel rules: face value 8 | Mattel Uno rules: number cards score face value |
| Nine Highest number card. | 9 uno points | Mattel rules: face value 9 | Mattel Uno rules: number cards score face value |
| Skip Ties Reverse and Draw Two. | 20 uno points | Mattel rules: 20 pts | Mattel Uno rules: action cards score 20 pts |
| Reverse Direction tax. | 20 uno points | Mattel rules: 20 pts | Mattel Uno rules: action cards score 20 pts |
| Draw Two Plus two pain. | 20 uno points | Mattel rules: 20 pts | Mattel Uno rules: action cards score 20 pts |
| Wild Strongest on this list, tied with Draw Four. | 50 uno points | Mattel rules: 50 pts | Mattel Uno rules: Wild cards score 50 pts |
| Wild Draw Four Challenge it if you dare. | 50 uno points | Mattel rules: 50 pts | Mattel Uno rules: Wild cards score 50 pts |
About this converter
Uno scores losing hands by the book and the book is short. Number cards pay face value from 0 through 9, action cards Skip, Reverse and Draw Two pay 20 each, and Wild and Wild Draw Four pay 50 each. Skips and Reverses clog losing hands at twenty each, so action heavy losers pay triple a clean number hand. That means one Wild equals fifty Ones or two and a half Draw Twos, while a Zero pays literally nothing. Every value here is the Mattel rules number. First to 500 wins the game, so a single Wild heavy hand can end a match on the spot.
How to use it
Pick two cards and the unit in the top row. The three boxes below stay linked: one holds a count of the first, one the matching count of the second, one the total in points. Change any box and the other two update. Try 1 Wild against Ones.
Blank wild variants and themed decks reuse the same three tiers. Draw Four stacking is a house rule Mattel disowns, so it never enters this table. Deal seven cards each to start, a rule every argument about stacking forgets. The dealer seat rotates left each round.
FAQ
How much is a Wild worth?
50 points, tied with Wild Draw Four. The highest tier.
How much is a Draw Two worth?
20 points, same as Skip and Reverse.
How much is a Nine worth?
9 points. Number cards score face value.
What wins an Uno game?
First to 500 points across rounds, counting losers leftover cards.
Sources
- Mattel Uno official rules (number face values and action tiers)
- Mattel Uno rules sheet (Wild 50 point tier)
- Mattel Uno 500 point game win condition
Last verified: 2026-09-27 · 15 entries
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