Advance Wars Movement Range Comparison (Base Tiles)
Compare Advance Wars movement from Mech 2 to Fighter 9 tiles. Base AWBW values with units. See full table with sources now. See more. See table. with sources.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Mech 2 tiles. Slowest row here. | 2 tiles | Foot capture unit | AWBW unit chart: Mech 2 movement |
| Infantry 3 tiles. One over Mech. | 3 tiles | Foot capture unit | AWBW unit chart: Infantry 3 movement |
| Missiles 4 tiles. One over Infantry. | 4 tiles | Tire indirect 2-3 | AWBW unit chart: Missiles 4 movement |
| Artillery 5 tiles. One over Missiles. | 5 tiles | Tread indirect 2-3 | AWBW unit chart: Artillery 5 movement |
| Rockets 5 tiles. Ties Artillery. | 5 tiles | Wheels indirect 3-5 | AWBW unit chart: Rockets 5 movement |
| Tank 6 tiles. One over Artillery. | 6 tiles | Tread direct | AWBW unit chart: Tank 6 movement |
| APC 6 tiles. Ties Tank. | 6 tiles | Tread transport | AWBW unit chart: APC 6 movement |
| Anti-Air 6 tiles. Ties Tank. | 6 tiles | Tread anti-air | AWBW unit chart: Anti-Air 6 movement |
| Recon 8 tiles. Two over Tank. | 8 tiles | Tire scout | Wars Wiki Recon: 8 movement tires |
| Fighter 9 tiles. Top row here. | 9 tiles | Air interceptor | AWBW unit chart: Fighter 9 movement |
About this converter
Advance Wars movement runs 2 to 9 tiles across base units. Mech lists 2, Infantry lists 3, Artillery lists 5, Tank lists 6, APC lists 6, Missiles lists 4, Rockets lists 5, Anti-Air lists 6, Recon lists 8 and Fighter lists 9. That makes Fighter over four times Mech. Every figure here is the base movement from the AWBW unit chart, CO powers stay out.
How to use it
Pick two units and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Recon against Mech to see the six tile gap.
Rows pin AWBW unit chart movement column. Mech lists 2 slowest here, Infantry 3. Recon lists 8 tires. Fighter lists 9 air top. Terrain costs shift real range and stay out so base values compare directly. CO boosts like Sami add movement and stay out. Treads grip deserts well. Tires slip in woods with care. Tables here pin base values so eras compare directly across patches and versions with care. Tables here pin base values so eras compare directly. Base rows keep patches out of the math.
FAQ
What is slowest here?
2 tiles on mech terrain. Infantry lists 3.
What is fastest here?
9 tiles air. Recon lists 8 ground top here.
Does terrain change these numbers?
No. This table shows base movement. Terrain and COs shift real range.
Are CO powers included?
Yes. All ten are base values without CO powers.
Sources
- AWBW unit chart: Mech 2, Infantry 3, Missiles 4, Artillery 5
- AWBW unit chart: Rockets 5, Tank 6, APC 6, Anti-Air 6
- Wars Wiki Recon: 8 movement; AWBW Fighter 9 movement
Last verified: 2026-10-06 · 10 entries
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