TF2 Class Health Comparison

Official base health, from Scout at 125 to Heavy at 300. Pick any two.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Heavy300 Health (HP)
Soldier200 Health (HP)
Pyro175 Health (HP)
Demoman175 Health (HP)
Medic150 Health (HP)
Scout125 Health (HP)
Engineer125 Health (HP)
Sniper125 Health (HP)
Spy125 Health (HP)

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Values are stock base health with no extras. Overheal from Medics adds up to 150 percent on top in play, so rows pin the base only.

About this converter

Team Fortress 2 classes spawn with fixed base health from 125 to 300. Scout, Engineer, Sniper and Spy open tied at 125, Medic at 150, Pyro and Demoman tied at 175, Soldier at 200 and Heavy at 300. That makes one Heavy equal two Medics of health. Every value here is the stock base with overheal and extras left out. Nine classes fill this ladder with no filler, since the roster itself is the list.

How to use it

Pick two classes and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in health. Try 1 Heavy against Scouts.

Medic overheal reaches 150 percent, so a fully buffed Heavy carries 450 in play. Gadgets like the Sandvich heal allies on top of these pools. Backstabs and headshots multiply damage against these pools and stay out of base math. Dispensers heal and resupply nearby teammates over time. Payload carts heal attackers standing close to the track always.

FAQ

How much HP does Heavy have?

300 base. 450 fully overhealed.

How much is Scout?

125 base. Engineer, Sniper and Spy tie it.

How much is Soldier?

200 base. Rocket jumps cost 27 to 46 of it.

Why only 9 entries?

Nine classes are the whole roster. No filler rows.

Sources

  • Official Team Fortress Wiki class pages (Scout 125, Engineer 125, Sniper 125, Spy 125, Medic 150)
  • Official Team Fortress Wiki class pages (Pyro 175, Demoman 175, Soldier 200, Heavy 300)
  • Official Team Fortress Wiki overheal and ammo mechanics (150 percent cap, rocket jump self damage)

Last verified: 2026-09-28 · 9 entries

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