Small World Token Count Comparison (Races)
Compare Small World base race token counts 6 to 18 across elves, trolls and mats. Uses the official Days of Wonder box list with exact counts for area control.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Troll tokens Plus 2 lairs. | 10 count | Troll race pool | Days of Wonder Small World rules: trolls 10 tokens |
| Elf tokens Never die, leave 1. | 11 count | Elf race pool | Days of Wonder Small World rules: elves 11 tokens |
| Dwarf tokens Mines score extra. | 12 count | Dwarf race pool | Days of Wonder Small World rules: dwarfs 12 tokens |
| Orc tokens Matches trolls at 10. | 10 count | Orc race pool | Days of Wonder Small World rules: orcs 10 tokens |
| Human tokens Matches elves at 11. | 11 count | Human race pool | Days of Wonder Small World rules: humans 11 tokens |
| Skeleton tokens Tops this table at 18. | 18 count | Skeleton race pool | Days of Wonder Small World rules: skeletons 18 tokens |
| Race banners 6 shown plus 8 more. | 14 count | 14 races in box | Days of Wonder Small World rules: box contents 14 races |
| Power tiles Pair with races. | 20 count | 20 powers in box | Days of Wonder Small World rules: box contents 20 powers |
| Coin tokens Tops coins here. | 100 count | Victory coin pool | Days of Wonder Small World rules: box contents 100 coins |
| Map regions 2p Shown for scale. | 24 count | 2 player map regions | Days of Wonder Small World maps: 2 player map 24 regions |
| Turns per game 8 with 4 to 5 players. | 10 count | 10 turns at 2 to 3 players | Days of Wonder Small World rules: 10 turns |
| Decline need Shown for scale. | 6 count | Sample 6 tokens to decline | Days of Wonder Small World rules: decline with tokens left |
About this converter
Small World pairs 14 races with 20 powers. Token pools differ by race. Trolls hold 10 plus 2 lairs. Orcs hold 10. Elves hold 11 and never fully die. Humans hold 11. Dwarfs hold 12 with mine bonuses. Skeletons hold 18 and top this table. Coins total 100 victory tokens. Maps shift by count. Two player maps hold 24 regions. Turns total 10 with 2 to 3 players and 8 with 4 to 5. Declines swap old races for new combos. Conquests roll dice plus tokens versus defense plus terrain. This table tracks box counts plus three scale rows. Underground and maps add new races and stay out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Skeleton tokens against Troll tokens to see the 18 to 10 gap. All rows use Count, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Counts come from the Days of Wonder base box list. Map, turn and decline rows are shown for scale, since new players mix pieces and pacing.
FAQ
Which Small World race holds most tokens?
Skeletons at 18 tokens. Dwarfs follow at 12.
How many races and powers?
14 races plus 20 powers in the base box.
How many turns per game?
10 turns with 2 to 3 players. 8 turns with 4 to 5 players.
What do coins do?
100 victory coins. Most coins at game end wins.
Sources
- Days of Wonder Small World base rules: trolls 10, elves 11, dwarfs 12, orcs 10, humans 11, skeletons 18 tokens
- Days of Wonder Small World base rules: 14 races, 20 powers, 100 coins
- Days of Wonder Small World maps: 2 player map 24 regions, 10 turns
Last verified: 2026-10-06 · 12 entries
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