Robotron 2084 Point Value Comparison (Scores)

What is it worth? Compare 12 Robotron 2084 arcade scores, from Grunt 100 and Enforcer 150 to Brain 500, Spheroid 1000 and family 5000. Manual table. See here.

Visual comparison

Log scale: values span 200x from smallest to largest, so bar lengths are logarithmic. Labels and table show exact values.

Fifth family saved5,000 Points (pts)
Spheroid1,000 Points (pts)
Quark1,000 Points (pts)
First family saved1,000 Points (pts)
Brain500 Points (pts)
Tank200 Points (pts)
Enforcer150 Points (pts)
Grunt100 Points (pts)
Prog100 Points (pts)
Tank Shell50 Points (pts)
Enforcer Spark25 Points (pts)
Cruise Missile25 Points (pts)

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Robotron 2084 scoring runs 25 to 5000 on fixed arcade values. Sparks and Cruise Missiles open at 25, Tank Shells at 50, Grunts and Progs at 100, Enforcers at 150, Tanks at 200, Brains at 500, Spheroids, Quarks and first family at 1000 and fifth family at 5000. That makes a fifth rescue fifty Grunts. Brains arrive every fifth wave with cruise missiles in tow. Electrodes block paths for zero points and stay out of scoring. Family values climb 1000 per rescue each wave. Every figure here comes from the manual and scoring tables.

How to use it

Pick two scoring cases and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 fifth family against Grunts to see the fifty to one rescue gap. Hulk waves pay nothing, so skip them.

One arcade table lists Enforcer 200, Tank 300 and Cruise 75 against the manual 150, 200 and 25; manual values are rowed. Hulks pay nothing and stay out. Extra life lands every 25000 points on arcade default. Hulks chase humans first, so the laser only slows them.

FAQ

How much is a Grunt?

100 points. Cheapest robot with the Prog.

How do family rescues scale?

1000, 2000, 3000, 4000, then 5000 each. Resets per wave.

How much is a Brain?

500. Cruise Missiles pay 25 each.

Why no Hulk points?

Hulks are indestructible. Zero rows break math, so they stay out.

Sources

  • StrategyWiki Robotron 2084 scoring table (Grunt 100, Prog 100, Spark 25, Shell 50, Enforcer 150, Tank 200, Brain 500, Spheroid 1000, Quark 1000, family ladder)
  • AtariAge 7800 Robotron manual (Tank 200, Brain 500, Spheroid 1000, family 1000 to 5000) and 5200 manual (Cruise 25, Enforcer 150)
  • Arcade-history Robotron scoring (alternate Enforcer 200, Tank 300, Cruise 75 noted)

Last verified: 2026-09-29 · 12 entries

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