Heat Speed Card Value Comparison (Race)

Compare Heat Pedal to the Metal speed cards 1 to 5 plus heat and stress effects. Uses the official Days of Wonder base speed deck with exact move values.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Four card max play17 Speed
Start upgrade 66 Speed
Speed 5 card5 Speed
Speed 4 card4 Speed
Speed 3 card3 Speed
Cooldown gain3 Speed
Corner limit low3 Speed
Speed 2 card2 Speed
Stress card draw2 Speed
Slipstream bonus2 Speed
Speed 1 card1 Speed
Heat card cost1 Speed

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Heat races on speed sums. Base cards show 1 to 5. A round plays speed cards plus upgrades. Four base cards at 5, 5, 4 and 3 total 17. That is the practical base max here. Garage upgrades lift the top to 6. Heat lets you push past the sum at 1 heat per extra space. Stress draws a random top card for 1 to 4. Slipstream gives 2 free when trailing. Cooldown clears heat in slow sections. Corners gate speed from 2 to 6 by track. Pass the limit and you spin. Pay heat or fall back. Legends and weather modules shift draws and stay out of this base table.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Four card max play against Speed 1 card to see the 17 to 1 gap. All rows use Speed, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.

Speed prints come from Days of Wonder base cards. Corner limits vary by track print and are shown as examples. Heat, stress and slipstream rows are included for scale, since new players mix move sources. Heavy Rain and Garage expansions add new cards and stay out.

FAQ

What is the fastest base speed card?

Speed 5. Garage upgrades lift the top to 6.

What is a strong round total?

17 from 5 plus 5 plus 4 plus 3. Upgrades and heat push past that.

What does heat do?

Pays 1 per extra space past your cards. Too much heat fills the engine and risks a spin.

What is slipstream?

2 free spaces when trailing another car. It needs no heat and no cards.

Sources

  • Days of Wonder Heat Pedal to the Metal rules: speed cards 1 to 5, play per round
  • Days of Wonder Heat garage: upgrade cards up to 6 speed, cooldown and slipstream 2
  • Days of Wonder Heat boards: corner limits 2 to 6, heat pay and spin rules

Last verified: 2026-10-06 · 12 entries

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