Final Fantasy VII Materia AP Comparison (Master Costs)
Compare 15 Final Fantasy VII materia AP totals to master each orb, from 20000 Seal and 25000 Mystify to 60000 Comet and 100000 Ultima. Includes tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Fire L1 Fire, L2 Fire2 at 2000 AP, L3 Fire3 at 18000 AP, MASTER at 35000 AP. MP 4, 22, 52. Shop 600 gil. | 35,000 ability points | Fire damage spell, single or all foes | In-game FFVII Materia menu: Fire MASTER 35000 AP; IGN FFVII Materia guide 2012-08-16: Fire 2000/18000/35000 |
| Ice L1 Ice, L2 Ice2 at 2000 AP, L3 Ice3 at 18000 AP, MASTER at 35000 AP. MP 4, 22, 52. Shop 600 gil. | 35,000 ability points | Ice damage spell, single or all foes | In-game FFVII Materia menu: Ice MASTER 35000 AP; IGN FFVII Materia guide 2012-08-16: Ice 2000/18000/35000 |
| Lightning L1 Bolt, L2 Bolt2 at 2000 AP, L3 Bolt3 at 18000 AP, MASTER at 35000 AP. MP 4, 22, 52. Shop 600 gil. | 35,000 ability points | Lightning damage spell, single or all foes | In-game FFVII Materia menu: Lightning MASTER 35000 AP; IGN FFVII Materia guide 2012-08-16: Bolt 2000/18000/35000 |
| Earth L1 Quake, L2 Quake2 at 6000 AP, L3 Quake3 at 22000 AP, MASTER at 40000 AP. MP 6, 28, 68. Shop 1500 gil. | 40,000 ability points | Earth damage spell, single or all foes | In-game FFVII Materia menu: Earth MASTER 40000 AP; FFOnline Magic Materia: Quake 6000/22000/40000 |
| Restore L1 Cure, L2 Cure2 at 2500 AP, L3 Regen at 17000 AP, L4 Cure3 at 25000 AP, MASTER at 40000 AP. MP 5, 24, 30, 64. Shop 750 gil. | 40,000 ability points | Healing spells plus Regen | In-game FFVII Materia menu: Restore MASTER 40000 AP; GameFAQs FAQ 71240: Cure2 2500/Regen 17000/Cure3 25000/MASTER 40000 |
| Heal L1 Poisona, L2 Esuna at 12000 AP, L3 Resist at 52000 AP, MASTER at 60000 AP. MP 3, 15, 120. Shop 1500 gil. | 60,000 ability points | Status cure spells, poison to Resist | In-game FFVII Materia menu: Heal MASTER 60000 AP; IGN FFVII Materia guide: Heal 12000/52000/60000 |
| Revive L1 Life, L2 Life2 at 45000 AP, MASTER at 55000 AP. MP 34, 100. Shop 3000 gil. | 55,000 ability points | Revive KO allies with Life spells | In-game FFVII Materia menu: Revive MASTER 55000 AP; Final Fantasy Wiki Revive page: Life2 45000/MASTER 55000 |
| Seal L1 Sleepel, L2 Silence at 10000 AP, MASTER at 20000 AP. MP 8, 24. Shop 3000 gil. | 20,000 ability points | Sleep and Silence status spells | In-game FFVII Materia menu: Seal MASTER 20000 AP; IGN FFVII Materia guide: Seal 10000/20000 |
| Mystify L1 Confu, L2 Berserk at 12000 AP, MASTER at 25000 AP. MP 18, 28. Shop 6000 gil. | 25,000 ability points | Confusion and Berserk status spells | In-game FFVII Materia menu: Mystify MASTER 25000 AP; GameFAQs FAQ 71240: Berserk 12000/MASTER 25000 |
| Transform L1 Mini, L2 Toad at 8000 AP, MASTER at 24000 AP. MP 10, 14. Shop 5000 gil. | 24,000 ability points | Mini and Toad status spells | In-game FFVII Materia menu: Transform MASTER 24000 AP; GameFAQs FAQ 71240: Toad 8000/MASTER 24000 |
| Time L1 Haste, L2 Slow at 8000 AP, L3 Stop at 20000 AP, MASTER at 42000 AP. MP 18, 20, 34. Shop 6000 gil. | 42,000 ability points | Haste, Slow and Stop time spells | In-game FFVII Materia menu: Time MASTER 42000 AP; IGN FFVII Materia guide: Time 8000/20000/42000 |
| Destruct L1 DeBarrier, L2 DeSpell at 6000 AP, L3 Death at 10000 AP, MASTER at 45000 AP. MP 12, 20, 30. Shop 9000 gil. | 45,000 ability points | Barrier removal plus Death spell | In-game FFVII Materia menu: Destruct MASTER 45000 AP; IGN FFVII Materia guide: Destruct 6000/10000/45000 |
| Comet L1 Comet, L2 Comet2 at 12000 AP, MASTER at 60000 AP. MP 70, 110. Found in Forgotten City. | 60,000 ability points | Non elemental Comet damage spells | In-game FFVII Materia menu: Comet MASTER 60000 AP; IGN FFVII Materia guide: Comet 12000/60000 |
| Contain L1 Freeze, L2 Break at 5000 AP, L3 Tornado at 10000 AP, L4 Flare at 15000 AP, MASTER at 60000 AP. MP 82, 86, 90, 100. | 60,000 ability points | Freeze, Break, Tornado and Flare | In-game FFVII Materia menu: Contain MASTER 60000 AP; GamerCorner Materia table: Contain 60000 |
| Ultima L2 Ultima at 5000 AP, MASTER at 100000 AP. MP 130. Found in North Corel. | 100,000 ability points | Strong non elemental magic attack | In-game FFVII Materia menu: Ultima MASTER 100000 AP; GamerCorner Materia table: Ultima 100000 |
About this converter
Final Fantasy VII materia grows with AP earned in battle. Each orb needs a fixed total to reach MASTER. Fire, Ice and Lightning each need 35000 AP. Earth needs 40000 AP and Restore needs 40000 AP. Heal needs 60000 AP and Revive needs 55000 AP. Time needs 42000 AP and Destruct needs 45000 AP. Ultima needs 100000 AP. This page lists 15 common orbs with level steps, MP costs and shop prices.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Ultima against Fire to see how many starter orbs fit in one late game orb. Use AP for exact totals and Thousands of AP for large comparisons.
Totals below are AP to MASTER from zero in the original 1997 release. Level steps sit in each entry note. Prices are gil shop prices where the orb can be bought. Some orbs cannot be bought and show no shop price in the note. Figures track the in game Materia menu with checks against the FFVII Ultimania and the IGN FFVII Materia guide plus GameFAQs FAQ 71240. Remake and Rebirth use different AP curves and stay out.
FAQ
How much AP does Fire materia need to master?
35000 AP total. Fire2 opens at 2000 AP and Fire3 at 18000 AP. MP costs are 4, 22 and 52. Shop price is 600 gil.
How much AP does Restore need?
40000 AP total. Cure2 opens at 2500 AP, Regen at 17000 AP and Cure3 at 25000 AP. Shop price is 750 gil.
Which materia in this set needs the most AP?
Ultima at 100000 AP, with Ultima opening at 5000 AP. Contain, Comet and Heal each need 60000 AP.
Do Remake and Rebirth use the same AP totals?
No. Totals here are from the original 1997 game menu and Ultimania. Remake and Rebirth use different growth curves and are not compared here.
Sources
- Square Final Fantasy VII original in-game Materia menu: Fire MASTER 35000 AP, Earth MASTER 40000 AP, Restore MASTER 40000 AP, Revive MASTER 55000 AP, Ultima MASTER 100000 AP
- Square Final Fantasy VII Ultimania (1997) Magic Materia growth tables: Fire, Ice, Lightning, Earth, Restore, Heal, Revive, Seal, Mystify, Transform, Time, Destruct, Comet, Contain
- IGN Final Fantasy VII Materia guide, updated 2012-08-16: Fire 2000/18000/35000, Heal 12000/52000/60000, Revive 45000/55000, Time 8000/20000/42000
- GameFAQs Final Fantasy VII Materia FAQ 71240: Restore 2500/17000/25000/40000, Mystify 12000/25000, Transform 8000/24000
Last verified: 2026-10-02 · 15 entries
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