Epic Spell Wars Card Cost Comparison (Glyphs)
Compare Epic Spell Wars base card glyph costs 0 to 8 across spells, treasures and deaths. Uses the official Cryptozoic box list with exact costs in base game.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Cantrip value Shown as 0 for scale. | 0 glyphs | Free starter spells | Cryptozoic Epic Spell Wars starters: cantrips 0 glyphs |
| Low spell cost Early buys. | 2 glyphs | Cheap spell pool | Cryptozoic Epic Spell Wars cards: low spells 2 glyphs |
| Mid spell cost Solid engine. | 4 glyphs | Mid spell pool | Cryptozoic Epic Spell Wars cards: mid spells 4 glyphs |
| High spell cost Strong blasts. | 6 glyphs | High spell pool | Cryptozoic Epic Spell Wars cards: high spells 6 glyphs |
| Top treasure cost Tops this table at 8. | 8 glyphs | Most costly base treasure | Cryptozoic Epic Spell Wars cards: top treasures 8 glyphs |
| Death blow need Shown for scale. | 20 glyphs | 20 damage kills at full table | Cryptozoic Epic Spell Wars rules: 20 health per wizard |
| Health to start Matches death at 20. | 20 glyphs | 20 health per wizard | Cryptozoic Epic Spell Wars rules: start 20 health |
| Glyphs per turn Spend to cast. | 3 glyphs | Draw 3 glyphs per turn | Cryptozoic Epic Spell Wars rules: draw 3 glyphs per turn |
| Wild glyphs Matches mid at 5. | 5 glyphs | 5 wilds in pool | Cryptozoic Epic Spell Wars glyphs: 5 wild glyphs |
| Dead wizard cards Last hit draws. | 8 glyphs | 8 dead wizard spells | Cryptozoic Epic Spell Wars rules: 8 dead wizard cards |
| Player count max Matches high at 6. | 6 glyphs | 2 to 6 players base | Cryptozoic Epic Spell Wars rules: 2 to 6 players |
| Rounds sample Shown as 5 for scale. | 5 glyphs | Sample 5 rounds to close | Cryptozoic Epic Spell Wars rules: last wizard standing wins |
About this converter
Spell Wars prices cards in glyphs from 0 to 8. Cantrips sit at 0 glyphs. Low spells sit at 2. Mid spells sit at 4. High spells sit at 6. Top treasures sit at 8 and top this table. Health starts at 20 per wizard with 20 damage killing. Turns draw 3 glyphs to spend. Wilds total 5 flex glyphs. Dead wizard cards total 8 last hit draws. Tables run 2 to 6 players. Last wizard standing wins. This table tracks cost prints plus six scale rows. Mountain and Melee add new schools and stay out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Top treasure cost against Cantrip value with amount tweaks to see the 8 to 0 gap. All rows use Glyphs, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Costs come from Cryptozoic base cards. Health, draw and player rows are shown for scale, since new players mix glyphs and kills. Zero cost cantrips divide by zero in ratios and are shown for list scale only. Glyphs fuel spells each round. Last wizards standing win games.
FAQ
What is the cheapest Epic Spell Wars card?
Cantrips at 0 glyphs.
What is the most costly card here?
Top treasures at 8 glyphs.
How much health per wizard?
20 health at start.
How many players?
2 to 6 players base.
Sources
- Cryptozoic Epic Spell Wars base cards: cantrips 0 glyphs, low spells 2, mid 4, high 6, top treasures 8 glyphs
- Cryptozoic Epic Spell Wars rules: start 20 health, draw 3 glyphs per turn, 8 dead wizard cards
- Cryptozoic Epic Spell Wars rules: 2 to 6 players, last wizard standing wins
Last verified: 2026-10-06 · 12 entries
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