Phasmophobia Ghost Speed Comparison (Hunt m/s)
Compare 14 Phasmophobia ghost hunt speeds in m/s: Deogen 0.4, Spirit 1.7, Jinn 2.5, Hantu 2.7 and Thaye 2.75 with line of sight rules noted in full table.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Deogen (close) Far speed 3.0. Slow near victim, fast far away. | 0.4 m/s | Hunt chase within 2.5 m pathing distance | Phasmophobia Wiki Hunt ghost speeds: Deogen 0.4 close to 3 far |
| Revenant (roam) Chase 3.0 to last seen spot. Hides then bursts. | 1 m/s | Hunt roam with no player detected | Phasmophobia Wiki Hunt ghost speeds: Revenant 1 roam, 3 chase |
| The Twins (slow twin) Fast twin 1.9. Either twin can start hunt. | 1.5 m/s | Hunt base for slow twin | Phasmophobia cheat sheet speed table: Twins 1.5 and 1.9 |
| Aswang (base) Max 2.53 after line of sight time. Faster accel only. | 1.53 m/s | Hunt base before line of sight accel | Phasmophobia Wiki Hunt ghost speeds: Aswang faster accel to 2.53 max |
| Spirit Line of sight accel to 2.8 max. Baseline ghost. | 1.7 m/s | Standard hunt base speed | Phasmophobia Wiki Hunt ghost speeds: most ghosts 1.7 |
| Shade Same pace as Spirit. Shy, not fast. | 1.7 m/s | Standard hunt base, hunts at 35 percent sanity | Phasmophobia Wiki Hunt ghost speeds: most ghosts 1.7 |
| Demon Same pace. Threat is early hunts. | 1.7 m/s | Standard hunt base, can hunt at any sanity | Phasmophobia Wiki Hunt ghost speeds: most ghosts 1.7 |
| Myling Same pace. Voice range 12 m not 20 m. | 1.7 m/s | Standard hunt base, quieter footsteps | Phasmophobia Wiki Hunt ghost speeds: most ghosts 1.7 |
| Yokai Same pace. Hears to 2.5 m only. | 1.7 m/s | Standard hunt base, short voice range | Phasmophobia Wiki Hunt ghost speeds: most ghosts 1.7 |
| The Twins (fast twin) 0.4 over slow twin. Tells by two paces. | 1.9 m/s | Hunt base for fast twin | Phasmophobia cheat sheet speed table: Twins 1.9 fast |
| Jinn (power on) Base 1.7 else. Loses boost within 3 m. | 2.5 m/s | Hunt with fuse box on and line of sight | Phasmophobia Wiki Hunt ghost speeds: Jinn fixed 2.5 with conditions |
| Raiju (electronics) Base 1.7 else. Punishes held gear. | 2.5 m/s | Hunt near active electronics | Phasmophobia Wiki Hunt ghost speeds: Raiju fixed 2.5 near electronics |
| Hantu (freezing) Warm min 1.4. Faster when cold. | 2.7 m/s | Hunt in coldest rooms | Phasmophobia Wiki Hunt ghost speeds: Hantu 1.4 to 2.7 by temp |
| Thaye (young) Old min 1.0. Ages fast near crew. Top here. | 2.75 m/s | Hunt at age 0 before aging near players | Phasmophobia Wiki Hunt ghost speeds: Thaye 2.75 down to 1.0 |
About this converter
Most Phasmophobia ghosts hunt at 1.7 m/s base, and special ghosts break that rule. Spirit, Shade, Demon, Myling and Yokai hold 1.7. The Twins split into 1.5 and 1.9. Jinn and Raiju hit 2.5 when their conditions fire. Hantu ranges 1.4 to 2.7 by room temp, pinned at 2.7 cold max. Revenant roams at 1.0 and charges at 3.0, pinned at 1.0. Deogen closes at 0.4 and opens at 3.0, pinned at 0.4. Thaye starts at 2.75 young and ages down to 1.0. Player walk is 1.6 and sprint is 3.0 for context.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first ghost, one holds the matching count of the second, one holds speed in the chosen unit. Try young Thaye against close Deogen, then switch the unit to km/h to read the same chase as 9.9 against 1.44.
Line of sight accel adds speed over time to 1.65 times base for standard ghosts. Aswang uses faster accel and caps at 2.53. Blood Moon weather adds 15 percent. Custom ghost speed percent scales all rows. Moroi sanity scaling and special calm states stay out to keep 14 stable rows. Pinned values are base or active speeds with conditions in notes.
FAQ
How fast is a normal ghost?
1.7 m/s. Spirit, Shade, Demon, Myling and Yokai all share it before line of sight accel.
How fast is Jinn with the power on?
2.5 m/s with fuse box on, line of sight and over 3 m gap. Else it drops to 1.7.
Why is Deogen listed at 0.4 when guides say 3.0?
Both are true by range. It runs 3.0 far away and 0.4 close. Row pins the close 0.4, note gives the far 3.0.
Does keeping sight of me make ghosts faster?
Yes for most. Sight adds speed to 1.65 times base. Jinn, Raiju, Hantu, Revenant, Deogen and Thaye use fixed rules instead.
Sources
- Phasmophobia Wiki Hunt page: ghost speeds section (base 1.7, Jinn 2.5, Raiju 2.5, Hantu 1.4 to 2.7, Revenant 1 and 3, Deogen 0.4 to 3, Thaye 2.75 to 1.0)
- Phasmophobia Wiki ghost ability pages: per ghost speed conditions
- Phasmophobia community cheat sheets: sanity and speed tables cross check
- Kinetic Games Phasmophobia patch notes: hunt speed and line of sight tuning
Last verified: 2026-10-01 · 14 entries
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