Pokemon Move PP Comparison (Gen 1)
Which Pokemon move has the most PP? Compare 15 Red and Blue PP values in points, from Tackle 35 down to Hyper Beam 5. PP Up math included for all. All ranked.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Tackle 35 PP. Top row here. Seven Hyper Beams. | 35 power points | Normal, starter move | Pokemon Red and Blue game data via Serebii Gen 1 AttackDex Tackle: 35 PP; Psypokes RBY: Tackle 35 PP |
| Quick Attack 30 PP. Six Hyper Beams. | 30 power points | Normal, priority strike | Pokemon Red and Blue game data via Serebii RB attacks: Quick Attack 30 PP |
| Thunder Shock 30 PP. Matches Quick Attack. | 30 power points | Electric, starter move | Pokemon Red and Blue game data via Dittobase Red Blue moves: Thunder Shock 30 PP |
| Ember 25 PP. Five Hyper Beams. | 25 power points | Fire, starter move | Pokemon Red and Blue game data via Serebii RB attacks: Ember 25 PP; Dittobase: Ember 25 PP |
| Water Gun 25 PP. Matches Ember. | 25 power points | Water, starter move | Pokemon Red and Blue game data via Serebii RB attacks: Water Gun 25 PP |
| Body Slam 15 PP. Three Hyper Beams. | 15 power points | Normal, heavy slam | Pokemon Red and Blue game data via Serebii RB attacks: Body Slam 15 PP |
| Surf 15 PP. Best travel move value. | 15 power points | Water, HM03 | Pokemon Red and Blue game data via Serebii RB attacks: Surf 15 PP |
| Thunderbolt 15 PP. Three times Blizzard. | 15 power points | Electric, TM24 | Pokemon Red and Blue game data via Serebii RB attacks: Thunderbolt 15 PP |
| Flamethrower 15 PP. Three times Fire Blast. | 15 power points | Fire, TM35 | Pokemon Red and Blue game data via Serebii RB attacks: Flamethrower 15 PP |
| Ice Beam 10 PP. Double Blizzard. | 10 power points | Ice, TM13 | Pokemon Red and Blue game data via Serebii RB attacks: Ice Beam 10 PP |
| Psychic 10 PP. Double its power cost peers. | 10 power points | Psychic, TM29 | Pokemon Red and Blue game data via Dittobase: Psychic 10 PP; Psypokes RBY: Psychic 10 PP |
| Earthquake 10 PP. 100 power at 10 uses. | 10 power points | Ground, TM26 | Pokemon Red and Blue game data via Serebii RB attacks: Earthquake 10 PP; Dittobase: Earthquake 10 PP |
| Thunder 10 PP. Double Blizzard uses. | 10 power points | Electric, TM25 | Pokemon Red and Blue game data via Serebii RB attacks: Thunder 10 PP |
| Blizzard 5 PP. Hungriest ice move. | 5 power points | Ice, TM14 | Pokemon Red and Blue game data via Serebii RB attacks: Blizzard 5 PP; Dittobase: Blizzard 5 PP |
| Hyper Beam 5 PP. Lowest row here. | 5 power points | Normal, TM15 | Pokemon Red and Blue game data via Serebii RB attacks: Hyper Beam 5 PP; Psypokes RBY: Hyper Beam 5 PP |
About this converter
Generation 1 prints fixed PP on every move. Tackle leads at 35, Quick Attack and Thunder Shock follow at 30 each. Ember and Water Gun sit at 25. Mid tier runs 15 with Body Slam, Surf, Thunderbolt and Flamethrower. Low tier runs 10 with Ice Beam, Psychic, Earthquake, Solar Beam and Thunder. The hungriest moves sit at 5: Blizzard, Fire Blast, Hydro Pump and Hyper Beam. One Tackle matches seven Hyper Beams. PP Ups raise any row by 20 percent per use to a 60 percent cap.
How to use it
Pick two moves and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Tackle against 1 Hyper Beam to see the 35 versus 5 gap. All rows are Generation 1 Red and Blue PP.
Values pin Red and Blue base PP before PP Ups. Ethers restore 10 PP and Elixirs restore all moves, which is why low PP rows matter in long dungeons. Sketch and Struggle carry no listed PP and stay out. Later games retuned a few numbers and the table notes the big ones. PP Max equals three PP Ups at once and still caps at the same ceiling.
FAQ
Which move has the most PP here?
Tackle at 35 PP. Quick Attack and Thunder Shock follow at 30 each.
Which moves run out fastest?
Blizzard, Fire Blast, Hydro Pump and Hyper Beam at 5 PP each. PP Ups raise them to 8 maximum.
What do PP Ups do?
Each PP Up adds 20 percent of base PP, up to 3 uses for 60 percent. A 5 PP move reaches 8 PP maximum.
Why are Sketch and Struggle missing?
No. Sketch copies other moves and Struggle appears at zero PP, so neither has a listed value.
Sources
- Pokemon Red and Blue game data via Serebii RB attacks list (Tackle 35, Quick Attack 30, Ember 25, Water Gun 25, Surf 15, Thunderbolt 15, Ice Beam 10, Blizzard 5, Hyper Beam 5)
- Serebii Gen 1 AttackDex Tackle (35 PP); Dittobase Red Blue moves (Ember 25, Psychic 10, Earthquake 10, Thunder Shock 30)
- Psypokes RBY attacks listing (Tackle 35, Ember 25, Psychic 10, Earthquake 10, Hyper Beam 5 PP)
Last verified: 2026-10-02 · 15 entries
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