Enter the Gungeon Gun Damage Comparison
Ammonomicon per-shot damage, from Pea Shooter at 4 to Shades Revolver at 15. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Pea Shooter Lowest here. Baby First Gun billing. | 4 damage | D quality, found pea gun | Official Gungeon Wiki Guns table (Pea Shooter Damage 4, D quality) |
| Marine Sidearm Always With You. Ties four starters at 5. | 5 damage | Starter, infinite ammo | Official Gungeon Wiki Guns table (Marine Sidearm Damage 5, starter) |
| Rogue Special Ties Marine at 5. Short inaccurate lasers. | 5 damage | Starter, infinite ammo | Official Gungeon Wiki Guns table (Rogue Special Damage 5, starter) |
| Robot Right Hand Ties Marine at 5. Built To Kill billing. | 5 damage | Starter, infinite ammo | Official Gungeon Wiki Guns table (Robot's Right Hand Damage 5, starter) |
| 38 Special Ties Marine at 5. Faster after dodge roll. | 5 damage | D quality, found revolver | Official Gungeon Wiki Guns table (38 Special Damage 5, D quality) |
| Makarov Ties Marine at 5. People Gun billing. | 5 damage | D quality, found pistol | Official Gungeon Wiki Guns table (Makarov Damage 5, D quality) |
| Rusty Sidearm Still Works Mostly. Ties Budget at 6. | 6 damage | Starter, infinite ammo | Official Gungeon Wiki Guns table (Rusty Sidearm Damage 6, starter) |
| Budget Revolver Ties Rusty at 6. Affordable Arms billing. | 6 damage | D quality, found revolver | Official Gungeon Wiki Guns table (Budget Revolver Damage 6, D quality) |
| Dart Gun Ties Rusty at 6. Sticky darts. | 6 damage | Starter, infinite ammo, co-op | Official Gungeon Wiki Guns table (Dart Gun Damage 6, starter) |
| Unfinished Gun Ties Rusty at 6. Still Warm billing. | 6 damage | D quality, piercing bullets | Official Gungeon Wiki Guns table (Unfinished Gun Damage 6, D quality) |
| Colt 1851 Ties Rusty at 6 per bullet. You Dig billing. | 6 damage | C quality, two-bullet burst | Official Gungeon Wiki Guns table (Colt 1851 Damage 6, C quality, burst) |
| Trank Gun Half over the 6 tier. Non Non Lethal billing. | 6.5 damage | C quality, tranquilizer | Official Gungeon Wiki Guns table (Trank Gun Damage 6.5, C quality) |
| M1911 Classic billing. One and a half Pea Shooters. | 8 damage | C quality, classic pistol | Official Gungeon Wiki Guns table (M1911 Damage 8, C quality) |
| Smiley Revolver One over M1911. Lowers shop prices held. | 9 damage | B quality, shop discount holder | Official Gungeon Wiki Guns table (Smiley's Revolver Damage 9, B quality) |
| Derringer One over Smiley. One Last Trick billing. | 10 damage | D quality, two-shot pocket gun | Official Gungeon Wiki Guns table (Derringer Damage 10, D quality) |
| Magnum Ties Jolter at 13. 5 Shots Or 6 billing. | 13 damage | B quality, heavy revolver | Official Gungeon Wiki Guns table (Magnum Damage 13, B quality) |
| Jolter Ties Magnum at 13. High knockback. | 13 damage | B quality, rectangular slugs | Official Gungeon Wiki Guns table (Jolter Damage 13, B quality) |
| Flare Gun Ties Magnum at 13. Inflicts burning. | 13 damage | D quality, burning flare | Official Gungeon Wiki Guns table (Flare Gun Damage 13, D quality) |
| Blasphemy One over the 13 tier. Full health sends sword bolts. | 14 damage | B quality, bullet sword | Official Gungeon Wiki Guns table (Blasphemy Damage 14, B quality) |
| Shades Revolver Top here. Plus 3 coolness held. Almost four Pea Shooters. | 15 damage | C quality, coolness revolver | Official Gungeon Wiki Guns table (Shades's Revolver Damage 15, C quality) |
About this converter
Gungeon guns print fixed damage per shot from 4 to 15. Pea Shooter opens at 4, Marine Sidearm, Rogue Special, Robot Right Hand, 38 Special and Makarov tied at 5, Rusty Sidearm, Budget Revolver, Dart Gun, Unfinished Gun and Colt 1851 tied at 6, Trank Gun at 6.5, M1911 at 8, Smiley Revolver at 9, Derringer, Magnum, Jolter and Flare Gun at 10 to 13, Blasphemy at 14 and Shades Revolver at 15. That makes one Shades Revolver equal almost four Pea Shooters per trigger pull. Starters carry infinite ammo while found guns burn through magazines, so rows pin the per-shot number with DPS beside it. Every value here is the Ammonomicon damage print with quality tier beside it.
How to use it
Pick two guns and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first gun, one holds the matching count of the second, one holds the total in damage. Try 1 Shades Revolver against Pea Shooters.
Ties stay flagged across the D tier starters and the midrange pistols. Quality runs N/A for starters through D, C and B here, with A and S tiers omitted for space and noted as missing. Synergies rewrite shots entirely and stay out of rows. Thrown empty guns deal a flat 20 on impact, noted as outside math. Melee swingers like Casey and the Slinger stay out because they deal contact damage, not shots. Shades Revolver 15 against Pea Shooter 4 shows almost four to one. Starter infinite ammo means Rusty Sidearm never reloads pickups.
FAQ
How much is the Pea Shooter?
4 damage at D quality. Baby First Gun billing.
How much is Shades Revolver?
15 damage at C quality. Plus 3 coolness while held.
How much are starter guns?
5 or 6 depending on the hero: Marine, Rogue, Robot and Hunter starters sit at 5 to 6 with infinite ammo.
Does DPS change these numbers?
No. Rows pin per-shot damage. DPS, fire rate and reload ride in the source table, not in math.
Sources
- Official Enter the Gungeon Wiki Guns table (Rusty Sidearm 6, Marine Sidearm 5, Rogue Special 5, Budget Revolver 6, Dart Gun 6, Robot's Right Hand 5)
- Official Enter the Gungeon Wiki Guns table (Pea Shooter 4, 38 Special 5, Derringer 10, Trank Gun 6.5, Unfinished Gun 6, Makarov 5)
- Official Enter the Gungeon Wiki Guns table (M1911 8, Magnum 13, Colt 1851 6, Blasphemy 14, Shades's Revolver 15, Jolter 13, Flare Gun 13, Smiley's Revolver 9)
Last verified: 2026-09-28 · 20 entries
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