TF2 Weapon Damage Comparison (Stock Base Values)
How much damage? Compare 14 Team Fortress 2 stock base damages, from Bat 35 and Scattergun 60 to Stickybomb 120 and charged headshot 450. Wiki table. Inside.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Bat Cheapest row here. | 35 damage | Scout melee stock | Official TF2 Wiki Bat page: base damage 35 |
| Minigun per bullet set Per ammo unit at close range. | 36 damage | Heavy primary, 4 bullets per ammo | TF2C Minigun page: base 36 bullet count 4 |
| Knife slash Backstab pays 120 and rows below. | 40 damage | Spy melee stock | Official TF2 Wiki Knife page: base damage 40 |
| Revolver Tied with the slash. | 40 damage | Spy primary stock | Official TF2 Wiki Revolver page: base damage 40 |
| Sniper bodyshot Scoped headshots scale to 450. | 50 damage | Sniper primary unscoped | Official TF2 Wiki Sniper Rifle page: base damage 50 |
| Scattergun Point blank ramps to 105. | 60 damage | Scout primary stock | TF2C Scattergun page: base damage 60 |
| Shovel Standard melee tier with Bottle and Kukri. | 65 damage | Soldier melee stock | Official TF2 Wiki Shovel page: base damage 65 |
| Shotgun Ten pellets of 9. | 90 damage | Shared hitscan stock | Official TF2 Wiki Shotgun page: base damage 90 |
| Rocket Launcher Splash falls with range. | 90 damage | Soldier primary stock | Typical Colors Rocket page transcluding TF2 values: base 90 |
| Grenade Launcher Pipes arc and roll. | 100 damage | Demoman primary stock | TF2C Grenade Launcher page: direct near 100 |
| Knife backstab Triple the slash. | 120 damage | Spy melee from behind | Official TF2 Wiki Knife page: backstab 120 |
| Stickybomb Ramps to 144 close. | 120 damage | Demoman secondary stock | TF2C Stickybomb Launcher page: base 120 |
| Sniper headshot uncharged Kills most classes uncharged. | 150 damage | Scoped minimum headshot | Team Fortress Wiki Sniper Rifle: uncharged headshot 150 min |
| Sniper headshot charged Priciest row here. Kills overhealed Heavies. | 450 damage | Scoped full charge headshot | Team Fortress Wiki Sniper Rifle: max 450 fully charged |
About this converter
TF2 stock damage runs 35 to 450 at base before ramp, falloff and crits. Bat opens at 35, Minigun ammo at 36, Knife slash and Revolver at 40, Sniper bodyshot at 50, Scattergun at 60, Shovel at 65, Shotgun and Rocket at 90, Grenade at 100, Backstab and Stickybomb at 120, uncharged headshot at 150 and fully charged headshot at 450. That makes a charged headshot nearly thirteen Bats. Falloff cuts ranged damage toward half while ramp rewards point blank. Melee standard sits at 65 across Shovel, Bottle and Kukri. Every figure here is the stock base value from the official wiki family.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 charged headshot against Bats to see the thirteen to one sniper peak.
Crits triple most bases and stay out of these rows. Sidegrade guns reskin these numbers with tweaks and stay out of this stock table. Sentry guns, afterburn and bleed run separate ladders and stay out too. Falloff bottoms near half damage at long range.
FAQ
How much is the Scattergun?
60 base, 105 point blank with ramp. Ten pellets per shell.
How much is a headshot?
150 uncharged to 450 fully charged. The top row here.
Rocket or Stickybomb?
Stickybomb at 120 beats Rocket at 90 per hit, with arming time as the cost.
How much is a backstab?
120. Triple the 40 slash.
Sources
- Official TF2 Wiki weapon pages (Bat 35, Knife 40 with 120 backstab, Revolver 40, Sniper Rifle 50 base with 150 to 450 headshots, Shovel 65, Shotgun 90)
- TF2C Scattergun page (base 60, ramp 105), Minigun page (base 36, 4 bullets), Stickybomb Launcher page (base 120), Grenade Launcher page (direct near 100)
- Typical Colors Rocket Launcher page transcluding TF2 values (base 90, ramp 112, falloff 45)
Last verified: 2026-09-29 · 14 entries
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