Enter the Gungeon Curse Level Comparison (0 to 10)
Compare Enter the Gungeon curse 0 to 10 with jammed odds plus shrine cost rows. Uses Dodge Roll 2016 wiki tables with cleanse texts. Includes full tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Curse 0 Clean Cleanse text spectres do not disturb you. | 0 curse | Enemies 0 pct, bosses 0 pct, mimic 2.25 pct, fuse unchanged | Enter the Gungeon 2016 wiki.gg Curse table row 0: Enemies 0 Bosses 0 Mimic 2.25 |
| Curse 1 Touched start Stealing plus 1 verified. Black Market opens at 1 plus. | 1 curse | Enemies 1 pct, bosses 0 pct, mimic 4.35 pct, fuse plus 5 pct | Enter the Gungeon 2016 wiki.gg Curse row 1 |
| Curse 2 Shopkeeper kill plus 2 not verified, left out. | 2 curse | Enemies 1 pct, bosses 0 pct, mimic 6.45 pct, fuse plus 10 pct | Enter the Gungeon 2016 wiki.gg Curse row 2 |
| Curse 3 Darkness threshold Cleanse text touched by darkness. | 3 curse | Enemies 2 pct, bosses 0 pct, mimic 8.55 pct, fuse plus 15 pct | Enter the Gungeon 2016 wiki.gg Curse row 3 |
| Curse 4 Linear plus 2.1 mimic plus 5 fuse per level. | 4 curse | Enemies 2 pct, bosses 0 pct, mimic 10.65 pct, fuse plus 20 pct | Enter the Gungeon 2016 wiki.gg Curse row 4 |
| Curse 5 Wreathed Cleanse text wreathed in darkness. | 5 curse | Enemies 5 pct, bosses 0 pct, mimic 12.75 pct, fuse plus 25 pct | Enter the Gungeon 2016 wiki.gg Curse row 5 |
| Curse 6 Boss jam still 0 until 7. | 6 curse | Enemies 5 pct, bosses 0 pct, mimic 14.85 pct, fuse plus 30 pct | Enter the Gungeon 2016 wiki.gg Curse row 6 |
| Curse 7 Boss jam open Cleanse text tarry not they come. | 7 curse | Enemies 10 pct, bosses 20 pct, mimic 16.95 pct, fuse plus 35 pct | Enter the Gungeon 2016 wiki.gg Curse row 7 |
| Curse 8 Same jam as 7, rest climbs linear. | 8 curse | Enemies 10 pct, bosses 20 pct, mimic 19.05 pct, fuse plus 40 pct | Enter the Gungeon 2016 wiki.gg Curse row 8 |
| Curse 9 Near-max Hero Shrine sets to 9 flat, not plus 9. | 9 curse | Enemies 25 pct, bosses 30 pct, mimic 21.15 pct, fuse plus 45 pct | Enter the Gungeon 2016 wiki.gg Curse row 9 |
| Curse 10 Lord Jammed Largest here. Cleanse text no one can help. | 10 curse | Enemies 50 pct, bosses 50 pct, mimic 23.25 pct, fuse plus 50 pct | Enter the Gungeon 2016 wiki.gg Curse row 10: spawns Lord of the Jammed |
| Ammo Shrine refill Cost row. Biggest single gain. | 3.5 curse | Refills all weapons ammo, curse plus 3.5 | Enter the Gungeon 2016 wiki.gg Shrines: Ammo refills ammo but increases curse by 3.5 |
| Angel Shrine price Cost row. Heart plus curse. | 1.5 curse | Removes heart container, curse plus 1.5 | Enter the Gungeon 2016 wiki.gg Shrines: Fallen Angel increases curse by 1.5 |
About this converter
Curse in Enter the Gungeon runs 0 to 10 with fixed odds per tier. Enemy jam climbs 0, 1, 1, 2, 2, 5, 5, 10, 10, 25, 50 across tiers. Boss jam stays 0 until tier 7, then 20, 20, 30, 50. Mimic chance climbs 2.1 percent per point from 2.25 to 23.25. Fused chests climb 5 percent per point. Room rewards fall 1 percent per point and ammo prices rise 5 percent per point. Tier 10 spawns the Lord of the Jammed and odds cap at 50 percent with other effects still climbing. Shrine costs add curse too: Ammo Shrine 3.5, Angel Shrine 1.5, Dice Cursed 5, Hero sets to 9 flat.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try Curse 10 against Curse 0 to see the full jam span. The result line prints the equality plus the per unit ratio. Click a table row to load that entry as Entry A with amount 1.
Shopkeeper kill at plus 2 lacks verification and stays out with the note kept. Stealing at plus 1 and Cursula buys at plus 2.5 plus item curse are verified and noted. Hero Shrine sets to 9 rather than adding 9. Room reward and ammo rows are percent modifiers, not drop counts. Omitted: Rat steals, which use steal tables, not curse math.
FAQ
What does Curse 10 do?
Enemies and bosses jam at 50 percent and the Lord of the Jammed spawns. Cleanse text reads no one can help you.
When do bosses jam?
At Curse 7 with 20 percent. Tiers below 7 keep bosses at 0.
How is curse gained?
Stealing plus 1, Ammo Shrine 3.5, Angel Shrine 1.5, Dice Cursed 5. Hero Shrine sets to 9 flat.
Do odds cap?
At 10 plus curse odds stay 50 percent, but mimic, fuse, room and ammo effects keep climbing linear.
Sources
- Dodge Roll Enter the Gungeon 2016 wiki.gg Curse Effects table: Curse, Jammed Chance, Chest Chance, Drop Chance and Cleanse rows 0 to 10
- wiki.gg Shrines: Ammo plus 3.5, Angel plus 1.5, Hero sets to 9, Dice Cursed plus 5 Cleansed minus 10 rows
- Fandom Curse page cross check of jammed and mimic linear rates
Last verified: 2026-10-05 · 13 entries
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