StarCraft Attack Range Comparison (Unit Ranges)
Compare 16 StarCraft 2 unit ground ranges: Marine 5, Marauder 6, Colossus 7, Carrier 8, Brood Lord 10, Siege Tank 13 and more. Liquipedia data. See full table.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Marine Baseline. Ties Reaper tier. | 5 range | Terran bio, ground | Liquipedia Range: Marine ground 5 |
| Reaper Ties Marine. | 5 range | Terran bio, ground | Liquipedia Range: Reaper ground 5 |
| Hellion Ties Marine. | 5 range | Terran mech, ground | Liquipedia Range: Hellion ground 5 |
| Hydralisk Ties Marine. Plus 1 upgraded off page. | 5 range | Zerg missile, ground | Liquipedia Range: Hydralisk ground 5 |
| Ghost One over Marine tier. | 6 range | Terran bio, ground | Liquipedia Range: Ghost ground 6 |
| Marauder Ties Ghost. Behind Marines on attack move. | 6 range | Terran bio, ground | Liquipedia Marauder: range 6 |
| Banshee Ties Ghost. | 6 range | Terran air, ground attack | Liquipedia Range: Banshee ground 6 |
| Battlecruiser Ties Ghost. | 6 range | Terran capital, ground | Liquipedia Range: Battlecruiser ground 6 |
| Colossus One over 6 tier. Plus 2 upgraded off page. | 7 range | Protoss tall, ground | Liquipedia Range: Colossus ground 7 |
| Thor ground Ties Colossus. | 7 range | Terran mech explosive | Liquipedia Range: Thor explosive payload ground 7 |
| Siege Tank (tank mode) Ties Colossus. | 7 range | Terran mech mobile | Liquipedia Range: Siege Tank tank mode 7 |
| Carrier One over 7 tier. | 8 range | Protoss capital, leash 14 | Liquipedia Range: Carrier ground 8 |
| Viking (fighter mode) One over Carrier. | 9 range | Terran air, ground attack | Liquipedia Range: Viking fighter ground 9 |
| Tempest (ground) Double Marine. | 10 range | Protoss capital, ground | Liquipedia Tempest: anti-ground range 10 current |
| Brood Lord Ties Tempest ground. | 10 range | Zerg siege, ground | Liquipedia Range: Brood Lord ground 10 |
| Siege Tank (siege mode) Top here. Needs spotter past vision. | 13 range | Terran mech stationary, min 2 | Liquipedia Siege Tank: siege mode range 13 |
About this converter
StarCraft 2 ground ranges run 5 to 13. Marine and Reaper and Hellion and Hydralisk open at 5, Ghost and Marauder and Banshee and Battlecruiser at 6, Colossus and Thor ground and Siege Tank tank mode at 7, Carrier at 8, Viking fighter at 9, Tempest ground and Brood Lord at 10 and Siege Tank siege mode at 13. That makes sieged Tanks outrange Marines by eight. Air attack rows like Tempest 14 air sit in notes while rows pin ground.
How to use it
Pick two units and a unit in the top row, for example Siege Tank siege mode and Marine. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first range, one holds the matching count of the second, one holds total range. Try 1 Tempest against Marines.
Upgrades lift Hydralisk plus 1 and Colossus plus 2 off page. Siege mode has minimum range 2 and needs a spotter past vision. Melee rows at 0.1 sit out to keep ranged rows clean. Vision range gates these shots in fog off page. High ground miss chance shifts real hits off page.
FAQ
What outranges most here?
Siege Tank siege mode at 13 ground.
How much is Marine?
5 ground. Marauder at 6 stands behind.
Why two Tank rows?
Tank mode 7 mobile. Siege mode 13 stationary.
Where are these from?
Liquipedia StarCraft 2 Range table, current patch.
Sources
- Liquipedia SC2 Range: Marine 5 through Ghost 6 ground
- Liquipedia SC2 Marauder: range 6 and Siege Tank page: siege 13
- Liquipedia SC2 Range: Colossus 7 through Viking fighter 9
- Liquipedia SC2 Range: Tempest, Brood Lord 10 and Carrier 8
Last verified: 2026-09-30 · 16 entries
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