Doom Weapon Damage Comparison (Average Per Shot)
How much damage? Compare 11 classic Doom per-shot averages, from Fist 11 and Pistol 10 to Rocket 90 and BFG blast. Doom Wiki code table. See all 11 weapons.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Fist Average 11. Berserk multiplies ten times. | 11 damage | Melee, 2-20 per punch | GameFAQs DOOM 1993 weapons guide: Fist base 2-20 |
| Pistol Average 10. First shot always accurate. | 10 damage | Hitscan, 5-15 per bullet | GameFAQs DOOM 1993 weapons guide: Pistol base 5-15 |
| Chaingun bullet Average 10 per bullet at high rate. | 10 damage | Hitscan, 5-15 per bullet | Doom Wiki Chaingun page: same per-bullet damage as Pistol |
| Shotgun blast Average 70 all pellets in. | 70 damage | 7 pellets of 5-15, 35-105 total | Doom Wiki Shotgun page: 7 pellets 5-15 each, 35-105 total |
| Super Shotgun blast Average 210. Three Shotguns per pull. | 210 damage | Doom II, 20 pellets, triple shotgun | Doom Wiki Super Shotgun: 20 pellets 5-15 each |
| Chainsaw tick Average 11 per tick, four ticks per fist time. | 11 damage | Melee, fist damage at 4 times rate | Doom Wiki Weapon page: Chainsaw deals fist damage 4 times faster |
| Rocket direct Average 90 direct plus splash falloff. | 90 damage | Blast 20-160 plus splash | GameFAQs DOOM 1993 weapons guide: Rocket base 20-160 |
| Plasma bolt Average 22 at 700 per minute. | 22 damage | Cell shot, 5-40 per bolt | GameFAQs DOOM 1993 weapons guide: Plasma base 5-40 |
| BFG ball Average 450 before the 40 tracer cone. | 450 damage | Projectile 100-800 in steps of 100 | Steam BFG 9000 guide via Doom Wiki: ball 100-800 |
| BFG tracer Average 68 each. Forty of them fan out. | 68 damage | One of 40 cone hitscans, 49-87 each | Steam BFG 9000 guide via Doom Wiki: tracers 49-87 each |
| Imp fireball Monster anchor. One and a half Pistols. | 15 damage | Monster baseline, 3-24 | Doom Wiki monster damage tables: Imp ball average near 15 |
About this converter
Doom dice run small ranges per trigger pull, and averages line them up. Fist at 11, Pistol at 10, Chaingun bullet at 10, Chainsaw tick at 11, Shotgun blast at 70, Super Shotgun at 210, Plasma bolt at 22, Rocket direct at 90, BFG ball at 450 and BFG tracer at 68 each across forty tracers. The Imp ball at 15 anchors monster damage at one and a half Pistols. That makes a full Super Shotgun three Shotguns and a BFG ball forty Fists. A Cyberdemon at 4000 HP needs about nine average BFG balls. Every figure here is the arithmetic mean of the Doom Wiki code ranges.
How to use it
Pick two rows and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 BFG ball against Fists to see the forty to one closer.
Random spread stays in notes: Shotgun 35-105, BFG ball 100-800, tracers 49-87. Rate of fire does not change per-shot rows; Plasma at 700 per minute wins damage over time while the rows show one pull. Doom II adds the Super Shotgun; shareware rows match retail for the rest.
FAQ
How much damage is the Shotgun?
35 to 105 total, average 70 with all seven pellets in.
How much damage is the BFG?
Ball averages 450, plus forty tracers near 68 each in the cone.
Pistol or Chaingun per bullet?
Tied at 5-15, average 10. Chaingun wins on rate.
Why row averages?
Doom rolls dice per shot. Means compare in one number, ranges stay noted.
Sources
- Doom Wiki Weapon page (Fist, Chainsaw rate, Pistol, Shotgun, Chaingun, Rocket, Plasma, BFG roles)
- Doom Wiki Shotgun page (7 pellets 5-15 each, 35-105 total)
- GameFAQs DOOM 1993 weapons guide (Fist 2-20, Pistol 5-15, Shotgun 5-105, Rocket 20-160, Plasma 5-40)
- Steam BFG 9000 guide with Doom Wiki numbers (ball 100-800, 40 tracers 49-87)
Last verified: 2026-09-29 · 11 entries
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