Dwarf Fortress Trap Damage Compared (DMG Contact)
Compare 10 Dwarf Fortress trap loads, from the 10 spike tap to the 3,000,000 full disc trap. Bay12 contact totals per trigger with hits, size, and sources.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Menacing spike single trap 10 contact. Lowest here. Pen 6000, wood yes. | 10 damage | 1 spike. Size 1600, 1 hit, contact 10 | DF Wiki Trap component raw item_trapcomp: Menacing spike SIZE 1600 HITS 1 ATTACK EDGE 10 6000 |
| Spiked ball single trap 30 total. 3 hits times 10 contact. Pen 200. | 30 damage | 1 ball. Size 1000, 3 hits, contact 10 each | DF Wiki Trap component raw: Spiked ball SIZE 1000 HITS 3 ATTACK EDGE 10 200 |
| Enormous corkscrew single trap 100 contact. Pen 10000, wood yes. Pump part too. | 100 damage | 1 corkscrew. Size 1600, 1 hit, contact 100 | DF Wiki Trap component raw: Enormous corkscrew SIZE 1600 HITS 1 ATTACK EDGE 100 10000 |
| Giant axe blade single trap 100000 contact. Pen 10000, metal or glass only. | 100,000 damage | 1 axe blade. Size 1600, 1 hit, contact 100000 | DF Wiki Trap component raw: Giant axe blade SIZE 1600 HITS 1 ATTACK EDGE 100000 10000 |
| Large serrated disc single trap 300000 total. 3 hits times 100000. Top single part. | 300,000 damage | 1 disc. Size 1000, 3 hits, contact 100000 each | DF Wiki Trap component raw: Large serrated disc SIZE 1000 HITS 3 ATTACK EDGE 100000 10000 |
| Weapon trap 10 spikes 100 total. 10 times 10 contact. | 100 damage | Full weapon trap. 10 spikes at 10 each | DF Wiki Trap page: up to 10 weapons per weapon trap; spike raw contact 10 |
| Weapon trap 10 balls 300 total. 10 times 30 contact. | 300 damage | Full weapon trap. 10 balls at 30 each | DF Wiki Trap page: up to 10 weapons per trap; ball total 30 per part |
| Weapon trap 10 corkscrews 1000 total. 10 times 100 contact. | 1,000 damage | Full weapon trap. 10 corkscrews at 100 each | DF Wiki Trap page: up to 10 weapons per trap; corkscrew contact 100 |
| Weapon trap 10 axe blades 1000000 total. 10 times 100000 contact. | 1,000,000 damage | Full weapon trap. 10 blades at 100000 each | DF Wiki Trap page: up to 10 weapons per trap; axe blade contact 100000 |
| Weapon trap 10 discs 3000000 total. Highest here. Severs limbs. | 3,000,000 damage | Full weapon trap. 10 discs at 300000 each | DF Wiki Trap page: up to 10 weapons per trap; disc total 300000 per part |
About this converter
Modern Dwarf Fortress has no single damage stat. Trap kills come from raw contact area times hits. Menacing spikes strike once at contact 10. Spiked balls strike 3 times at contact 10 for 30 total. Corkscrews strike once at contact 100. Axe blades strike once at contact 100000. Serrated discs strike 3 times at contact 100000 for 300000 total. A full weapon trap holds up to 10 parts, so totals run from 100 with spikes to 3000000 with discs. Every figure here is Bay12 raw contact math from item_trapcomp.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds counts of the first trap, one holds counts of the second, one holds total contact damage. Try 1 disc trap against spike traps to see the 30000 to 1 gap. Try 1 full axe trap against full ball traps for late game planning.
Contact is not the whole fight. Size sets mass with material density, penetration sets armor defeat at 200 to 10000 depth, and steel, glass, wood, and quality shift real wounds. Spikes and corkscrews pierce organs but fail on undead with no organs. Discs and axes slash limbs but can jam with corpses. Stone fall traps drop 1 stone by weight, cage traps deal no damage, and upright spikes need a link, so those types stay out of this contact table. Check material before copying totals.
FAQ
Which trap hits hardest per trigger?
Large serrated disc at 300000 contact. Giant axe blade at 100000 follows.
Which hits weakest?
Menacing spike at 10 contact. Spiked ball at 30 total follows.
How many parts fit in one weapon trap?
Up to 10 trap components or held weapons per Bay12 trap rules.
Do these numbers include material?
No. Contact totals use raw size and hits only. Steel, glass, wood, and quality change real damage.
Sources
- DF Wiki Trap component page: Data table Size Hits Contact Penetration Wood Base Value plus raw item_trapcomp lines for all five parts
- DF Wiki Trap page: weapon trap holds up to 10 weapons, stone fall drops 1 stone, cage holds prisoner, upright spike needs link
- DF Wiki DF2014 Trap component page: Base Value 66 for blade corkscrew spike and 126 for disc ball, Size 1600 and 1000 cross-check
Last verified: 2026-10-15 · 10 entries
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