Paper Mario Badge Cost Comparison

TTYD Badge Point costs, from free sound badges to Lucky Day at 7. Pick any two.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Lucky Day7 Badge Points
Defend Plus5 Badge Points
All or Nothing4 Badge Points
Double Dip3 Badge Points
Fire Drive3 Badge Points
HP Plus3 Badge Points
Damage Dodge2 Badge Points
Hammerman2 Badge Points
Happy Flower2 Badge Points
Charge1 Badge Points
Close Call1 Badge Points
First Attack1 Badge Points
Hammer Throw1 Badge Points
Head Rattle1 Badge Points
HP Drain1 Badge Points
Last Stand1 Badge Points
Mega Rush1 Badge Points
Multibounce1 Badge Points
Attack FX Y0 Badge Points
Double Pain0 Badge Points

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: BP costs are fixed Nintendo badge prints with no real money rate, so rows pin Badge Points only and never convert. Doubling a badge doubles its move FP in play and stays out of rows. Remake differences are noted per row.

About this converter

Thousand-Year Door badges print fixed BP costs from 0 to 7. Attack FX Y and Double Pain open free at 0, Charge, Close Call, First Attack, Hammer Throw, Head Rattle, HP Drain, Last Stand, Mega Rush and Multibounce cost 1 each, Damage Dodge, Hammerman and Happy Flower cost 2 each, Double Dip, Fire Drive and HP Plus cost 3 each, All or Nothing costs 4, Defend Plus costs 5, and Lucky Day costs 7. That makes one Lucky Day equal seven Charges. Partners use P twins at matching costs, and doubling a badge doubles its move FP. Every value here is the GameCube print with remake differences noted where they move.

How to use it

Pick two badges and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first badge, one holds the matching count of the second, one holds the total in Badge Points. Try 1 Lucky Day against Charges.

First Attack uses the GameCube 1. The Switch remake cuts it to 0, and the entry note flags it. P twins like Charge P, Close Call P and Last Stand P match their base at 1. HP Plus P at 6, Feeling Fine at 4, Flower Saver at 4 and Money Money at 5 sit outside this cut and are noted as omitted for space. Switch adds Gold Medal and Nostalgic Tunes at 0, also noted. Lucky Day 7 against Charge 1 shows seven to one. Double Pain 0 doubles damage taken, which is why free still costs plenty.

FAQ

How much is First Attack?

1 BP on GameCube, cut to 0 in the Switch remake. Rows use the original.

How much is Lucky Day?

7 BP from Pit floor 90. Seven Charges equal it.

What costs zero?

0 BP: Attack FX set, Double Pain, L Emblem and more. Free never means useless.

Do partner P badges match?

Yes. Charge, Close Call, Last Stand, Mega Rush and most others match at the same BP.

Sources

  • Mario Wiki List of badges in Paper Mario TTYD (Attack FX 0, Charge 1, Close Call 1, Damage Dodge 2, Double Dip 3, Fire Drive 3, HP Plus 3, All or Nothing 4, Defend Plus 5, Lucky Day 7)
  • Mario Wiki TTYD badges list (First Attack 1 GameCube 0 Switch, Double Pain 0, Hammerman 2, Happy Flower 2, Head Rattle 1, HP Drain 1, Last Stand 1, Mega Rush 1, Multibounce 1, Hammer Throw 1)

Last verified: 2026-09-28 · 20 entries

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