Dominion Card Draw Comparison (Actions)
Compare Dominion base card draw values plus 1 to plus 4 plus actions. Uses the official Rio Grande base cards with exact draw numbers for base set engines.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Moat draw Blocks attacks too. | 2 draw | Base reaction, plus 2 cards | Rio Grande Dominion base cards: Moat plus 2 cards |
| Smithy draw Core draw engine. | 3 draw | Base engine, plus 3 cards | Rio Grande Dominion base cards: Smithy plus 3 cards |
| Council Room draw Tops draw here at 4. | 4 draw | Base draw, plus 4 cards | Rio Grande Dominion base cards: Council Room plus 4 cards |
| Village actions Shown for scale. | 2 draw | Base splitter, 2 actions | Rio Grande Dominion base cards: Village 2 actions |
| Laboratory draw Net hand plus 1. | 2 draw | Base lab, plus 2 cards plus 1 action | Rio Grande Dominion base cards: Laboratory plus 2 cards 1 action |
| Market draw Cantrip plus economy. | 1 draw | Base market, plus 1 card plus extras | Rio Grande Dominion base cards: Market plus 1 card 1 action 1 buy 1 coin |
| Cellar discard Shown for scale. | 1 draw | Base sifter, plus 1 action | Rio Grande Dominion base cards: Cellar plus 1 action |
| Chapel trash Shown for scale. | 4 draw | Base trasher, trash up to 4 | Rio Grande Dominion base cards: Chapel trash up to 4 cards |
| Moneylender trash Shown for scale. | 1 draw | Base economy, trash 1 copper | Rio Grande Dominion base cards: Moneylender trash 1 copper for 3 coins |
| Witch curses Matches Moat at 2. | 2 draw | Base attack, plus 2 cards | Rio Grande Dominion base cards: Witch plus 2 cards plus curse |
| Throne Room double Shown as 2 for scale. | 2 draw | Plays an action twice | Rio Grande Dominion base cards: Throne Room play twice |
| Province VP Shown for scale. | 6 draw | Base win card, 6 VP | Rio Grande Dominion base rules: Province 6 VP |
About this converter
Dominion base draws on fixed prints. Moat draws 2 and blocks attacks. Smithy draws 3 with no extra action. Council Room draws 4 and tops draw here. Witches draw 2 plus a curse. Labs draw 2 plus 1 action for net gain. Markets draw 1 plus action, buy and coin. Villages give 2 actions with no draw. Cellars give 1 action to sift. Chapels trash up to 4. Moneylenders trash 1 copper for 3 coins. Throne Rooms double the next action. Provinces score 6 VP and end games at empty piles. This table tracks draw prints plus six scale rows. Intrigue and Seaside add new draws and stay out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Council Room draw against Moat draw to see the 4 to 2 gap. All rows use Cards drawn, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.
Draw prints come from Rio Grande base cards. Action, trash and VP rows are shown for scale, since new players mix engine parts. Piles empty at 3 empty supply piles or drained Provinces to end games.
FAQ
What draws most in Dominion base?
Council Room at plus 4 cards. Smithy follows at plus 3.
What is the best trasher here?
Chapel trashes up to 4. Moneylender trashes 1 copper for 3 coins.
What does Village do?
2 actions with no draw. It splits terminals.
How many VP per Province?
6 VP each. Shown here for scale.
Sources
- Rio Grande Dominion base cards: Moat plus 2 cards, Smithy plus 3 cards, Council Room plus 4 cards, Witch plus 2 cards
- Rio Grande Dominion base cards: Village 2 actions, Laboratory plus 2 cards 1 action, Market plus 1 card, Chapel trash up to 4
- Rio Grande Dominion base rules: Province 6 VP
Last verified: 2026-10-06 · 12 entries
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