Quake II Weapon Damage Comparison (Per Shot)

How much damage? Compare 11 Quake II per-shot values, from Machinegun 8 and Blaster 10 to Railgun 150 and BFG 200 plus. Id table inside. See all 11 guns here.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

BFG impact200 Damage
Railgun slug150 Damage
Hand Grenade125 Damage
Grenade Launcher120 Damage
Super Shotgun blast120 Damage
Rocket direct100 Damage
Shotgun blast48 Damage
Hyperblaster bolt20 Damage
Blaster bolt10 Damage
Machinegun bullet8 Damage
Chaingun bullet8 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Quake II per-shot values run 8 to 200 plus on the single-player table. Machinegun and Chaingun bullets open at 8, Blaster bolt at 10, Hyperblaster bolt at 20, Shotgun blast at 48, Rocket direct at 100, Grenade Launcher and Super Shotgun at 120, Hand Grenade at 125, Railgun slug at 150 and BFG impact at 200 with splash and flash above. That makes a Railgun near nineteen Blasters. Cells feed Hyperblaster and BFG while shells feed both shotguns. Every figure here is the single-player value from the weapon tables.

How to use it

Pick two rows and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 BFG impact against Blasters to see the twenty to one Strogg tax.

One beginner guide lists Blaster and Hyperblaster at 15 each against the tabled 10 and 20; tabled values are rowed. Deathmatch retunes several rows, Chaingun to 6 per bullet, and stays out. Grappling Hook deals no damage and stays out of this table. BFG flash needs line of sight and peaks near 600 in view.

FAQ

How much is the Railgun?

150 per slug. Pierces the whole line.

How much is the BFG?

200 impact plus splash to 200 and flash to 500.

Shotgun or Super Shotgun?

48 against 120. Twenty pellets of 6 per double shell.

Why no Grappling Hook?

No damage value. It stays out of this table.

Sources

  • Fandom Quake II weapons table (Blaster 10, Shotgun 48, Super Shotgun 120, Machine Gun 8, Chain Gun 8, Grenade Launcher 120, Rocket Launcher 100, Hyperblaster 20, Railgun 150, BFG 200 plus)
  • Fandom Quake II Super Shotgun page (20 pellets 6 each) and BFG10k page (impact 200, splash 200, flash 500)
  • Quake2.com weapon effect tables (Grenades 125, Machinegun 8)
  • GameFAQs Quake II beginner guide (Shotgun 48 max, Blaster 15 and Hyperblaster 15 alternates noted)

Last verified: 2026-09-29 · 11 entries

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