Fallout 2 Cap Price Comparison (Base Values)
How many caps? Compare 12 Fallout 2 base values, from Nuka-Cola 1 and Beer 5 to Super Sledge 3750, Plasma Rifle 4000 and Pulse Rifle 17500. See all 12 rows.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Nuka-Cola Cheapest row here. | 1 caps | Consumable, 1 or 3 by batch | Fallout Wiki Fallout 2 consumables: Nuka-Cola 1/3 caps |
| Beer Five colas. | 5 caps | Consumable, addiction risk | Fallout Wiki Fallout 2 consumables: Beer 5 caps |
| Booze Tied with Fruit. | 10 caps | Consumable | Fallout Wiki Fallout 2 consumables: Booze 10 caps |
| Fruit Tied at 10. | 10 caps | Consumable | Fallout Wiki Fallout 2 consumables: Fruit 10 caps |
| Antidote Five Fruit. | 50 caps | Consumable, poison cure | Fallout Wiki Fallout 2 consumables: Antidote 50 caps |
| Stimpak Wasteland staple. | 175 caps | Consumable, 10 to 20 HP | Fallout Wiki Fallout 2 consumables: Stimpak 175 caps |
| Buffout Twenty five over Stim. | 200 caps | Chem, strength and agility | Fallout Wiki Fallout 2 consumables: Buffout 200 caps |
| Super Stimpak Double the Stim. | 350 caps | Consumable, 75 HP | Fallout Wiki Fallout 2 consumables: Super Stimpak 350 caps |
| Psycho Top chem here. | 400 caps | Chem, damage resistance | Fallout Wiki Fallout 2 consumables: Psycho 400 caps |
| Super Sledge Twenty one Stimpaks. | 3,750 caps | Melee, 18 to 36 damage | Fallout Wiki Fallout weapons: Super Sledge 3750 caps |
| Plasma Rifle Two hundred fifty over the Sledge. | 4,000 caps | Energy rifle, 30 to 65 | Fallout Wiki Fallout 2 weapons: Plasma Rifle 4000 caps |
| YK42B Pulse Rifle Priciest row here. One hundred Stimpaks. | 17,500 caps | Energy rifle, 54 to 78 | Fallout Wiki Fallout 2 weapons: YK42B 17500 caps |
About this converter
Fallout 2 base values run 1 to 17500 caps, and chems bridge food to guns. Nuka-Cola opens at 1, Beer at 5, Booze and Fruit at 10, Antidote at 50, Stimpak at 175, Buffout at 200, Super Stimpak at 350, Psycho at 400, Super Sledge at 3750, Plasma Rifle at 4000 and YK42B Pulse Rifle at 17500. That makes the Pulse Rifle one hundred Stimpaks. Turbo Plasma at 10000 sits between Rifle and Pulse and stays noted. Every figure here is the base value before Barter shifts resale.
How to use it
Pick two items and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Pulse Rifle against Stimpaks to see the one hundred to one energy gap.
Barter skill moves resale off these bases and stays out. Turbo Plasma at 10000 sits between Rifle and Pulse and stays noted in the lists. Nuka-Cola prints at 1 or 3 by batch and rows 1. New Vegas revalued Stimpaks to 75 and Super Stims to 150; those stay noted as later games. Crafting a Super Stim needs a Stim, belt, fruit and cola in Vegas lore.
FAQ
How much is a Stimpak in FO2?
175 caps base. Super Stims run 350.
How much is the Plasma Rifle?
4000 caps base. Turbo doubles to 10000, Pulse to 17500.
What is the priciest here?
YK42B Pulse Rifle at 17500. One hundred Stimpaks.
Why base values?
Barter shifts every resale. Bases keep one clean ladder.
Sources
- Fallout Wiki Fallout 2 consumables table (Nuka-Cola 1/3, Beer 5, Booze 10, Fruit 10, Antidote 50, Stimpak 175, Buffout 200, Super Stimpak 350, Psycho 400)
- Fallout Wiki Fallout weapons and Fallout 2 weapons tables (Super Sledge 3750, Plasma Rifle 4000, Turbo Plasma Rifle 10000, YK42B Pulse Rifle 17500)
- Fallout Wiki New Vegas Stimpak pages (later values 75 and 150 noted)
Last verified: 2026-09-29 · 12 entries
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