Dwarf Fortress Weapon Damage Comparison (Base DMG)

Compare 14 Dwarf Fortress weapon damage stats, from the whip at 20 to the maul at 160. Classic Bay12 raw values with slash, pierce and bludgeon types noted.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Maul160 Damage
Great axe150 Damage
Halberd140 Damage
Flail130 Damage
War hammer120 Damage
Mace120 Damage
Long sword120 Damage
Battle axe110 Damage
Short sword100 Damage
Spear100 Damage
Pick70 Damage
Bow40 Damage
Scourge30 Damage
Whip20 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Classic Dwarf Fortress raw files rate melee weapons from 20 to 160 base damage. The whip sits at 20, the scourge at 30, the bow in melee at 40, the pick at 70, short swords and spears at 100, the battle axe at 110, war hammers, maces and long swords at 120, the flail at 130, the halberd at 140, the great axe at 150 and the maul at 160. That makes one maul hit equal eight whip hits on paper. Every figure here is the 40d item_weapon.txt damage stat quoted on the Bay12 wiki. Material and quality multiply these bases in game.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds strikes of the first weapon, one holds strikes of the second, one holds total base damage. Try 1 maul against whips to see the eight to one gap between top and bottom.

Modern Dwarf Fortress replaced this single stat with contact area, penetration and velocity physics, so these rows pin the classic 40d series values and say so. Crit boost rides in notes: picks and spears carry plus 2, short swords and long swords plus 1, axes and hammers none. Blowdarts at 10 and bolts and arrows at 100 are ammo, not melee rows, and stay out of the ranked list. Trap parts like the giant axe blade at 220 belong to traps and stay out too.

FAQ

Which weapon hits hardest?

The maul at 160 base damage. The great axe follows at 150.

Which weapon hits weakest?

The whip at 20 base damage. The scourge follows at 30.

How do material and quality change damage?

Steel multiplies base damage by 133 percent and copper by 66 percent. Quality adds up to double at masterwork.

Do current versions still use these numbers?

Modern versions compute hits from contact area, penetration depth and velocity instead. This page ranks the classic single stat and labels it as such.

Sources

  • DF Wiki 40d Weapon page: melee weapon statistics table from item_weapon.txt (whip 20 to maul 160)
  • DF Wiki 40d Dwarven weapon page: native weapon table (axe 110, mace 120, pick 70, sword 100, spear 100, hammer 120)
  • DF Wiki DF2014 Weapon page: modern contact area, penetration and velocity system (why classic stats are labeled legacy)

Last verified: 2026-10-15 · 14 entries

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