Phase 10 Card Score Comparison (Official Point Values)
Compare all 14 Phase 10 card scores, from 1 point Ones to 25 point Wilds. Official Mattel scoring values. See the full converter table below. See full rows.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| One 1 point. Cheapest here. | 1 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Two 2 points. Twice a One. | 2 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Three 3 points. | 3 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Four 4 points. | 4 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Five 5 points. | 5 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Six 6 points. | 6 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Seven 7 points. | 7 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Eight 8 points. | 8 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Nine 9 points. | 9 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Ten 10 points. | 10 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Eleven 11 points. | 11 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Twelve 12 points. Top number here. | 12 points | Number card face | Mattel Phase 10 rules: number cards score face value |
| Skip 15 points. Three over Twelve. | 15 points | Special card | Mattel Phase 10 rules: Skip 15 points |
| Wild 25 points. Top row here. | 25 points | Special card | Mattel Phase 10 rules: Wild 25 points |
About this converter
Phase 10 scores leftover cards by face with two premiums. Number cards score face value from 1 through 12. Skip cards score 15 each. Wild cards score 25 each. That makes one Wild equal twenty five Ones. Players shed cards across ten phases, and the lowest total wins the hand. Every value here is the Mattel Phase 10 scoring rule.
How to use it
Pick two cards and the unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in points. Try 1 Wild against Ones to see the 25 to 1 gap.
Fourteen rows cover the full scoring set: twelve faces plus Skip and Wild. Phase requirements change per round but never scoring rows. Running totals decide the match winner across hands. The 25 point Wild is why holding wilds late hurts. Wilds also complete color sets in most phases, which is why hoarding them early pays off fast. Skips never carry between hands, so timing beats holding them late.
FAQ
What scores the most?
Wild at 25 points. Skip follows at 15.
What scores the least?
One at 1 point. Number cards pay face value.
How much is a Skip?
15 points each. Skipping others costs you late.
How does scoring work?
Yes, 1 through 12 pay face, Skip 15, Wild 25. Lowest total wins.
Sources
- Mattel Phase 10 official rules: number cards face value, Skip 15, Wild 25
- UltraBoardGames Phase 10 rules pages (cross-check)
Last verified: 2026-09-30 · 14 entries
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