Valorant Weapon Damage Comparison

Close range body damage, from the Classic at 26 to the Operator at 150. Pick any two.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Operator150 Damage
Marshal101 Damage
Guardian65 Damage
Sheriff55 Damage
Warden50 Damage
Vandal40 Damage
Phantom39 Damage
Odin38 Damage
Bulldog35 Damage
Ghost30 Damage
Ares30 Damage
Stinger27 Damage
Classic26 Damage
Frenzy26 Damage
Spectre26 Damage
Bucky22 Damage
Judge17 Damage
Shorty12 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Damage values are base body per bullet at close range from the Riot client tables. Shotguns quote per pellet with totals in context. Falloff past 20 to 30 m and headshot multipliers are noted with close rows pinned. Patch tuning moves numbers and is flagged where it shifted.

About this converter

Riot prices every Valorant gun in credits, but each gun also deals fixed body damage at close range. The Classic opens at 26, the Frenzy and Spectre tie at 26, the Stinger sits at 27, the Ghost at 30, the Bulldog at 35, the Odin at 38, the Phantom at 39, the Vandal at 40, the Warden at 50, the Sheriff at 55, the Guardian at 65, the Marshal at 101 and the Operator at 150. Shotguns quote per pellet, so the Shorty lists 12, the Bucky 22 and the Judge 17. That makes one Operator equal almost six Classics of body damage. Every value here is the close range body number with falloff and headshot math noted where it moves.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds the total in damage. Try 1 Operator against Classics to feel the gap.

Falloff cuts most guns past 20 to 30 m. The Phantom drops 39 to 35, the Ghost 30 to 25, the Sheriff 55 to 50 and the Odin 38 to 31. Rifles like the Vandal, Bulldog and Guardian hold full damage to 50 m. Headshots multiply by about 2.5 to 4 times, so the Vandal head hits 160 and the Operator head hits 255. The Bulldog body uses the current 35 with head 115. Older tables list 116 head, and the entry note flags it. The Vandal body uses the current 40 with head 160. Older tables list 39 body with 156 head, and the entry note flags it.

FAQ

How much is the Vandal?

40 body at all ranges to 50 m, with 160 head. Older tables list 39 body with 156 head before the buff.

How much is the Operator?

150 body at all ranges, with 255 head. It one shots a full shield body hit.

How much is the Phantom?

39 body at 0 to 20 m, with 156 head. It falls to 35 past 20 m.

Are shotgun rows per pellet?

Close range body numbers. Shotguns list per pellet, since each trigger fires a spread.

Sources

  • wiki.playvalorant.com Phantom page (Head 156 Body 39 Leg 33 at 0-20m)
  • wiki.playvalorant.com Vandal page (Head 160 Body 40 Leg 34 at 0-50m, older 39/156 noted)
  • wiki.playvalorant.com Bulldog page (Head 115 Body 35 Leg 29 at 0-50m)
  • wiki.playvalorant.com Guardian page (Head 195 Body 65 Leg 49 at 0-50m)
  • wiki.playvalorant.com Ghost page (Head 105 Body 30 Leg 25 at 0-30m)
  • wiki.playvalorant.com Odin page (Head 95 Body 38 Leg 32 at 0-30m)
  • Riot VALORANT Patch Notes 13.06 (Warden 50 body at all ranges, 200 headshot)
  • PC Gamer Valorant gun guide (Operator H255 B150 L127)
  • Digital Trends Valorant weapons guide (Sheriff 55, Stinger 27, Ghost 30, Spectre class data)
  • ValorantStrike damage table (Classic 26, Frenzy 26, Spectre 26, Shorty 12, Bucky 22, Judge 17, Marshal 101, Ares 30 cross-checks)
  • Liquipedia Classic page (Damage H78 B26 L22 cross-check)

Last verified: 2026-09-28 · 18 entries

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