Enter the Gungeon Curse Level Comparison (0 to 10)

Compare Enter the Gungeon curse 0 to 10 with jammed odds plus shrine cost rows. Uses Dodge Roll 2016 wiki tables with cleanse texts. Includes full tables.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Curse 10 Lord Jammed10 Curse points
Curse 9 Near-max9 Curse points
Curse 88 Curse points
Curse 7 Boss jam open7 Curse points
Curse 66 Curse points
Curse 5 Wreathed5 Curse points
Curse 44 Curse points
Ammo Shrine refill3.5 Curse points
Curse 3 Darkness threshold3 Curse points
Curse 22 Curse points
Angel Shrine price1.5 Curse points
Curse 1 Touched start1 Curse points
Curse 0 Clean0 Curse points

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Curse in Enter the Gungeon runs 0 to 10 with fixed odds per tier. Enemy jam climbs 0, 1, 1, 2, 2, 5, 5, 10, 10, 25, 50 across tiers. Boss jam stays 0 until tier 7, then 20, 20, 30, 50. Mimic chance climbs 2.1 percent per point from 2.25 to 23.25. Fused chests climb 5 percent per point. Room rewards fall 1 percent per point and ammo prices rise 5 percent per point. Tier 10 spawns the Lord of the Jammed and odds cap at 50 percent with other effects still climbing. Shrine costs add curse too: Ammo Shrine 3.5, Angel Shrine 1.5, Dice Cursed 5, Hero sets to 9 flat.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try Curse 10 against Curse 0 to see the full jam span. The result line prints the equality plus the per unit ratio. Click a table row to load that entry as Entry A with amount 1.

Shopkeeper kill at plus 2 lacks verification and stays out with the note kept. Stealing at plus 1 and Cursula buys at plus 2.5 plus item curse are verified and noted. Hero Shrine sets to 9 rather than adding 9. Room reward and ammo rows are percent modifiers, not drop counts. Omitted: Rat steals, which use steal tables, not curse math.

FAQ

What does Curse 10 do?

Enemies and bosses jam at 50 percent and the Lord of the Jammed spawns. Cleanse text reads no one can help you.

When do bosses jam?

At Curse 7 with 20 percent. Tiers below 7 keep bosses at 0.

How is curse gained?

Stealing plus 1, Ammo Shrine 3.5, Angel Shrine 1.5, Dice Cursed 5. Hero Shrine sets to 9 flat.

Do odds cap?

At 10 plus curse odds stay 50 percent, but mimic, fuse, room and ammo effects keep climbing linear.

Sources

  • Dodge Roll Enter the Gungeon 2016 wiki.gg Curse Effects table: Curse, Jammed Chance, Chest Chance, Drop Chance and Cleanse rows 0 to 10
  • wiki.gg Shrines: Ammo plus 3.5, Angel plus 1.5, Hero sets to 9, Dice Cursed plus 5 Cleansed minus 10 rows
  • Fandom Curse page cross check of jammed and mimic linear rates

Last verified: 2026-10-05 · 13 entries

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