Twilight Struggle Card Cost Comparison (Ops)

Compare Twilight Struggle card ops values 1 to 4 plus scoring and war effects. Uses the official GMT base deck with exact ops for each card in all three wars.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Mid War deck40 Operations (Ops)
Early War deck35 Operations (Ops)
Late War deck35 Operations (Ops)
Victory target20 Operations (Ops)
Coup range6 Operations (Ops)
DEFCON track5 Operations (Ops)
Ops 4 card4 Operations (Ops)
China Card ops4 Operations (Ops)
Ops 3 card3 Operations (Ops)
Ops 2 card2 Operations (Ops)
Ops 1 card1 Operations (Ops)
Scoring card0 Operations (Ops)

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Twilight Struggle runs on ops points. Cards show 0 to 4 ops. Scoring cards show 0 and force region counts. Ops 1 cards hold weak points with strong events. Ops 2 cards form the core coup pool. Ops 3 cards mix strong events with points. Ops 4 cards top the table and include Wargames and the China Card. Decks total 110. Early War holds 35. Mid War adds 40. Late War adds 35. DEFCON runs 1 to 5. Dropping to 1 on your turn loses. Victory hits at 20 VP. Coups add a die to ops. This table tracks ops prints plus four scale rows. Headline order and space race boxes vary by turn and stay out.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Ops 4 card against Ops 1 card to see the 4 to 1 gap. All rows use Ops, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.

Ops prints come from GMT base cards. Deck counts come from the rulebook setup pages. Scoring, DEFCON, VP and die rows are shown for scale, since new players mix points and tracks. Deluxe and digital prints match base ops and stay in.

FAQ

What is the highest ops in Twilight Struggle?

Ops 4. Wargames, Tear Down This Wall and the China Card all show 4.

How many cards per war?

Early 35, Mid 40 and Late 35. 110 total before setup.

What are scoring cards worth?

0 ops. They force region scoring instead of points.

How do you win?

Reach 20 VP. Or force DEFCON loss, Europe control or final scoring.

Sources

  • GMT Games Twilight Struggle cards: ops 1 to 4 prints, Wargames 4, China Card 4, scoring 0 ops
  • GMT Games Twilight Struggle rules: Early War 35 cards, Mid War 40 cards, Late War 35 cards
  • GMT Games Twilight Struggle rules: DEFCON 1 to 5, win at 20 VP, coup die plus ops

Last verified: 2026-10-06 · 12 entries

More trading card stats converters

Trading Card Stats

7 Wonders Duel Card Cost Comparison (Coins)

Compare 7 Wonders Duel card coin costs 0 to 8 plus resource needs. Uses the official Repos Duel pyramid costs with exact coin prices for each age in base play.

7 Wonders Duel · 12 entries
Trading Card Stats

7 Wonders Guild Point Comparison (Base)

Compare 7 Wonders base guild points per card plus fixed 7s. Uses the official Repos base guild tiles with exact scoring per neighbor card counted in Age 3.

7 Wonders · 12 entries
Trading Card Stats

Agricola Component Count Comparison (Box)

Compare Agricola base box component counts 1 to 360 across cards, tiles and goods. Uses the official Lookout revised rulebook box list with exact counts.

Agricola · 12 entries

← Twilight Movie Runtime Comparison (Minutes) · Two Broke Girls Episode Count Comparison →