Starfield Chem Duration Comparison (Effect Seconds)

Compare 15 Starfield chem durations in seconds, from O2 Shot 2s to Pick-Me-Up 900s. Bethesda chem effect lengths with minutes conversion in one table.

Visual comparison

Log scale: values span 450x from smallest to largest, so bar lengths are logarithmic. Labels and table show exact values.

Pick-Me-Up900 Seconds
Paramour600 Seconds
Reconstim600 Seconds
Battlestim300 Seconds
CQB-X300 Seconds
Hippolyta300 Seconds
Boudicca180 Seconds
Red Trench180 Seconds
Amp120 Seconds
Frostwolf120 Seconds
Heart+120 Seconds
Squall120 Seconds
Whiteout120 Seconds
S.T.E.V.E.10 Seconds
O2 Shot2 Seconds

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Starfield chems list effect length in minutes and seconds, and the spread here runs from 2 seconds to 900 seconds. O2 Shot is shortest at 2 seconds of oxygen recovery. S.T.E.V.E. slows time for 10 seconds. Amp, Frostwolf, Heart+, Squall and Whiteout each run 120 seconds. Boudicca and Red Trench each run 180 seconds. Battlestim, CQB-X and Hippolyta each run 300 seconds. Paramour and Reconstim each run 600 seconds. Pick-Me-Up tops the set at 900 seconds of carry capacity. That makes one Pick-Me-Up equal 450 O2 Shots or 7.5 Amps in raw duration. Values pin the primary listed length per chem before the Chemistry skill or addiction effects.

How to use it

Pick two chems and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first chem, one holds the matching count of the second, one holds total seconds in the chosen unit. Try 1 Pick-Me-Up against 1 O2 Shot to see the longest against the shortest. The unit box flips between seconds and minutes.

Rows pin duration text from the Starfield Wiki chem pages and the INARA item database, cross checked with the Nukes and Dragons consumable database. Seconds equal minutes times 60, so 2m is 120 and 5m is 300. Where a chem lists two effects with one length, that single length is used. Meds, food, drinks and Aurora blends stay out to keep the list chem only. Addiction timers and cure items sit outside the math.

FAQ

Which chem lasts longest here?

Pick-Me-Up at 900 seconds. Paramour and Reconstim follow at 600 each.

Which chem is shortest?

O2 Shot at 2 seconds. S.T.E.V.E. is next at 10 seconds.

Can I read the table in minutes?

Yes. Minutes times 60 gives seconds, so 2m is 120, 3m is 180, 5m is 300 and 10m is 600.

Does a stronger effect mean longer time?

No. Rows compare listed length only. Damage, resistance and persuasion numbers are named in row notes but never change the seconds.

Sources

  • Starfield Wiki chem pages: Amp, Battlestim, Heart+, Hippolyta, O2 Shot, Paramour, Squall, S.T.E.V.E., Whiteout effect durations
  • INARA Starfield item database: Boudicca, CQB-X, Frostwolf, Pick-Me-Up, Reconstim, Red Trench duration rows
  • Nukes and Dragons Starfield consumable database: Amp 120s, Battlestim 300s cross check
  • GameLeap CQB-X guide: 25 percent close quarters damage for five minutes

Last verified: 2026-10-15 · 15 entries

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