Vampire Survivors PowerUp Cost Comparison (Base Gold)
Compare Vampire Survivors PowerUp costs from Defang 10 to Revival 10000 gold. Wiki base costs. See full table now. with gaps, ties and milestones. See more.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Defang 10 gold. Cheapest row here. | 10 gold | Spawn weak rank 1 | Vampire Wiki PowerUps: Defang Initial cost 10 |
| Might 200 gold. Twenty Defangs. | 200 gold | Damage rank 1 | Vampire Wiki PowerUps: Might Initial cost 200 |
| Max Health 200 gold. Ties Might. | 200 gold | Health rank 1 | Vampire Wiki PowerUps: Max Health Initial cost 200 |
| Recovery 200 gold. Ties Might. | 200 gold | Regen rank 1 | Vampire Wiki PowerUps: Recovery Initial cost 200 |
| Greed 200 gold. Ties Might. | 200 gold | Coins rank 1 | Vampire Wiki PowerUps: Greed Initial cost 200 |
| Area 300 gold. One and a half Mights. | 300 gold | Blast rank 1 | Vampire Wiki PowerUps: Area Initial cost 300 |
| Speed 300 gold. Ties Area. | 300 gold | Bullet rank 1 | Vampire Wiki PowerUps: Speed Initial cost 300 |
| Duration 300 gold. Ties Area. | 300 gold | Time rank 1 | Vampire Wiki PowerUps: Duration Initial cost 300 |
| Magnet 300 gold. Ties Area. | 300 gold | Pull rank 1 | Vampire Wiki PowerUps: Magnet Initial cost 300 |
| Armor 600 gold. Three Mights. | 600 gold | Block rank 1 | Vampire Wiki PowerUps: Armor Initial cost 600 |
About this converter
Vampire Survivors powerup base costs run 10 to 10000 gold across starter ranks. Defang costs 10, Might costs 200, Max Health costs 200, Recovery costs 200, Greed costs 200, Area costs 300, Speed costs 300, Duration costs 300, Magnet costs 300, Armor costs 600, Luck costs 600, Move Speed costs 600, Cooldown costs 900, Growth costs 900 and Amount costs 5000, Revival costs 10000. That makes Revival one thousand times Defang. Every figure here is the initial base cost from the Wiki, fees stay out.
How to use it
Pick two powerups and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Might against Amount to see the cost gap.
Rows pin Vampire Survivors Wiki PowerUps initial cost column. Fees add with ranks owned and stay out so base costs compare directly. Max levels differ by stat and stay in context. Refunds return gold minus rounding and stay out. Might scales all weapons early. Revival saves perfect runs once per rank. Tables here pin base values so eras compare directly across patches and versions.
FAQ
How much is Might?
200 gold base. Amount costs 5000 and Revival costs 10000.
How much is Revival?
10000 gold base. One thousand times Defang.
Do fees change these numbers?
No. This table shows initial base costs. Fees add with ranks owned.
What is cheapest here?
Defang at 10 gold. The cheapest starter here.
Sources
- Vampire Wiki PowerUps: Defang 10, Might 200, Health 200, Recovery 200
- Vampire Wiki PowerUps: Greed 200, Area 300, Speed 300, Duration 300
- Vampire Wiki PowerUps: Magnet 300, Armor 600, Amount 5000, Revival 10000
Last verified: 2026-10-06 · 10 entries
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