Final Fantasy VII Materia AP Comparison (Master Costs)

Compare 15 Final Fantasy VII materia AP totals to master each orb, from 20000 Seal and 25000 Mystify to 60000 Comet and 100000 Ultima. Includes tables.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Ultima100,000 AP
Heal60,000 AP
Comet60,000 AP
Contain60,000 AP
Revive55,000 AP
Destruct45,000 AP
Time42,000 AP
Earth40,000 AP
Restore40,000 AP
Fire35,000 AP
Ice35,000 AP
Lightning35,000 AP
Mystify25,000 AP
Transform24,000 AP
Seal20,000 AP

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Final Fantasy VII materia grows with AP earned in battle. Each orb needs a fixed total to reach MASTER. Fire, Ice and Lightning each need 35000 AP. Earth needs 40000 AP and Restore needs 40000 AP. Heal needs 60000 AP and Revive needs 55000 AP. Time needs 42000 AP and Destruct needs 45000 AP. Ultima needs 100000 AP. This page lists 15 common orbs with level steps, MP costs and shop prices.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Ultima against Fire to see how many starter orbs fit in one late game orb. Use AP for exact totals and Thousands of AP for large comparisons.

Totals below are AP to MASTER from zero in the original 1997 release. Level steps sit in each entry note. Prices are gil shop prices where the orb can be bought. Some orbs cannot be bought and show no shop price in the note. Figures track the in game Materia menu with checks against the FFVII Ultimania and the IGN FFVII Materia guide plus GameFAQs FAQ 71240. Remake and Rebirth use different AP curves and stay out.

FAQ

How much AP does Fire materia need to master?

35000 AP total. Fire2 opens at 2000 AP and Fire3 at 18000 AP. MP costs are 4, 22 and 52. Shop price is 600 gil.

How much AP does Restore need?

40000 AP total. Cure2 opens at 2500 AP, Regen at 17000 AP and Cure3 at 25000 AP. Shop price is 750 gil.

Which materia in this set needs the most AP?

Ultima at 100000 AP, with Ultima opening at 5000 AP. Contain, Comet and Heal each need 60000 AP.

Do Remake and Rebirth use the same AP totals?

No. Totals here are from the original 1997 game menu and Ultimania. Remake and Rebirth use different growth curves and are not compared here.

Sources

  • Square Final Fantasy VII original in-game Materia menu: Fire MASTER 35000 AP, Earth MASTER 40000 AP, Restore MASTER 40000 AP, Revive MASTER 55000 AP, Ultima MASTER 100000 AP
  • Square Final Fantasy VII Ultimania (1997) Magic Materia growth tables: Fire, Ice, Lightning, Earth, Restore, Heal, Revive, Seal, Mystify, Transform, Time, Destruct, Comet, Contain
  • IGN Final Fantasy VII Materia guide, updated 2012-08-16: Fire 2000/18000/35000, Heal 12000/52000/60000, Revive 45000/55000, Time 8000/20000/42000
  • GameFAQs Final Fantasy VII Materia FAQ 71240: Restore 2500/17000/25000/40000, Mystify 12000/25000, Transform 8000/24000

Last verified: 2026-10-02 · 15 entries

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