Sentinels Multiverse Component Counts (Box)
Compare Sentinels of the Multiverse box component counts 1 to 100 across heroes, villains and decks. Uses the official Greater Than Games box list exact.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Hero decks Legacy, Tachyon and 8 more. | 10 count | 10 heroes in box | Greater Than Games Sentinels rules: box contents 10 heroes |
| Villain decks Baron Blade and 3 more. | 4 count | 4 villains in box | Greater Than Games Sentinels rules: box contents 4 villains |
| Environment decks Matches villains at 4. | 4 count | 4 worlds in box | Greater Than Games Sentinels rules: box contents 4 environments |
| Cards per hero Tops cards here at 40. | 40 count | 40 cards per hero deck | Greater Than Games Sentinels decks: 40 cards per hero |
| HP dials Matches heroes at 10. | 10 count | Hero and villain dials | Greater Than Games Sentinels rules: box contents 10 HP dials |
| Hero HP low Glass cannons. | 24 count | Lowest hero health | Greater Than Games Sentinels heroes: low heroes 24 HP |
| Hero HP high Tanks top here. | 32 count | Highest hero health | Greater Than Games Sentinels heroes: high heroes 32 HP |
| Villain HP high Tops this table at 100. | 100 count | Top villain health pool | Greater Than Games Sentinels villains: high villains 100 HP |
| Tokens pool Tracks mods. | 50 count | Shared damage tokens | Greater Than Games Sentinels rules: box contents 50 tokens |
| Turn phases Cheapest here at 3. | 3 count | Play power draw phases | Greater Than Games Sentinels rules: 3 phases per turn |
| Players to start Matches phases at 3. | 3 count | 3 to 5 heroes per game | Greater Than Games Sentinels rules: 3 to 5 heroes |
| Oversized villain cards Matches heroes at 8. | 8 count | 4 villains times 2 cards | Greater Than Games Sentinels villains: 2 oversized each |
About this converter
Sentinels packs 10 heroes, 4 villains and 4 environments. Hero decks hold 40 cards each. Dials total 10 health trackers. Hero health runs 24 to 32. Villain health tops at 100. Tokens total 50 damage markers. Turns run 3 phases across play, power and draw. Tables run 3 to 5 heroes per game. Oversized villain cards total 8 at 2 per villain. Damage reduces targets to 0 to win. Environments act each round. This table tracks box counts plus five scale rows. Rook City adds new decks and stays out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Villain HP high against Hero HP low to see the 100 to 24 gap. All rows use Count, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Counts come from the Greater Than Games base box list. Health, phase and player rows are shown for scale, since new players mix decks and win needs. Turns run play power draw phases each round. Teams field three to five heroes per game. Damage tracks decide wins.
FAQ
How many decks in Sentinels base?
10 heroes plus 4 villains plus 4 environments. 18 decks total.
How much health do villains have?
Up to 100 HP on top villains. Heroes hold 24 to 32 HP.
How many players?
3 to 5 heroes per game.
How many cards per hero?
40 cards per hero deck.
Sources
- Greater Than Games Sentinels base rules: box contents 10 heroes, 4 villains, 4 environments, 10 HP dials, 50 tokens
- Greater Than Games Sentinels decks: 40 cards per hero, heroes 24 to 32 HP, villains up to 100 HP
- Greater Than Games Sentinels rules: 3 phases per turn, 3 to 5 heroes
Last verified: 2026-10-06 · 12 entries
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