Starfield Chem Duration Comparison (Effect Seconds)
Compare 15 Starfield chem durations in seconds, from O2 Shot 2s to Pick-Me-Up 900s. Bethesda chem effect lengths with minutes conversion in one table.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Amp 120 seconds. Plus 35 percent move speed and double jump. | 120 seconds | Leg strength chem | Starfield Wiki Amp page: Effects +35% Movement Speed for 2 minutes |
| Battlestim 300 seconds. Plus 250 damage resistance. | 300 seconds | Pain tolerance chem | Starfield Wiki Battlestim page: +250 Damage Resistance for 5 minutes |
| Boudicca 180 seconds. Plus 30 O2 and 300 resistance. | 180 seconds | Oxygen and armor chem | INARA Boudicca item page: +30 O2 for 180s +300 Damage Resistance for 180s |
| CQB-X 300 seconds. Plus 25 percent melee damage. | 300 seconds | Close quarters chem | INARA item list: CQB-X +25% Melee Damage for 300s; GameLeap CQB-X guide: effect lasts five minutes |
| Frostwolf 120 seconds. Plus 40 percent damage and 50 percent move. | 120 seconds | Combat speed chem | INARA item list: Frostwolf +40% Damage for 120s +50% Movement Speed for 120s |
| Heart+ 120 seconds. Plus 20 percent health and 200 resistance. | 120 seconds | Fortitude chem | Starfield Wiki Heart+ page: +20% Health for 2 minutes +200 Damage Resistance for 2 minutes |
| Hippolyta 300 seconds. Plus 20 percent persuasion chance. | 300 seconds | Persuasion chem | Starfield Wiki Hippolyta page: +20% Persuasion Chance for 5m |
| O2 Shot Shortest here at 2 seconds. Plus 500 percent O2 recovery. | 2 seconds | Oxygen injection chem | Starfield Wiki O2 Shot page: +500% O2 Recovery for 2 seconds |
| Paramour 600 seconds. Plus 25 percent persuasion and faster affinity. | 600 seconds | Improved Hippolyta chem | Starfield Wiki Paramour page: +25% Persuasion Chance for 10 minutes |
| Pick-Me-Up Longest here at 900 seconds. Plus 50 carry capacity. | 900 seconds | Carry capacity chem | INARA item list: Pick-Me-Up +50 Carry Capacity for 900s |
| Reconstim 600 seconds. Minus 30 percent movement noise. | 600 seconds | Stealth chem | INARA item list: Reconstim -30% Movement Noise for 600s |
| Red Trench 180 seconds. Plus 40 percent melee and 300 resistance. | 180 seconds | Melee and armor chem | INARA Red Trench page: +40% Melee Damage for 180s +300 Damage Resistance for 180s |
| Squall 120 seconds. Plus 20 percent damage and 20 percent move. | 120 seconds | Damage and speed chem | Starfield Wiki Squall page: +20% Damage for 2m +20% Movement Speed for 2m |
| S.T.E.V.E. 10 seconds. Slows time 40 percent plus ranged bonuses. | 10 seconds | Aurora and Panopticon cocktail | Starfield Wiki S.T.E.V.E. page: Slows time by 40% for 10 seconds |
| Whiteout 120 seconds. Plus 25 percent damage and 35 percent move. | 120 seconds | Refined Squall chem | Starfield Wiki Whiteout page: +25% Damage for 2m +35% Movement Speed for 2m |
About this converter
Starfield chems list effect length in minutes and seconds, and the spread here runs from 2 seconds to 900 seconds. O2 Shot is shortest at 2 seconds of oxygen recovery. S.T.E.V.E. slows time for 10 seconds. Amp, Frostwolf, Heart+, Squall and Whiteout each run 120 seconds. Boudicca and Red Trench each run 180 seconds. Battlestim, CQB-X and Hippolyta each run 300 seconds. Paramour and Reconstim each run 600 seconds. Pick-Me-Up tops the set at 900 seconds of carry capacity. That makes one Pick-Me-Up equal 450 O2 Shots or 7.5 Amps in raw duration. Values pin the primary listed length per chem before the Chemistry skill or addiction effects.
How to use it
Pick two chems and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first chem, one holds the matching count of the second, one holds total seconds in the chosen unit. Try 1 Pick-Me-Up against 1 O2 Shot to see the longest against the shortest. The unit box flips between seconds and minutes.
Rows pin duration text from the Starfield Wiki chem pages and the INARA item database, cross checked with the Nukes and Dragons consumable database. Seconds equal minutes times 60, so 2m is 120 and 5m is 300. Where a chem lists two effects with one length, that single length is used. Meds, food, drinks and Aurora blends stay out to keep the list chem only. Addiction timers and cure items sit outside the math.
FAQ
Which chem lasts longest here?
Pick-Me-Up at 900 seconds. Paramour and Reconstim follow at 600 each.
Which chem is shortest?
O2 Shot at 2 seconds. S.T.E.V.E. is next at 10 seconds.
Can I read the table in minutes?
Yes. Minutes times 60 gives seconds, so 2m is 120, 3m is 180, 5m is 300 and 10m is 600.
Does a stronger effect mean longer time?
No. Rows compare listed length only. Damage, resistance and persuasion numbers are named in row notes but never change the seconds.
Sources
- Starfield Wiki chem pages: Amp, Battlestim, Heart+, Hippolyta, O2 Shot, Paramour, Squall, S.T.E.V.E., Whiteout effect durations
- INARA Starfield item database: Boudicca, CQB-X, Frostwolf, Pick-Me-Up, Reconstim, Red Trench duration rows
- Nukes and Dragons Starfield consumable database: Amp 120s, Battlestim 300s cross check
- GameLeap CQB-X guide: 25 percent close quarters damage for five minutes
Last verified: 2026-10-15 · 15 entries
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