Splatoon Weapon Damage Comparison
Official base damage, from 34 L-3 rounds to 180 E-liter shots. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Splattershot 36 damage. Five Splattershots per E-liter. | 36 damage | Shooter baseline | Splatoon 3 game data (Squid Research Lab): Splattershot 36 damage |
| L-3 Nozzlenose 34 damage per burst round. | 34 damage | Shooter burst tier | Splatoon 3 game data (Squid Research Lab): L-3 Nozzlenose 34 damage |
| Dapple Dualies 36 damage. Ties Splattershot. | 36 damage | Dualie rapid tier | Splatoon 3 game data (Squid Research Lab): Dapple Dualies 36 damage |
| H-3 Nozzlenose 42 damage. Ties Splattershot Pro. | 42 damage | Shooter heavy burst | Splatoon 3 game data (Squid Research Lab): H-3 Nozzlenose 42 damage |
| Splattershot Pro 42 damage. | 42 damage | Shooter long tier | Splatoon 3 game data (Squid Research Lab): Splattershot Pro 42 damage |
| .52 Gal 52 damage. | 52 damage | Shooter two hit tier | Splatoon 3 game data (Squid Research Lab): .52 Gal 52 damage |
| .96 Gal 62 damage. Ties Tri-Slosher. | 62 damage | Shooter heavy tier | Splatoon 3 game data (Squid Research Lab): .96 Gal 62 damage |
| Tri-Slosher 62 damage. | 62 damage | Slosher triple tier | Splatoon 3 game data (Squid Research Lab): Tri-Slosher 62 damage |
| Slosher 70 damage. | 70 damage | Slosher standard | Splatoon 3 game data (Squid Research Lab): Slosher 70 damage |
| Blaster 125 damage direct. Splash deals less, noted here. | 125 damage | Blaster standard | Splatoon 3 game data (Squid Research Lab): Blaster 125 damage |
| Range Blaster 125 damage direct. Ties Blaster. | 125 damage | Blaster long tier | Splatoon 3 game data (Squid Research Lab): Range Blaster 125 damage |
| Splat Charger 160 damage full charge. | 160 damage | Charger standard | Splatoon 3 game data (Squid Research Lab): Splat Charger 160 damage |
| Dynamo Roller 180 damage max. Ties E-liter at the top here. | 180 damage | Roller heavy tier | Splatoon 3 game data (Squid Research Lab): Dynamo Roller 180 damage |
| E-liter 4K 180 damage full charge. Highest row here. | 180 damage | Charger long tier | Splatoon 3 game data (Squid Research Lab): E-liter 4K 180 damage |
About this converter
Splatoon 3 prints base damage per hit for its weapons, so shooters and chargers share one table. Splattershot at 36, L-3 Nozzlenose at 34 and Dapple Dualies at 36 set the rapid tier, with H-3 at 42 and Splattershot Pro at 42 behind them. The .52 Gal at 52 and .96 Gal at 62 set the heavy shooter bar, while Tri-Slosher at 62 and Slosher at 70 lead the buckets. Blaster at 125 and Range Blaster at 125 top the blast tier ahead of Splat Charger at 160, Dynamo Roller at 180 and E-liter at 180. Every figure here is the Nintendo and Squid Research Lab game data.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 E-liter against Splattershots. The unit box totals the damage in points.
Damage falloff cuts ranged hits with distance, so rows use base close range values with falloff noted. Partial charges scale charger damage, so full charge values are rowed. Splash damage and direct hits differ on blasters and rollers, with direct values rowed. Balance patches retune numbers by version, so this table rows the tested base game values.
FAQ
How much damage does Splattershot do?
36 damage per shot. Dapple Dualies tie it at 36.
How much damage does E-liter do?
180 damage at full charge, tied with Dynamo Roller at 180 max.
Close range base values are rowed. Falloff cuts damage with distance and partial charges scale down.
Sources
- Nintendo Splatoon 3 game data (weapon base damage tables)
- Squid Research Lab weapon data with game citations (cross-check)
Last verified: 2026-09-29 · 14 entries
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