Terraforming Mars Card Cost Comparison (MC)
Compare Terraforming Mars project costs in MC, from 3 to draft to 25 for a city. Uses the official FryxGames rulebook standard projects and base card costs.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Sell patents gain Sets the floor value of a card in hand. | 1 mc | Discard 1 card from hand to gain 1 MC | FryxGames Terraforming Mars rules p.9: Sell patents, discard cards for equal MC |
| Research phase buy You may buy 0 to 4 cards per generation. | 3 mc | Buy 1 of 4 drawn cards into hand each generation | FryxGames Terraforming Mars rules p.8: research phase, 3 MC per card |
| Colonizer Training Camp Cheap early engine card. | 8 mc | Base automated project card 001 | FryxGames Terraforming Mars card list: 001 Colonizer Training Camp cost 8 |
| Power plant standard Cheapest standard terraform action. | 11 mc | Standard project, plus 1 energy production | FryxGames Terraforming Mars rules p.9: Power plant 11 MC |
| Asteroid standard Direct heat plus rating. | 14 mc | Standard project, plus 1 temperature step and TR | FryxGames Terraforming Mars rules p.9: Asteroid 14 MC |
| Aquifer standard Ocean plus placement bonus. | 18 mc | Standard project, place 1 ocean tile plus TR | FryxGames Terraforming Mars rules p.9: Aquifer 18 MC |
| Greenery standard Needs no plant cost when bought this way. | 23 mc | Standard project, place 1 greenery plus oxygen and TR | FryxGames Terraforming Mars rules p.9: Greenery 23 MC |
| PhoboLog starting MC Titanium pays for space tags at 3 MC each. | 23 mc | Corporation start cash plus 10 titanium | FryxGames Terraforming Mars setup example: PhoboLog 23 MC and 10 titanium |
| City standard Most costly standard project. | 25 mc | Standard project, place city plus 1 MC production | FryxGames Terraforming Mars rules p.9: City 25 MC |
| Tharsis Republic start Gets a city as first action. | 40 mc | Corporation start cash plus city placement | FryxGames Terraforming Mars setup example: Tharsis Republic 40 MC |
| Beginner Corporation cash Keeps all 10 starting cards at no extra cost. | 42 mc | New player start, draw 10 cards free | FryxGames Terraforming Mars rules p.7: Beginner Corporation 42 MC |
| ThorGate starting MC Highest base game starting cash listed here. | 48 mc | Corporation start cash plus 1 energy production | FryxGames Terraforming Mars setup example: ThorGate 48 MC |
About this converter
Terraforming Mars prices everything in megacredits. Cards move through two gates. First you buy them into hand for 3 each in the research phase. Then you pay the printed cost to put them into play. The board prints six standard projects that are always open. Sell patents turns a dead card into 1 MC. Power plant costs 11. Asteroid costs 14. Aquifer costs 18. Greenery costs 23. City costs 25. Corporations set the opening wallet. PhoboLog starts at 23 plus titanium. Tharsis starts at 40 with a city. Beginner starts at 42 with ten free cards. ThorGate starts at 48. Project card 001, Colonizer Training Camp, costs 8 to play. Steel and titanium discounts can lower building and space costs after that.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 City standard against Research phase buy to see the 25 to 3 gap. All rows use MC, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Standard project costs come from page 9 of the FryxGames rulebook. Research and setup figures come from pages 7 to 8. Card 001 cost comes from the official card list. Steel cuts building tags by 2 per steel and titanium cuts space tags by 3 per titanium, down to zero. Those discounts are noted but not rowed, since they vary by board state. Corporate Era cards are excluded from the standard deck and stay out of this table.
FAQ
How much to buy cards into hand?
3 MC each in the research phase. You draw 4 and may buy 0 to 4. Starting hands also cost 3 per kept card, except Beginner keeps 10 free.
What do standard projects cost?
Power plant 11, Asteroid 14, Aquifer 18, Greenery 23, City 25. Sell patents gives 1 MC per discarded card.
What is the cheapest project card here?
Colonizer Training Camp at 8 MC. Research buy at 3 MC is cheaper, but that only puts the card in hand, not in play.
Do steel and titanium change these costs?
Yes. Each steel cuts building tags by 2 MC. Each titanium cuts space tags by 3 MC. Cost cannot drop below zero.
Sources
- FryxGames Terraforming Mars rules p.7-8: setup, Beginner 42 MC, research 3 MC per card
- FryxGames Terraforming Mars rules p.9: standard projects Sell patents, Power plant 11, Asteroid 14, Aquifer 18, Greenery 23, City 25
- FryxGames Terraforming Mars setup example: PhoboLog 23 MC plus 10 titanium, ThorGate 48 MC, Tharsis Republic 40 MC
- Terraforming Mars card identifiers list: 001 Colonizer Training Camp cost 8, automated basic
Last verified: 2026-10-06 · 12 entries
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