D&D Healing Spell Comparison (Base Averages)
Compare 10 D&D 5e healing base averages: Healing Word 2.5, Cure Wounds 4.5, Prayer 9, Mass Cure 13.5, Heal 70 and more. SRD dice math. See full table here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Healing Word Lowest dice here. Dice only, no mod. | 2.5 hit points | 1st level, 1d4 bonus action | D&D 5e SRD: Healing Word 1d4 plus mod |
| Cure Wounds Two over Healing Word dice. | 4.5 hit points | 1st level, 1d8 touch | D&D 5e SRD: Cure Wounds 1d8 plus mod |
| Lay on Hands (per level) Pool, not dice. Per paladin level. | 5 hit points | Paladin pool, 5 per level | D&D 5e SRD: Lay on Hands pool level x5 |
| Mass Healing Word Ties Lay on Hands rate. | 5 hit points | 3rd level, 2d4 each | D&D 5e SRD: Mass Healing Word 2d4 plus mod |
| Aura of Vitality (per use) Per bonus action, ten rounds. | 7 hit points | 3rd level, 2d6 bonus pool | D&D 5e SRD: Aura of Vitality 2d6 per bonus |
| Prayer of Healing Double Cure Wounds dice. | 9 hit points | 2nd level, 2d8 party | D&D 5e SRD: Prayer of Healing 2d8 plus mod |
| Goodberry Flat 10 across berries. | 10 hit points | 1st level, ten berries 1 each | D&D 5e SRD: Goodberry ten berries 1 HP each |
| Mass Cure Wounds Triple Cure Wounds dice. | 13.5 hit points | 5th level, 3d8 each | D&D 5e SRD: Mass Cure Wounds 3d8 plus mod |
| Regenerate Plus limb regrowth. | 33 hit points | 7th level, 4d8 plus 15 | D&D 5e SRD: Regenerate 4d8 plus 15 |
| Heal Top here. Ends blindness and disease. | 70 hit points | 6th level, flat 70 | D&D 5e SRD: Heal flat 70 HP |
About this converter
D&D 5e healing runs 2.5 to 70 base before ability mods. Healing Word opens at 2.5 from 1d4, Cure Wounds at 4.5 from 1d8, Lay on Hands at 5 per paladin level, Mass Healing Word at 5 from 2d4, Aura of Vitality at 7 per bonus from 2d6, Prayer of Healing at 9 from 2d8, Goodberry at 10 flat, Mass Cure Wounds at 13.5 from 3d8, Regenerate at 33 from 4d8 plus 15 and Heal at 70 flat. That makes Heal equal twenty eight Healing Words of dice. Rows pin dice and flat prints without the spellcasting mod.
How to use it
Pick two spells and a unit in the top row, for example Heal and Cure Wounds. The three boxes below stay linked. Change any box and the other two update. One box holds casts of the first, one holds casts of the second, one holds total HP. Try 1 Heal against Healing Words.
Spellcasting mod adds to most rows in play, so real casts run higher off page. Upcasting adds dice per slot off page. Mass Heal restores all HP with no fixed number and stays out as unknown. Higher slots add dice per level off page. Temporary HP effects sit out since rows pin true healing.
FAQ
What heals most here?
Heal at flat 70. Regenerate follows at 33 average.
How much is Cure Wounds?
4.5 average from 1d8, plus mod in play.
Why exclude the mod?
Mods vary by caster. Rows pin dice for clean math.
Where is Mass Heal?
Out. It restores all HP with no fixed number.
Sources
- D&D 5e SRD: Healing Word 1d4 and Cure Wounds 1d8
- D&D 5e SRD: Prayer of Healing 2d8 and Mass Cure Wounds 3d8
- D&D 5e SRD: Heal flat 70 and Regenerate 4d8 plus 15
- D&D 5e SRD: Goodberry 10, Aura of Vitality 2d6, Lay on Hands pool
Last verified: 2026-09-30 · 10 entries
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