Doom Enemy Health Comparison (Classic HP)
Compare 12 classic Doom monster health values, from 20 HP zombies to the 4000 HP Cyberdemon. Every id value is sourced. Full table with sources inside.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Zombieman 20 HP. Cheapest row here. | 20 hp | Doom zombie, pistol drop | DoomWiki Monsters page: Zombieman 20 HP |
| Shotgun Guy 30 HP. Ten over the Zombieman. | 30 hp | Doom zombie, shotgun drop | DoomWiki Monsters page: Shotgun Guy 30 HP |
| Imp 60 HP. Double the Shotgun Guy. | 60 hp | Doom fireball thrower | DoomWiki Imp page: hit points 60 |
| Lost Soul 100 HP. Near double the Imp. | 100 hp | Doom flying skull | DoomWiki Monsters table: Lost Soul 100 HP |
| Demon (Pinky) 150 HP. Tied with Spectre. | 150 hp | Doom pink biter | DoomWiki Monsters table: Demon 150 HP |
| Spectre 150 HP. Tied with Demon. | 150 hp | Doom invisible biter | DoomWiki Monsters table: Spectre 150 HP |
| Cacodemon 400 HP. Over double the Demon. | 400 hp | Doom floating red ball | DoomWiki Monsters table: Cacodemon 400 HP |
| Hell Knight 500 HP. One hundred over Cacodemon. | 500 hp | Doom tan brawler | DoomWiki Monsters table: Hell Knight 500 HP |
| Arch-vile 700 HP. Doom 2 addition, noted. | 700 hp | Doom 2 flame healer | DoomWiki Monsters table: Arch-vile 700 HP (Doom 2) |
| Baron of Hell 1000 HP. Ten Zombiemen. | 1,000 hp | Doom satyr boss, green plasma | DoomWiki Monsters page: Baron of Hell 1000 HP |
| Spider Mastermind 3000 HP. Triple the Baron. | 3,000 hp | Doom final boss, chaingun brain | DoomWiki Spiderdemon page: hit points 3000 |
| Cyberdemon 4000 HP. Priciest row here. Immune to blast. | 4,000 hp | Doom rocket colossus | DoomWiki Cyberdemon page: hit points 4000 |
About this converter
Classic Doom health runs 20 to 4000 hit points, and bosses tower over zombies. Zombiemen hold 20, Shotgun Guys 30, Imps 60, Lost Souls 100, Demons and Spectres 150 each, Cacodemons 400, Hell Knights 500, Arch-viles 700, Barons of Hell 1000, Spider Masterminds 3000 and Cyberdemons 4000. That makes one Cyberdemon equal two hundred Zombiemen or sixty six Imps. Every figure here is the original game code value.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Cyberdemon against Imps to see the sixty six to one gap.
Values pin Doom and Ultimate Doom; Doom 2 adds Arch-vile, Arachnotron and Mancubus to the same table with the game noted per row. Pain chance and speed never change these bases and stay out. Blast immunity on bosses means rockets need direct hits, noted but unrowed. Nightmare skill doubles reactions and stays out of base math. Shotgun Guys drop their weapon on death, which funds the early push. Spectres share Demon stats with near invisibility, rowed side by side.
FAQ
How much HP does an Imp have?
60 hit points in the original code. Two hundred fit one Cyberdemon.
How much HP does a Baron have?
1000 hit points. Two Barons guard the episode one finale.
How much HP does a Cyberdemon have?
4000, immune to blast splash. Direct hits only.
Does this include Doom 2 monsters?
Yes. Arch-vile at 700 and the bosses follow Doom 2 additions, noted per row.
Sources
- DoomWiki Monsters page: Zombieman 20 through Baron 1000 HP
- DoomWiki Imp page: hit points 60
- DoomWiki Cyberdemon page: hit points 4000
- DoomWiki Spiderdemon page: hit points 3000
Last verified: 2026-09-30 · 12 entries
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