Pokemon Move Power Comparison
Official Gen I base powers, from Tackle at 40 to Explosion at 250. Pick any two and compare.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Tackle 40 power. Six and a quarter Tackles per Explosion. | 40 power | Normal starting move | Pokemon Red and Blue game data via Bulbapedia: Tackle 40 power |
| Quick Attack 40 power with priority. | 40 power | Normal priority move | Pokemon Red and Blue game data via Bulbapedia: Quick Attack 40 power |
| Ember 40 power with burn chance. | 40 power | Fire starter move | Pokemon Red and Blue game data via Bulbapedia: Ember 40 power |
| Water Gun 40 power. | 40 power | Water starter move | Pokemon Red and Blue game data via Bulbapedia: Water Gun 40 power |
| Thunder Shock 40 power with paralysis chance. | 40 power | Electric starter move | Pokemon Red and Blue game data via Bulbapedia: Thunder Shock 40 power |
| Vine Whip 45 power. Slightly above the 40 tier. | 45 power | Grass starter move | Pokemon Red and Blue game data via Bulbapedia: Vine Whip 45 power |
| Psychic 90 power with special drop chance. | 90 power | Psychic nuke | Pokemon Red and Blue game data via Bulbapedia: Psychic 90 power |
| Earthquake 100 power. The competitive standard. | 100 power | Ground nuke | Pokemon Red and Blue game data via Bulbapedia: Earthquake 100 power |
| Blizzard 110 power with freeze chance. Tied with Thunder, Fire Blast and Hydro Pump. | 110 power | Ice nuke | Pokemon Red and Blue game data via Bulbapedia: Blizzard 110 power |
| Thunder 110 power with paralysis chance. | 110 power | Electric nuke | Pokemon Red and Blue game data via Bulbapedia: Thunder 110 power |
| Fire Blast 110 power with burn chance. | 110 power | Fire nuke | Pokemon Red and Blue game data via Bulbapedia: Fire Blast 110 power |
| Hydro Pump 110 power. | 110 power | Water nuke | Pokemon Red and Blue game data via Bulbapedia: Hydro Pump 110 power |
| Solar Beam 120 power over two turns. | 120 power | Grass beam, charges first | Pokemon Red and Blue game data via Bulbapedia: Solar Beam 120 power |
| Hyper Beam 150 power. Must recharge after. | 150 power | Normal finisher, recharges | Pokemon Red and Blue game data via Bulbapedia: Hyper Beam 150 power |
| Self-Destruct 200 power. Halves target defense in Gen I math. | 200 power | Faints the user | Pokemon Red and Blue game data via Bulbapedia: Self-Destruct 200 power |
| Explosion 250 power. Strongest row here. Six and a quarter Tackles in one hit. | 250 power | Faints the user, strongest row | Pokemon Red and Blue game data via Bulbapedia: Explosion 250 power |
About this converter
Generation I prints fixed base power on its moves, so starters and legends share one table. Tackle, Quick Attack, Ember, Water Gun and Thunder Shock all sit at 40, with Vine Whip one step up at 45. Psychic at 90 and Earthquake at 100 set the mid tier that clears most fights. Blizzard, Thunder, Fire Blast and Hydro Pump tie at 110 with Solar Beam at 120 behind them, while Hyper Beam at 150 leads the standard list. Self-Destruct at 200 and Explosion at 250 top every row here. Every figure here is the Red and Blue game data via Bulbapedia.
How to use it
Pick two moves and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Explosion against Tackles. The unit box totals the value in power or thousands of power.
One hit knockout moves like Guillotine carry no power number and stay out. Fixed damage moves like Dragon Rage at 40 and Seismic Toss by level stay out of power rows for the same reason. Later generations retuned some numbers, so this table rows Generation I base power with changes noted.
FAQ
How strong is Tackle?
40 power, tied with Quick Attack, Ember, Water Gun and Thunder Shock. Vine Whip at 45 sits one step up.
How strong is Hyper Beam?
150 power with a recharge turn. Self-Destruct at 200 and Explosion at 250 top it.
How strong is Explosion?
250 power, the strongest row here. Self-Destruct follows at 200.
Guillotine and Horn Drill knock out on accuracy with no power number, and Dragon Rage deals fixed 40, so they stay out of power rows.
Sources
- Pokemon Red and Blue game data (base move power tables)
- Bulbapedia move pages with game data citations (Tackle 40 through Explosion 250)
Last verified: 2026-09-29 · 16 entries
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