Fluxx Component Count Comparison (Deck)
Compare Fluxx base deck counts 3 to 100 across keepers, goals and rules. Uses the official Looney Labs box list with exact counts for shifting goal play.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Deck total Tops this table at 100. | 100 cards | Base Fluxx 5.0 deck | Looney Labs Fluxx 5.0 rules: box contents 100 cards |
| Keeper cards Chocolate, sun and 20 more. | 22 cards | Keep in front pool | Looney Labs Fluxx 5.0 cards: 22 keepers |
| Goal cards 1 in play at a time. | 30 cards | Win condition pool | Looney Labs Fluxx 5.0 cards: 30 goals |
| Action cards Bend turn rules. | 24 cards | Draw play trash moves | Looney Labs Fluxx 5.0 cards: 24 actions |
| New Rule cards Matches actions at 24. | 24 cards | Draw play limit pool | Looney Labs Fluxx 5.0 cards: 24 new rules |
| Draw 1 start Shown as 1 for scale. | 1 cards | Base draw rule 1 per turn | Looney Labs Fluxx 5.0 rules: basic rules Draw 1 Play 1 |
| Hand limit base Shown as 3 for scale. | 3 cards | Sample hand limit 3 | Looney Labs Fluxx 5.0 rules: hand limits vary by card |
| Keeper limit base Matches hand at 3. | 3 cards | Sample keeper limit 3 | Looney Labs Fluxx 5.0 rules: keeper limits vary by card |
| Creeper cards War, taxes and 3 more. | 5 cards | Blocks wins while held | Looney Labs Fluxx 5.0 cards: 5 creepers |
| Player count max Scales past 6 casual. | 6 cards | 2 to 6 players base | Looney Labs Fluxx 5.0 rules: 2 to 6 players |
| Goals to win sample Shown as 2 for scale. | 2 cards | Sample goal needs 2 keepers | Looney Labs Fluxx 5.0 goals: most need 2 keepers |
| Party favors Shown as 3 for scale. | 3 cards | Sample 3 keepers party goal | Looney Labs Fluxx 5.0 goals: party needs 3 keepers |
About this converter
Fluxx 5.0 packs 100 cards. Keepers total 22 played in front. Goals total 30 with 1 active at a time. Actions total 24 for draws, plays and trashes. New Rules total 24 for draw, play, hand and keeper limits. Creepers total 5 that block wins while held. Basic rules open at Draw 1 Play 1. Hand limits often cap at 3. Keeper limits often cap at 3. Most goals need 2 keepers. Party goals need 3. Tables run 2 to 6 players. Rules shift every turn. This table tracks deck counts plus six scale rows. Zombie, Pirate and Cthulhu decks swap themes and stay out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Deck total against Creeper cards to see the 100 to 5 gap. All rows use Cards, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Counts come from the Looney Labs 5.0 box list. Limit and goal rows are shown for scale, since new players mix rules and wins. Shifting goals keep every turn fresh.
FAQ
How many cards in Fluxx 5.0 base?
100 total. 22 keepers, 30 goals, 24 actions and 24 new rules plus creepers.
How do you win Fluxx?
Match the active goal with keepers in front. Most need 2 keepers.
What do creepers do?
5 creepers block wins while held.
How many players?
2 to 6 players base.
Sources
- Looney Labs Fluxx 5.0 rules: box contents 100 cards, 22 keepers, 30 goals, 24 actions, 24 new rules
- Looney Labs Fluxx 5.0 rules: basic Draw 1 Play 1, 2 to 6 players, 5 creepers
- Looney Labs Fluxx 5.0 goals: most need 2 keepers, party needs 3
Last verified: 2026-10-06 · 12 entries
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