Doom Eternal Weapon Damage Comparison (Base Hits)
Compare 13 official Doom Eternal base weapon damages: Plasma 45, Chaingun 80, Combat 320, Ballista 800, Super 1600 and more. id 2020 data. See table. See more.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Plasma Rifle Lowest shot here. | 45 damage | Per shot 750 RPM single player | Doom Wiki Plasma Gun Eternal: Normal 45 per shot |
| Sticky Impact Five over Plasma. | 50 damage | Combat Shotgun mod impact | Doom Wiki Combat Shotgun Eternal: Sticky Impact 50 |
| Ballista Splash Ten over Impact. | 60 damage | Ballista splash single player | Doom Wiki Ballista Eternal: Splash 60 |
| Heavy Cannon Five over Splash. | 65 damage | Per bullet 520 DPS noted | Doom Wiki Heavy Cannon Eternal: Normal 65 per bullet |
| Chaingun Fifteen over Cannon. | 80 damage | Per bullet 762 RPM | Doom Wiki Chaingun Eternal: Normal 80 per bullet |
| Chaingun Headshot 16 over body. | 96 damage | Headshot single player | Doom Wiki Chaingun Eternal: Headshot 96 |
| Micro Missiles Nine over Headshot. | 105 damage | Heavy Cannon mod per missile | Doom Wiki Heavy Cannon Eternal: Micro Missiles 105 per missile |
| Rocket Splash 195 over Missiles. | 300 damage | Rocket Launcher splash | Doom Wiki Rocket Launcher Eternal: Splash 300 |
| Combat Shotgun Twenty over Splash. | 320 damage | Per shot single player | Doom Wiki Combat Shotgun Eternal: Normal 320 per shot |
| Sticky Splash 30 over Combat. | 350 damage | Combat Shotgun mod splash | Doom Wiki Combat Shotgun Eternal: Sticky Splash 350 |
| Precision Bolt 50 over Sticky. | 400 damage | Heavy Cannon mod 6 rounds | Doom Wiki Heavy Cannon Eternal: Precision Bolt 400 |
| Rocket Direct 200 over Precision. | 600 damage | Rocket Launcher direct | Doom Wiki Rocket Launcher Eternal: Normal 600 direct |
| Super Shotgun Top here. Thirty five Plasma shots. | 1,600 damage | Per shot 2 shells | Doom Wiki Super Shotgun Eternal: Normal 1600 per shot |
About this converter
Doom Eternal base hits run from 45 to 1600 per shot. Plasma Rifle opens at 45, Sticky Impact at 50, Ballista Splash at 60, Heavy Cannon at 65, Chaingun at 80, Headshot at 96, Micro Missiles at 105, Rocket Splash at 300, Combat Shotgun at 320, Sticky Splash at 350, Precision Bolt at 400, Rocket Direct at 600 and Super Shotgun at 1600. That makes one Super Shotgun equal thirty five Plasma shots or five Combat Shots. Mods split impact and splash, noted as separate rows. Every value here is the single player per shot base.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in damage. Try 1 Super Shotgun against Plasma shots.
Ballista direct 800 tops single shots and stays out for space, noted here against Splash 60. Microwave Beam 220 to 726 spread and Full Auto 2560 DPS have no per shot number and stay out. BFG direct has multiplayer 275 only with no single player number and stays out.
FAQ
What hits hardest here?
Super Shotgun at 1600 per shot.
How much is Combat Shotgun?
320 per shot. Sticky Splash is 350.
How much is Plasma Rifle?
45 per shot. Lowest shot here.
Where is BFG?
No single player number in infobox. It stays out.
Sources
- Doom Eternal game data (id Software 2020): single player weapon infoboxes
- Doom Wiki: Combat Shotgun 320 50 350, Super Shotgun 1600, Ballista 60 splash 800 direct noted
- Doom Wiki: Plasma 45, Chaingun 80 96, Heavy Cannon 65 400 105, Rocket 600 300
- Doom Wiki BFG 275 multiplayer only, Microwave spread omitted
Last verified: 2026-09-29 · 13 entries
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