Valorant Weapon Damage Comparison
Close range body damage, from the Classic at 26 to the Operator at 150. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Classic Head 78. Leg 22. Free starter pistol. | 26 damage | Sidearm, close range body | Liquipedia Classic page (Damage H78 B26 L22) |
| Shorty Pellet gun. Fires a spread, row is per pellet. | 12 damage | Shotgun sidearm, per pellet close | ValorantStrike damage table (Shorty H36 B12 L10 close) |
| Frenzy Head 78. Drops past 20 m. | 26 damage | Auto pistol, close range body | ValorantStrike damage table (Frenzy H78 B26 L22 close) |
| Ghost Head 105. Falls to 25 past 30 m. | 30 damage | Silenced pistol, 0-30m body | wiki.playvalorant.com Ghost page (Head 105 Body 30 Leg 25 at 0-30m) |
| Sheriff Head 159 close. Falls to 50 past 30 m. | 55 damage | Heavy pistol, 0-30m body | Digital Trends Valorant weapons guide (Sheriff Body 55 Head 159 at 0-30m) |
| Stinger Head 67 close. Falls to 25 past 20 m. | 27 damage | SMG, 0-20m body | Digital Trends Valorant weapons guide (Stinger Body 27 Head 67 at 0-20m) |
| Spectre Head 78 close. Falls past 20 m. | 26 damage | SMG, close range body | ValorantStrike damage table (Spectre H78 B26 L22 close) |
| Bucky Pellet gun. Primary fire spread, row is per pellet. | 22 damage | Pump shotgun, per pellet close | ValorantStrike damage table (Bucky H44 B22 L19 close) |
| Judge Pellet gun. Sustained spread, row is per pellet. | 17 damage | Auto shotgun, per pellet close | ValorantStrike damage table (Judge H34 B17 L14 close) |
| Bulldog Head 115 current. Older tables list 116 head. | 35 damage | Rifle, 0-50m body, no falloff | wiki.playvalorant.com Bulldog page (Head 115 Body 35 Leg 29 at 0-50m) |
| Guardian Head 195. One tap head at all ranges. | 65 damage | DMR rifle, 0-50m body, no falloff | wiki.playvalorant.com Guardian page (Head 195 Body 65 Leg 49 at 0-50m) |
| Phantom Head 156 close. Falls to 35 past 20 m. | 39 damage | Rifle, 0-20m body | wiki.playvalorant.com Phantom page (Head 156 Body 39 Leg 33 at 0-20m) |
| Vandal Head 160 current. Older tables list 39 body with 156 head. | 40 damage | Rifle, 0-50m body, no falloff | wiki.playvalorant.com Vandal page (Head 160 Body 40 Leg 34 at 0-50m) |
| Warden Head 200. New 2900 credit rifle tier. | 50 damage | Auto rifle, all ranges body | Riot VALORANT Patch Notes 13.06 (Warden Damage Per Bullet 50 at all ranges, 200 headshot) |
| Marshal Head 202. Budget sniper one tap head. | 101 damage | Sniper, body, no falloff | ValorantStrike damage table (Marshal H202 B101 L85) |
| Operator Head 255. Top here. One shot body at all ranges. | 150 damage | Sniper, body, no falloff | PC Gamer Valorant gun guide (Operator H255 B150 L127) |
| Ares Head 72 close. Falls to 28 past 30 m. | 30 damage | Machine gun, 0-30m body | ValorantStrike damage table (Ares H72 B30 L25 close) |
| Odin Head 95 close. Falls to 31 past 30 m. | 38 damage | Machine gun, 0-30m body | wiki.playvalorant.com Odin page (Head 95 Body 38 Leg 32 at 0-30m) |
About this converter
Riot prices every Valorant gun in credits, but each gun also deals fixed body damage at close range. The Classic opens at 26, the Frenzy and Spectre tie at 26, the Stinger sits at 27, the Ghost at 30, the Bulldog at 35, the Odin at 38, the Phantom at 39, the Vandal at 40, the Warden at 50, the Sheriff at 55, the Guardian at 65, the Marshal at 101 and the Operator at 150. Shotguns quote per pellet, so the Shorty lists 12, the Bucky 22 and the Judge 17. That makes one Operator equal almost six Classics of body damage. Every value here is the close range body number with falloff and headshot math noted where it moves.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds the total in damage. Try 1 Operator against Classics to feel the gap.
Falloff cuts most guns past 20 to 30 m. The Phantom drops 39 to 35, the Ghost 30 to 25, the Sheriff 55 to 50 and the Odin 38 to 31. Rifles like the Vandal, Bulldog and Guardian hold full damage to 50 m. Headshots multiply by about 2.5 to 4 times, so the Vandal head hits 160 and the Operator head hits 255. The Bulldog body uses the current 35 with head 115. Older tables list 116 head, and the entry note flags it. The Vandal body uses the current 40 with head 160. Older tables list 39 body with 156 head, and the entry note flags it.
FAQ
How much is the Vandal?
40 body at all ranges to 50 m, with 160 head. Older tables list 39 body with 156 head before the buff.
How much is the Operator?
150 body at all ranges, with 255 head. It one shots a full shield body hit.
How much is the Phantom?
39 body at 0 to 20 m, with 156 head. It falls to 35 past 20 m.
Are shotgun rows per pellet?
Close range body numbers. Shotguns list per pellet, since each trigger fires a spread.
Sources
- wiki.playvalorant.com Phantom page (Head 156 Body 39 Leg 33 at 0-20m)
- wiki.playvalorant.com Vandal page (Head 160 Body 40 Leg 34 at 0-50m, older 39/156 noted)
- wiki.playvalorant.com Bulldog page (Head 115 Body 35 Leg 29 at 0-50m)
- wiki.playvalorant.com Guardian page (Head 195 Body 65 Leg 49 at 0-50m)
- wiki.playvalorant.com Ghost page (Head 105 Body 30 Leg 25 at 0-30m)
- wiki.playvalorant.com Odin page (Head 95 Body 38 Leg 32 at 0-30m)
- Riot VALORANT Patch Notes 13.06 (Warden 50 body at all ranges, 200 headshot)
- PC Gamer Valorant gun guide (Operator H255 B150 L127)
- Digital Trends Valorant weapons guide (Sheriff 55, Stinger 27, Ghost 30, Spectre class data)
- ValorantStrike damage table (Classic 26, Frenzy 26, Spectre 26, Shorty 12, Bucky 22, Judge 17, Marshal 101, Ares 30 cross-checks)
- Liquipedia Classic page (Damage H78 B26 L22 cross-check)
Last verified: 2026-09-28 · 18 entries
More power levels converters
Dragon Ball Power Level Converter and Comparison
Compare 20 official Dragon Ball power levels: Goku, Vegeta, Frieza, Piccolo, Gohan and more. Interactive converter with Daizenshuu sources.
Aardman Movie Runtime Comparison (Minutes)
Compare 9 Aardman runtimes in minutes, from the 79 minute Vengeance Most Fowl to the 97 minute Arthur Christmas. Studio data in a linked tool. right now.
Advance Wars CO Power Star Comparison
Compare 16 Advance Wars CO power stars: Colin 2, Andy 3, Sami 3, Drake 4, Kanbei 4, Eagle 5, Hawke 5 and more. AW1 plus AW2 values. See full CO table here now.
← Valorant Weapon Cost Comparison (Credits) · Vampire Blood Pool Comparison (Generation Max) →