Terraforming Mars Card Cost Comparison (MC)

Compare Terraforming Mars project costs in MC, from 3 to draft to 25 for a city. Uses the official FryxGames rulebook standard projects and base card costs.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

ThorGate starting MC48 Megacredits (MC)
Beginner Corporation cash42 Megacredits (MC)
Tharsis Republic start40 Megacredits (MC)
City standard25 Megacredits (MC)
Greenery standard23 Megacredits (MC)
PhoboLog starting MC23 Megacredits (MC)
Aquifer standard18 Megacredits (MC)
Asteroid standard14 Megacredits (MC)
Power plant standard11 Megacredits (MC)
Colonizer Training Camp8 Megacredits (MC)
Research phase buy3 Megacredits (MC)
Sell patents gain1 Megacredits (MC)

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Terraforming Mars prices everything in megacredits. Cards move through two gates. First you buy them into hand for 3 each in the research phase. Then you pay the printed cost to put them into play. The board prints six standard projects that are always open. Sell patents turns a dead card into 1 MC. Power plant costs 11. Asteroid costs 14. Aquifer costs 18. Greenery costs 23. City costs 25. Corporations set the opening wallet. PhoboLog starts at 23 plus titanium. Tharsis starts at 40 with a city. Beginner starts at 42 with ten free cards. ThorGate starts at 48. Project card 001, Colonizer Training Camp, costs 8 to play. Steel and titanium discounts can lower building and space costs after that.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 City standard against Research phase buy to see the 25 to 3 gap. All rows use MC, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.

Standard project costs come from page 9 of the FryxGames rulebook. Research and setup figures come from pages 7 to 8. Card 001 cost comes from the official card list. Steel cuts building tags by 2 per steel and titanium cuts space tags by 3 per titanium, down to zero. Those discounts are noted but not rowed, since they vary by board state. Corporate Era cards are excluded from the standard deck and stay out of this table.

FAQ

How much to buy cards into hand?

3 MC each in the research phase. You draw 4 and may buy 0 to 4. Starting hands also cost 3 per kept card, except Beginner keeps 10 free.

What do standard projects cost?

Power plant 11, Asteroid 14, Aquifer 18, Greenery 23, City 25. Sell patents gives 1 MC per discarded card.

What is the cheapest project card here?

Colonizer Training Camp at 8 MC. Research buy at 3 MC is cheaper, but that only puts the card in hand, not in play.

Do steel and titanium change these costs?

Yes. Each steel cuts building tags by 2 MC. Each titanium cuts space tags by 3 MC. Cost cannot drop below zero.

Sources

  • FryxGames Terraforming Mars rules p.7-8: setup, Beginner 42 MC, research 3 MC per card
  • FryxGames Terraforming Mars rules p.9: standard projects Sell patents, Power plant 11, Asteroid 14, Aquifer 18, Greenery 23, City 25
  • FryxGames Terraforming Mars setup example: PhoboLog 23 MC plus 10 titanium, ThorGate 48 MC, Tharsis Republic 40 MC
  • Terraforming Mars card identifiers list: 001 Colonizer Training Camp cost 8, automated basic

Last verified: 2026-10-06 · 12 entries

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