Legendary Marvel Card Cost Comparison (Recruit)
Compare Legendary Marvel base card recruit costs 1 to 9 across heroes, villains and schemes. Uses the official Upper Deck box list with exact costs plus bosses.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| SHIELD Agent value Cheapest here at 1. | 1 recruit | Starter 1 recruit | Upper Deck Legendary starters: SHIELD Agents 1 recruit |
| SHIELD Trooper value Matches agent at 1. | 1 recruit | Starter 1 attack | Upper Deck Legendary starters: SHIELD Troopers 1 attack |
| Low hero cost Early buys. | 2 recruit | Cheap HQ hero | Upper Deck Legendary cards: low heroes 2 recruit |
| Mid hero cost Solid engine. | 4 recruit | Mid HQ hero | Upper Deck Legendary cards: mid heroes 4 recruit |
| High hero cost Strong powers. | 6 recruit | High HQ hero | Upper Deck Legendary cards: high heroes 6 recruit |
| Top hero cost Tops this table at 9. | 9 recruit | Most costly base hero | Upper Deck Legendary cards: top heroes 9 recruit |
| Villain fight low Shown for scale. | 3 recruit | Weak villain 3 attack | Upper Deck Legendary villains: low villains 3 attack |
| Villain fight high Matches top at 8. | 8 recruit | Strong villain 8 attack | Upper Deck Legendary villains: high villains 8 attack |
| Scheme twists total Matches high at 8. | 8 recruit | 8 twists per scheme | Upper Deck Legendary rules: 8 scheme twists |
| HQ slots Refills on buys. | 5 recruit | 5 heroes in HQ row | Upper Deck Legendary rules: 5 card HQ row |
| Mastermind strike Shown as 1 for scale. | 1 recruit | 1 strike per turn | Upper Deck Legendary rules: mastermind strikes |
| Win VP sample Shown as 20 for scale. | 20 recruit | Winners often near 20 VP | Upper Deck Legendary rules: winners often 15 to 25 VP |
About this converter
Marvel Legendary prices HQ heroes in recruit from 1 to 9. Agents sit at 1 recruit. Troopers sit at 1 attack. Low heroes sit at 2 recruit. Mid heroes sit at 4. High heroes sit at 6. Top heroes sit at 9 and top this table. Villains need 3 to 8 attack to beat. Twists total 8 per scheme. HQ rows hold 5 heroes. Masterminds strike each turn. Winners often land near 20 VP, shown here for scale. Recruits buy heroes. Attacks beat villains. This table tracks cost prints plus five scale rows. Dark City adds new heroes and stays out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Top hero cost against SHIELD Agent value to see the 9 to 1 gap. All rows use Recruit, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Costs come from Upper Deck base cards. Fight, twist and VP rows are shown for scale, since new players mix recruits and attacks. Recruits buy heroes each turn. Attacks beat villains to score. Masterminds strike heroes each round.
FAQ
What is the cheapest Legendary Marvel card?
SHIELD Agents at 1 recruit.
What is the most costly hero here?
Top heroes at 9 recruit.
How much VP wins?
Winners often land near 20 VP.
How large is the HQ row?
5 heroes in the HQ row.
Sources
- Upper Deck Legendary Marvel base cards: SHIELD Agents 1 recruit, low heroes 2, mid 4, high 6, top 9 recruit
- Upper Deck Legendary villains: low 3 attack, high 8 attack, 8 scheme twists
- Upper Deck Legendary rules: 5 card HQ row, winners near 20 VP
Last verified: 2026-10-06 · 12 entries
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