Quake II Weapon Damage Comparison (Per Shot)
How much damage? Compare 11 Quake II per-shot values, from Machinegun 8 and Blaster 10 to Railgun 150 and BFG 200 plus. Id table inside. See all 11 guns here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Machinegun bullet Cheapest row here with Chaingun. | 8 damage | Hitscan, 600 rpm | Fandom Quake II weapons table: Machine Gun 8 |
| Chaingun bullet Deathmatch drops to 6. | 8 damage | Hitscan, high rate | Fandom Quake II weapons table: Chain Gun 8 |
| Blaster bolt One guide lists 15; 10 tabled is rowed. | 10 damage | Starter, infinite ammo | Fandom Quake II weapons table: Blaster 10 |
| Hyperblaster bolt One guide lists 15; 20 tabled is rowed. | 20 damage | Cells, 600 rpm | Fandom Quake II weapons table: Hyperblaster 20 |
| Shotgun blast Save shells for the Super. | 48 damage | Close range max | GameFAQs Quake II guide: Shotgun max 48 |
| Rocket direct Splash falls with range. | 100 damage | Splash plus direct | Fandom Quake II weapons table: Rocket Launcher 100 |
| Grenade Launcher Tied with Hand Grenade and Super Shotgun. | 120 damage | Bankable grenades | Fandom Quake II weapons table: Grenade Launcher 120 |
| Hand Grenade Five over the Launcher. | 125 damage | Throwable | Quake2.com weapon tables: Grenades 125 |
| Super Shotgun blast Two shells per pull. | 120 damage | 20 pellets of 6 | Fandom Quake II SSG page: 20 pellets 6 each, 120 total |
| Railgun slug Through everything in line. | 150 damage | Piercing rail | Fandom Quake II weapons table: Railgun 150 |
| BFG impact Priciest row here. Full combo nears 600 in view. | 200 damage | Plus splash and flash | Fandom Quake II BFG page: impact 200, splash to 200, flash to 500 |
About this converter
Quake II per-shot values run 8 to 200 plus on the single-player table. Machinegun and Chaingun bullets open at 8, Blaster bolt at 10, Hyperblaster bolt at 20, Shotgun blast at 48, Rocket direct at 100, Grenade Launcher and Super Shotgun at 120, Hand Grenade at 125, Railgun slug at 150 and BFG impact at 200 with splash and flash above. That makes a Railgun near nineteen Blasters. Cells feed Hyperblaster and BFG while shells feed both shotguns. Every figure here is the single-player value from the weapon tables.
How to use it
Pick two rows and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 BFG impact against Blasters to see the twenty to one Strogg tax.
One beginner guide lists Blaster and Hyperblaster at 15 each against the tabled 10 and 20; tabled values are rowed. Deathmatch retunes several rows, Chaingun to 6 per bullet, and stays out. Grappling Hook deals no damage and stays out of this table. BFG flash needs line of sight and peaks near 600 in view.
FAQ
How much is the Railgun?
150 per slug. Pierces the whole line.
How much is the BFG?
200 impact plus splash to 200 and flash to 500.
Shotgun or Super Shotgun?
48 against 120. Twenty pellets of 6 per double shell.
Why no Grappling Hook?
No damage value. It stays out of this table.
Sources
- Fandom Quake II weapons table (Blaster 10, Shotgun 48, Super Shotgun 120, Machine Gun 8, Chain Gun 8, Grenade Launcher 120, Rocket Launcher 100, Hyperblaster 20, Railgun 150, BFG 200 plus)
- Fandom Quake II Super Shotgun page (20 pellets 6 each) and BFG10k page (impact 200, splash 200, flash 500)
- Quake2.com weapon effect tables (Grenades 125, Machinegun 8)
- GameFAQs Quake II beginner guide (Shotgun 48 max, Blaster 15 and Hyperblaster 15 alternates noted)
Last verified: 2026-09-29 · 11 entries
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