Enter the Gungeon Gun Damage Comparison

Ammonomicon per-shot damage, from Pea Shooter at 4 to Shades Revolver at 15. Pick any two.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Shades Revolver15 Damage
Blasphemy14 Damage
Magnum13 Damage
Jolter13 Damage
Flare Gun13 Damage
Derringer10 Damage
Smiley Revolver9 Damage
M19118 Damage
Trank Gun6.5 Damage
Rusty Sidearm6 Damage
Budget Revolver6 Damage
Dart Gun6 Damage
Unfinished Gun6 Damage
Colt 18516 Damage
Marine Sidearm5 Damage
Rogue Special5 Damage
Robot Right Hand5 Damage
38 Special5 Damage
Makarov5 Damage
Pea Shooter4 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Damage values are per-shot Ammonomicon prints from game data, not DPS races. Multi-pellet spreads total their pellets in context. Synergies, charge tiers and quality scaling rewrite shots in play and stay out of rows.

About this converter

Gungeon guns print fixed damage per shot from 4 to 15. Pea Shooter opens at 4, Marine Sidearm, Rogue Special, Robot Right Hand, 38 Special and Makarov tied at 5, Rusty Sidearm, Budget Revolver, Dart Gun, Unfinished Gun and Colt 1851 tied at 6, Trank Gun at 6.5, M1911 at 8, Smiley Revolver at 9, Derringer, Magnum, Jolter and Flare Gun at 10 to 13, Blasphemy at 14 and Shades Revolver at 15. That makes one Shades Revolver equal almost four Pea Shooters per trigger pull. Starters carry infinite ammo while found guns burn through magazines, so rows pin the per-shot number with DPS beside it. Every value here is the Ammonomicon damage print with quality tier beside it.

How to use it

Pick two guns and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first gun, one holds the matching count of the second, one holds the total in damage. Try 1 Shades Revolver against Pea Shooters.

Ties stay flagged across the D tier starters and the midrange pistols. Quality runs N/A for starters through D, C and B here, with A and S tiers omitted for space and noted as missing. Synergies rewrite shots entirely and stay out of rows. Thrown empty guns deal a flat 20 on impact, noted as outside math. Melee swingers like Casey and the Slinger stay out because they deal contact damage, not shots. Shades Revolver 15 against Pea Shooter 4 shows almost four to one. Starter infinite ammo means Rusty Sidearm never reloads pickups.

FAQ

How much is the Pea Shooter?

4 damage at D quality. Baby First Gun billing.

How much is Shades Revolver?

15 damage at C quality. Plus 3 coolness while held.

How much are starter guns?

5 or 6 depending on the hero: Marine, Rogue, Robot and Hunter starters sit at 5 to 6 with infinite ammo.

Does DPS change these numbers?

No. Rows pin per-shot damage. DPS, fire rate and reload ride in the source table, not in math.

Sources

  • Official Enter the Gungeon Wiki Guns table (Rusty Sidearm 6, Marine Sidearm 5, Rogue Special 5, Budget Revolver 6, Dart Gun 6, Robot's Right Hand 5)
  • Official Enter the Gungeon Wiki Guns table (Pea Shooter 4, 38 Special 5, Derringer 10, Trank Gun 6.5, Unfinished Gun 6, Makarov 5)
  • Official Enter the Gungeon Wiki Guns table (M1911 8, Magnum 13, Colt 1851 6, Blasphemy 14, Shades's Revolver 15, Jolter 13, Flare Gun 13, Smiley's Revolver 9)

Last verified: 2026-09-28 · 20 entries

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