Paper Mario Badge Cost Comparison
TTYD Badge Point costs, from free sound badges to Lucky Day at 7. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Attack FX Y Free sound swap. Dull bell effects. | 0 badge points | Sound badge, Dazzle stock | Mario Wiki TTYD badges list (Attack FX Y BP 0, Dazzle 1 Star Piece) |
| Double Pain Free but doubles damage taken. | 0 badge points | Risk badge, Charlieton stock | Mario Wiki TTYD badges list (Double Pain BP 0, Charlieton 36 coins) |
| Charge Seven make one Lucky Day. P twin matches at 1. | 1 badge points | Charge move badge | Mario Wiki TTYD badges list (Charge BP 1, Great Tree) |
| Close Call Foes miss in Danger. P twin matches at 1. | 1 badge points | Danger evasion badge | Mario Wiki TTYD badges list (Close Call BP 1, Petal Meadows) |
| First Attack GameCube 1 used. Switch remake cuts it to 0. | 1 badge points | First Strike badge | Mario Wiki TTYD badges list (First Attack BP 1 GameCube, 0 Switch) |
| Hammer Throw Ranged hammer for 2 FP. | 1 badge points | Throw hammer badge | Mario Wiki TTYD badges list (Hammer Throw BP 1, Twilight Trail) |
| Head Rattle Confuses target 3 turns for 2 FP. | 1 badge points | Confuse hammer badge | Mario Wiki TTYD badges list (Head Rattle BP 1, Keelhaul Key) |
| HP Drain Minus 1 attack, plus 1 HP per hit. | 1 badge points | Drain badge | Mario Wiki TTYD badges list (HP Drain BP 1, harbor boat panel) |
| Last Stand Halves damage in Danger. P twin matches at 1. | 1 badge points | Danger guard badge | Mario Wiki TTYD badges list (Last Stand BP 1, Glitz Pit hallway) |
| Mega Rush Plus 5 attack at 1 HP. P twin matches at 1. | 1 badge points | Peril power badge | Mario Wiki TTYD badges list (Mega Rush BP 1, Charlieton 60 coins) |
| Multibounce Hits each foe in turn for 2 FP. | 1 badge points | Bounce attack badge | Mario Wiki TTYD badges list (Multibounce BP 1, Shhwonk Fortress) |
| Damage Dodge Plus 1 guard block. P twin matches at 2. | 2 badge points | Guard boost badge | Mario Wiki TTYD badges list (Damage Dodge BP 2, Rogueport Underground) |
| Hammerman Plus 1 hammer power, no jumping. | 2 badge points | Hammer lock badge | Mario Wiki TTYD badges list (Hammerman BP 2, Charlieton 180 coins) |
| Happy Flower Slow FP recovery in battle. | 2 badge points | FP regen badge | Mario Wiki TTYD badges list (Happy Flower BP 2, Lovely Howz 150 coins) |
| Double Dip Two items one turn for 4 FP. P twin matches at 3. | 3 badge points | Double item badge | Mario Wiki TTYD badges list (Double Dip BP 3, Rogueport boat panel) |
| Fire Drive Burns ground foes for 5 FP. | 3 badge points | Fire hammer badge | Mario Wiki TTYD badges list (Fire Drive BP 3, Pit floor 20) |
| HP Plus Plus 5 max HP. P twin costs 6. | 3 badge points | Max HP badge | Mario Wiki TTYD badges list (HP Plus BP 3, Hooktail Castle) |
| All or Nothing Plus 1 with stylish moves, zero without. | 4 badge points | Action badge | Mario Wiki TTYD badges list (All or Nothing BP 4, Palace of Shadow) |
| Defend Plus Plus 1 defense. P twin matches at 5. | 5 badge points | Defense badge | Mario Wiki TTYD badges list (Defend Plus BP 5, Twilight Town) |
| Lucky Day Top here at 7. Foes miss far more often. | 7 badge points | Dodge lottery badge | Mario Wiki TTYD badges list (Lucky Day BP 7, Pit floor 90) |
About this converter
Thousand-Year Door badges print fixed BP costs from 0 to 7. Attack FX Y and Double Pain open free at 0, Charge, Close Call, First Attack, Hammer Throw, Head Rattle, HP Drain, Last Stand, Mega Rush and Multibounce cost 1 each, Damage Dodge, Hammerman and Happy Flower cost 2 each, Double Dip, Fire Drive and HP Plus cost 3 each, All or Nothing costs 4, Defend Plus costs 5, and Lucky Day costs 7. That makes one Lucky Day equal seven Charges. Partners use P twins at matching costs, and doubling a badge doubles its move FP. Every value here is the GameCube print with remake differences noted where they move.
How to use it
Pick two badges and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first badge, one holds the matching count of the second, one holds the total in Badge Points. Try 1 Lucky Day against Charges.
First Attack uses the GameCube 1. The Switch remake cuts it to 0, and the entry note flags it. P twins like Charge P, Close Call P and Last Stand P match their base at 1. HP Plus P at 6, Feeling Fine at 4, Flower Saver at 4 and Money Money at 5 sit outside this cut and are noted as omitted for space. Switch adds Gold Medal and Nostalgic Tunes at 0, also noted. Lucky Day 7 against Charge 1 shows seven to one. Double Pain 0 doubles damage taken, which is why free still costs plenty.
FAQ
How much is First Attack?
1 BP on GameCube, cut to 0 in the Switch remake. Rows use the original.
How much is Lucky Day?
7 BP from Pit floor 90. Seven Charges equal it.
What costs zero?
0 BP: Attack FX set, Double Pain, L Emblem and more. Free never means useless.
Do partner P badges match?
Yes. Charge, Close Call, Last Stand, Mega Rush and most others match at the same BP.
Sources
- Mario Wiki List of badges in Paper Mario TTYD (Attack FX 0, Charge 1, Close Call 1, Damage Dodge 2, Double Dip 3, Fire Drive 3, HP Plus 3, All or Nothing 4, Defend Plus 5, Lucky Day 7)
- Mario Wiki TTYD badges list (First Attack 1 GameCube 0 Switch, Double Pain 0, Hammerman 2, Happy Flower 2, Head Rattle 1, HP Drain 1, Last Stand 1, Mega Rush 1, Multibounce 1, Hammer Throw 1)
Last verified: 2026-09-28 · 20 entries
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