Flesh and Blood Power Comparison (Attack Values)
Compare 13 official Flesh and Blood card Powers: Resentment 1 to 3, Snatch 4, Enlightened 5, Command 6 and more. FaB DB data. See full table. More inside.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Rising Resentment Blue Lowest here. | 1 power | Draconic Ninja 1 power 2 defense | FaB Uprising release notes: Rising Resentment Blue 1 power |
| Rising Resentment Yellow Two Blues. | 2 power | Draconic Ninja 2 power | FaB Uprising release notes: Rising Resentment Yellow 2 power |
| Scar for Scar Blue Ties Yellow. | 2 power | Generic 2 power WTR193 | FaB DB Scar for Scar Blue WTR193: Power 2 |
| Searing Emberblade Weapon row. | 3 power | Draconic Ninja weapon sword | FaBlazing Searing Emberblade: Power 3 |
| Rising Resentment Red Ties Emberblade. | 3 power | Draconic Ninja 3 power UPR075 | FaB Uprising notes: Rising Resentment Red 3 power; FaBlazing |
| Head Jab Red Ties at 3. | 3 power | Ninja 3 power WTR098 | FaB DB Head Jab Red WTR098: Power 3 |
| Snatch Red Draw on hit. | 4 power | Generic 4 power cost 0 | FaB DB Snatch Red: Power 4 |
| Scar for Scar Red Ties Snatch. | 4 power | Generic 4 power WTR191 | FaB DB Scar for Scar Red WTR191: Power 4 |
| Leg Tap Red Ties at 4. | 4 power | Ninja 4 power WTR101 | FaB DB Leg Tap Red WTR101: Power 4 |
| Enlightened Strike Red One over 4 tier. | 5 power | Generic 5 power | FaB DB Enlightened Strike Red: Power 5 |
| Ravenous Rabble Red Ties Enlightened. | 5 power | Generic 5 power ANQ029 | FaB DB Ravenous Rabble Red ANQ029: Power 5 |
| Surging Strike Red Ties at 5. | 5 power | Ninja 5 power WTR107 | FaB DB Surging Strike Red WTR107: Power 5 |
| Command and Conquer Top here. Six Blues. | 6 power | Generic 6 power PEN319 cost 2 | FaB DB Command and Conquer PEN319: Power 6 |
About this converter
Flesh and Blood cards print Power from 1 to 6 here. Resentment Blue opens at 1, Resentment Yellow and Scar Blue at 2, Emberblade, Resentment Red and Head Jab at 3, Snatch, Scar Red and Leg Tap at 4, Enlightened Strike, Ravenous Rabble and Surging Strike at 5 and Command and Conquer at 6. That makes one Command equal six Resentment Blues or one and a half Snatches. Red Yellow Blue cycles show 3 2 1 scaling, for example Resentment Red 3 Yellow 2 Blue 1. Pitch and defense sit in context only. Every value here is the printed Power from FaB DB.
How to use it
Pick two cards and a unit in the top row. The three boxes below stay linked: one holds a count of the first, one the matching count of the second, one the total in Power. Change any box and the other two update. Try 1 Command against Blues.
Pitch pays costs and defense blocks, neither enters Power math, for example Scar Blue Pitch 3 against Power 2. Cost 0 to 2 in notes never changes Power rows. Welcome to Rathe unlimited prints pin here, later reprints keep Power.
FAQ
What hits hardest here?
Command and Conquer at 6 Power.
What is Snatch Power?
4 Red. Draw on hit.
How do colors scale?
Red 3 Yellow 2 Blue 1 in Resentment cycle.
Does pitch count?
No. Rows pin Power. Pitch and defense sit in notes only.
Sources
- Flesh and Blood game data (Legend Story): card Power tables
- FaB DB fabdb.net: Snatch Red 4, Scar Red 4 Blue 2, Enlightened 5, Command 6, Leg Tap 4, Surging 5, Head Jab 3
- FaB Uprising release notes: Rising Resentment Red 3 Yellow 2 Blue 1
- FaBlazing card pages: Emberblade 3 and Resentment Red cross-checks
Last verified: 2026-09-29 · 13 entries
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