Vampire Blood Pool Comparison (Generation Max)
Compare Vampire the Masquerade V20 blood pool max from 13th gen 10 to 4th gen 50. Uses White Wolf generation tables. Includes full tables with sources and FAQ.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| 13th Generation neonate Lowest here. Default start. | 10 blood pool | Default neonate, Max Trait 5, per turn 1 | White Wolf Wiki Generation: Thirteenth 5 10 1 refs V20 p28 481 |
| 12th Generation Beats 13th by 1. | 11 blood pool | Max Trait 5, per turn 1 | White Wolf Wiki Generation table: Twelfth 5 11 1 |
| 11th Generation Beats 12th by 1. | 12 blood pool | Max Trait 5, per turn 1 | White Wolf Wiki Generation: Eleventh 5 12 1 |
| 10th Generation Beats 11th by 1. | 13 blood pool | Max Trait 5, per turn 1 | White Wolf Wiki Generation: Tenth 5 13 1 |
| 9th Generation Beats 10th by 1. Spend 2. | 14 blood pool | Max Trait 5, per turn 2 | White Wolf Wiki Generation: Ninth 5 14 2 |
| 8th Generation Beats 9th by 1. | 15 blood pool | Max Trait 5, per turn 3 | White Wolf Wiki Generation: Eighth 5 15 3 |
| 7th Generation Elder Elder jump. Footnote noted. | 20 blood pool | Max Trait 6, per turn 4 in V20 Revised, was 5 | White Wolf Wiki Generation: Seventh 6 20 4 footnote, V20 p28 481 |
| 6th Generation Elder Beats 7th by 10. | 30 blood pool | Max Trait 7, per turn 6 | White Wolf Wiki Generation: Sixth 7 30 6 |
| 5th Generation Methuselah Beats 6th by 10. | 40 blood pool | Max Trait 8, per turn 8 | White Wolf Wiki Generation: Fifth 8 40 8 |
| 4th Generation Methuselah Largest here. | 50 blood pool | Max Trait 9, per turn 10 | White Wolf Wiki Generation: Fourth 9 50 10 |
About this converter
V20 blood pool max climbs as generation number falls. Thirteenth generation neonates hold 10 with Trait cap 5 and 1 per turn. Twelfth holds 11, Eleventh 12, Tenth 13, all at 1 per turn. Ninth holds 14 at 2 per turn. Eighth holds 15 at 3 per turn. Seventh generation elders jump to 20 at 4 per turn in V20 and Revised, changed from 5 in first and second edition as footnoted. Sixth holds 30 at 6 per turn. Fifth holds 40 at 8 per turn. Fourth holds 50 at 9 per turn with 10 per turn spend. Third generation question marks and 14th to 16th usable pool caveats lack clean numbers and stay out.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 4th generation against 13th to see the 50 to 10 elder gap. The result line prints the equality plus the per unit ratio. Click a table row to load that entry as Entry A with amount 1.
V5 Hunger replaces pool math and is not mixed with V20 rows used here. Per turn spend rides in context beside pool max. The 7th generation footnote change is stated with edition names. Omitted: diablerie cost rows, which use story tables, not generation math.
FAQ
What is default pool?
10 at 13th generation neonate with Trait 5 and 1 per turn spend.
What is top here?
50 at 4th generation Methuselah with Trait 9 and 10 per turn.
Why is 7th special?
20 pool with 4 per turn in V20 and Revised, changed from 5 in 1st and 2nd edition.
Is V5 included?
No. V5 Hunger replaces pools. V20 generation rows only here.
Sources
- White Wolf Wiki Generation generational limits table: Fourth 9 50 10 through Thirteenth 5 10 1 rows
- VTM Vampire 20th Anniversary Edition p28 and 481 cited in References
- VTM Revised Edition p59 cited cross check for 7th generation footnote
Last verified: 2026-10-05 · 10 entries
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