TF2 Class Health Comparison
Official base health, from Scout at 125 to Heavy at 300. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Scout Ties Engineer, Sniper, Spy at 125. | 125 health | Base health, fastest class | Official TF2 Wiki: Scout health 125 |
| Engineer Ties Scout. Sentry guards him. | 125 health | Base health, builder | Official TF2 Wiki: Engineer health 125 |
| Sniper Ties Scout. | 125 health | Base health, long range | Official TF2 Wiki: Sniper health 125 |
| Spy Ties Scout. Backstabs ignore HP. | 125 health | Base health, infiltrator | Official TF2 Wiki: Spy health 125 |
| Medic Twenty five over Scout. Regen on top. | 150 health | Base health, healer | Official TF2 Wiki: Medic health 150 |
| Pyro Ties Demoman at 175. | 175 health | Base health, ambusher | Official TF2 Wiki: Pyro health 175 |
| Demoman Ties Pyro. | 175 health | Base health, explosives | Official TF2 Wiki: Demoman health 175 |
| Soldier Twenty five over Demo. Rocket jumps cost 27 to 46. | 200 health | Base health, all-rounder | Official TF2 Wiki: Soldier health 200 |
| Heavy Top here. One hundred over Soldier. | 300 health | Base health, tank | Official TF2 Wiki: Heavy health 300 |
About this converter
Team Fortress 2 classes spawn with fixed base health from 125 to 300. Scout, Engineer, Sniper and Spy open tied at 125, Medic at 150, Pyro and Demoman tied at 175, Soldier at 200 and Heavy at 300. That makes one Heavy equal two Medics of health. Every value here is the stock base with overheal and extras left out. Nine classes fill this ladder with no filler, since the roster itself is the list.
How to use it
Pick two classes and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in health. Try 1 Heavy against Scouts.
Medic overheal reaches 150 percent, so a fully buffed Heavy carries 450 in play. Gadgets like the Sandvich heal allies on top of these pools. Backstabs and headshots multiply damage against these pools and stay out of base math. Dispensers heal and resupply nearby teammates over time. Payload carts heal attackers standing close to the track always.
FAQ
How much HP does Heavy have?
300 base. 450 fully overhealed.
How much is Scout?
125 base. Engineer, Sniper and Spy tie it.
How much is Soldier?
200 base. Rocket jumps cost 27 to 46 of it.
Why only 9 entries?
Nine classes are the whole roster. No filler rows.
Sources
- Official Team Fortress Wiki class pages (Scout 125, Engineer 125, Sniper 125, Spy 125, Medic 150)
- Official Team Fortress Wiki class pages (Pyro 175, Demoman 175, Soldier 200, Heavy 300)
- Official Team Fortress Wiki overheal and ammo mechanics (150 percent cap, rocket jump self damage)
Last verified: 2026-09-28 · 9 entries
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