Fallout 76 Weapon Damage Comparison (Base Values)
Which Fallout 76 gun hits hardest? Compare 12 max-level base damage values from Bethesda game data tables, from 20 Minigun base to 180 Gauss Rifle. Cited.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Handmade Rifle Lv45 AK pattern workhorse. | 84 damage | 5.56 Free States rifle | Fallout Wiki Handmade Rifle: 84 at Lv45 |
| Assault Rifle Lv50 Water cooled oddity. | 112 damage | 5.56 Army rifle | Fallout Wiki Assault Rifle: 112 at Lv50 |
| Hunting Rifle Lv50 Early sniper pick. | 71 damage | Bolt long rifle | Fallout Wiki Hunting Rifle: 71 physical |
| Combat Rifle Lv45 Fixer base before buff. | 40 damage | .45 rifle | Fallout 76 comparison: 40 base |
| The Fixer Lv50 20 percent over Combat Rifle. | 48 damage | Stealth combat rifle | Steam forums Pip-Boy: 48 with buff |
| Railway Rifle High punch, odd ammo. | 114 damage | Spike driver rifle | Fallout 76 plans and wiki: 114 class |
| Gauss Rifle Charge to full. | 180 damage | Coil sniper rifle | Fallout 76 comparison tables: 180 class |
| Laser Rifle Splits vs resistances. | 70 damage | Energy rifle | Fallout 76 comparison tables: 70 class |
| Plasma Rifle Ballistic plus energy. | 80 damage | Energy rifle | Fallout 76 comparison tables: 80 class |
| Shotgun 8 pellets share it. | 100 damage | Pump scattergun | Fallout 76 comparison: 100 total |
| Minigun Lowest per shot. Hose wins. | 20 damage | 5mm rotary gun | Fallout 76 comparison: 20 per round |
| Mole Miner Gauntlet Melee baseline. | 55 damage | Unarmed melee | Fallout 76 comparison: 55 base |
About this converter
Fallout 76 weapon damage scales by receiver level, so this table pins max-level bases. Ballistic rifles cluster under 120. Handmade at 84 at level 45, Assault Rifle at 112 at level 50, Hunting Rifle at 71, Combat Rifle at 40 with the Fixer at 48 after its stealth buff. Railway Rifle at 114 leads ballistics here. Energy sits nearby: Laser near 70, Plasma near 80. Gauss Rifle at 180 tops aimed shots when fully charged. Shotgun at 100 total splits across 8 pellets, so per pellet math matters up close. Minigun at 20 per round is the lowest base here because 400 rounds per minute do the work. Mole Miner Gauntlet at 55 gives a melee anchor. Receivers, perks and legendary stars change real output a lot.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds the damage in points. Try 1 Gauss Rifle against Miniguns to compare sniper against hose.
Damage is max-level base before perks, magazines and legendary effects. Explosive heavies such as Fat Man stay out so small arms compare cleanly. Ultracite and prime receivers raise listed bases.
FAQ
What is the highest damage here?
Gauss Rifle near 180 charged.
How much damage does the Handmade do?
84 at level 45.
Fixer or Combat Rifle?
Fixer at 48 beats Combat Rifle at 40 before stealth multipliers.
Why is the Minigun so low?
20 per round at high fire rate. Damage per second tells its story.
Sources
- Fallout Wiki Handmade Rifle, Assault Rifle and Hunting Rifle pages (84, 112, 71 damage)
- Fallout Wiki Fallout 76 weapons comparison table (Railway, Gauss, Laser, Plasma, Shotgun, Minigun lines)
- Steam Fallout 76 weapon discussions with Pip-Boy figures (Fixer 48 vs Combat Rifle 40)
Last verified: 2026-10-05 · 12 entries
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