Stellaris Research Cost Comparison (Tech Points)

Compare 15 Stellaris base research costs, from Scientific Method 500 to Gravitational Waves 12000. Paradox physics points with tier notes in one table.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Quantum Gravitational Waves12,000 Research
Positronic AI8,000 Research
Unified Field Theory6,000 Research
Multi-Dimensional Studies4,000 Research
Interlinked Support Systems3,000 Research
Self-Evolving Logic2,500 Research
Gravitic Sensors2,000 Research
Quantum Probes2,000 Research
Quantum Computing1,500 Research
Exotic Materials Labs1,500 Research
Specialized Combat Computers1,500 Research
Automated Exploration Protocols1,250 Research
Administrative AI1,000 Research
Zero-G Laboratories1,000 Research
Scientific Method500 Research

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Stellaris prices each technology in base research points before empire size and game settings scale the bill. Scientific Method opens at 500. Administrative AI and Zero-G Laboratories are 1,000 each. Automated Exploration Protocols is 1,250. Quantum Computing, Exotic Materials Labs and Specialized Combat Computers are 1,500 each. Gravitic Sensors and Quantum Probes are 2,000 each. Self-Evolving Logic is 2,500. Interlinked Support Systems is 3,000. Multi-Dimensional Studies is 4,000. Unified Field Theory is 6,000. Positronic AI is 8,000. Quantum Gravitational Waves tops this set at 12,000. Physics, society and engineering all spend the same point scale, so one Quantum Gravitational Waves equals 24 Scientific Methods.

How to use it

Pick two techs and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first tech, one holds the matching count of the second, one holds total research in the chosen unit. Try 1 Quantum Gravitational Waves against 1 Scientific Method to see the full tier gap. The unit box flips between single points and thousands.

Rows pin base cost cells from the Paradox Stellaris Wiki physics research table. Actual in game cost rises 0.2 percent per empire size point above 100 and shifts with technology cost settings. Higher tiers need six prior techs in the tier below. Repeatable end game techs cost 50,000 and stay out to keep the ladder readable. Society and engineering trees use the same point unit at matching tiers.

FAQ

What is the cheapest tech here?

500 points. It opens Research Labs and leads to the 1,500 point lab chain.

What costs the most here?

Quantum Gravitational Waves at 12,000. That equals 24 Scientific Methods or 8 Quantum Computings.

Are these the final in game costs?

No. Rows are base costs. Empire size above 100 adds 0.2 percent per point, and galaxy settings shift the total.

Do society and engineering use the same points?

Yes. Physics, society and engineering all spend research points. Rows sample the physics tree where every cost cell is pinned.

Sources

  • Paradox Stellaris Wiki Physics research table: base Cost column for Computing and Voidcraft techs
  • Paradox Stellaris Wiki Technology page: base cost scaled by empire size and game settings
  • Stellaris in-game research tree tooltips for tier and prerequisite checks

Last verified: 2026-10-15 · 15 entries

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