DBD Item Charge Comparison (Uses)

Compare 15 DBD item charge capacities: Map 4, Key 5, Flashlight 8, Toolbox 16, Med-Kit 24 and Commodious 32 with linked converter, visual bars and table.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Commodious Toolbox32 Charges
Camping Aid Kit24 Charges
Toolbox20 Charges
Alex's Toolbox18 Charges
Worn-Out Tools16 Charges
Mechanic's Toolbox16 Charges
Engineer's Toolbox16 Charges
Utility Flashlight12 Charges
Flashlight8 Charges
Bloodsense Map8 Charges
Broken Key6 Charges
Skeleton Key6 Charges
Annotated Map6 Charges
Dull Key5 Charges
Cryptic Map4 Charges

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Dead by Daylight items drain at 1 charge per second unless add-ons change the rate. Maps open the table: Cryptic Map at 4 charges, Dull Key at 5, Broken Key at 6, Skeleton Key at 6 and Annotated Map at 6. Lights follow: Flashlight at 8 seconds of use and Bloodsense Map at 8 charges, then Utility Flashlight at 12 seconds. Toolboxes carry repair time: Worn-Out Tools at 16, Mechanic Toolbox at 16, Engineer Toolbox at 16, Alex Toolbox at 18 and Toolbox at 20. Medkits sit high: Camping Aid Kit at 24. Commodious Toolbox tops at 32, or eight Cryptic Maps of use.

How to use it

Pick two items and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first item, one holds the matching count of the second, one holds total charges. Try Commodious at 32 against Cryptic Map at 4. Click a table row to load that entry as Entry A with amount 1.

Rows pin base capacity with no add-ons. Add-ons such as wire spool and gauze roll add charges and sit outside rows. A full heal needs 16 medkit charges, so a 24 charge kit heals once with 8 left. Generator repair needs 90 toolbox charges at base rate, so no single box finishes one alone. Fog vials start at 4 charges and recharge over time, so they stay out of this fixed set. Event kits such as banquet and festive variants stay out.

FAQ

How many charges does a Med-Kit hold?

24 charges for Camping Aid Kit and Emergency Med-Kit. A full heal needs 16 charges.

How many charges does a Toolbox hold?

16 for Worn-Out, Mechanic and Engineer, 18 for Alex, 20 for Toolbox and 32 for Commodious.

How many charges does a Key hold?

6 for Broken Key and Skeleton Key, 5 for Dull Key. Each aura read or hatch open spends 1.

Where are these numbers from?

Official Dead by Daylight Wiki Items, Toolboxes and Alex's Toolbox pages, capacity lines.

Sources

  • Official Dead by Daylight Wiki Items page: Cryptic Map 4 Charges, Dull Key 5 Charges, Broken Key 6 Charges, Skeleton Key 6 Charges
  • Official Dead by Daylight Wiki Items page: Annotated Map 6 Charges, Bloodsense Map 8 Charges, Flashlight 8 seconds, Utility Flashlight 12 seconds
  • Official Dead by Daylight Wiki Items page: Camping Aid Kit 24 Charges, Emergency Med-Kit 24 Charges, full heal needs 16 charges
  • Official Dead by Daylight Wiki Toolboxes page: Worn-Out Tools 16, Mechanic 16, Engineer 16, Alex 18, Toolbox 20, Commodious 32

Last verified: 2026-10-15 · 15 entries

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