CS2 Weapon Fire Rate Comparison (RPM)
Compare 16 CS2 weapon fire rates in RPM: AWP 41, XM1014 171, Desert Eagle 267, AK-47 600, M4A4 667 and top MP9 at 857 with Valve game data tables here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| AWP Slowest here at 41. One shot kill policy per Valve. | 41 rounds per minute | CT and T bolt sniper, 5 round mag | Valve CS2 game data via cs2.gs AWP page: Fire rate 41 rounds per minute |
| SSG 08 48 RPM. Slightly faster than AWP, far weaker per shot. | 48 rounds per minute | CT and T bolt scout sniper, 10 round mag | Valve CS2 game data via Guild Order weapon DB: SSG 08 Fire rate 48 RPM |
| Nova 68 RPM. Slowest shotgun here. | 68 rounds per minute | CT and T pump shotgun, 8 shells | Valve CS2 game data via Guild Order weapon DB: Nova 68 RPM; strike-counter raw data confirms 68 |
| MAG-7 71 RPM. Tied in practice with Sawed-Off. | 71 rounds per minute | CT pump shotgun, 5 shells | Valve CS2 game data via Guild Order weapon DB: MAG-7 71 RPM; strike-counter raw data confirms 71 |
| R8 Revolver 120 RPM. Slowest pistol by far, hardest hit at 86 damage. | 120 rounds per minute | CT and T heavy pistol, 8 round cylinder | Valve CS2 game data via Guild Order weapon DB: R8 Revolver 120 RPM |
| XM1014 171 RPM. Only auto shotgun in the game. | 171 rounds per minute | CT and T auto shotgun, 7 shells | Valve CS2 game data via Guild Order weapon DB: XM1014 171 RPM; strike-counter raw data confirms 171 |
| G3SG1 240 RPM. Tied with CT SCAR-20. | 240 rounds per minute | T auto sniper, 20 round mag | Valve CS2 game data via cs2.gs compare table: G3SG1 240 RPM |
| SCAR-20 240 RPM. Tied with T G3SG1. | 240 rounds per minute | CT auto sniper, 20 round mag | Valve CS2 game data via cs2.gs compare table: SCAR-20 240 RPM |
| Desert Eagle 267 RPM from a 0.225 second cycle. One tap headshot pistol. | 267 rounds per minute | CT and T heavy pistol, 7 rounds | Valve CS2 game data via DMarket stats: Desert Eagle Fire Rate 266.67 RPM; Guild Order lists 267 |
| USP-S 353 RPM practical cap. Tap fire rewards patience. | 353 rounds per minute | CT silenced pistol, 12 rounds | Valve CS2 game data via Guild Order weapon DB: USP-S 353 RPM |
| Glock-18 400 RPM full auto. Burst mode stays out of this row. | 400 rounds per minute | T standard pistol, 20 rounds | Valve CS2 game data via Guild Order weapon DB: Glock-18 400 RPM |
| SG 553 545 RPM. Full armor penetration at 100 percent. | 545 rounds per minute | T scoped rifle, 30 rounds | Valve CS2 game data via Guild Order weapon DB: SG 553 545 RPM |
| AK-47 600 RPM. One shot headshot through armor. | 600 rounds per minute | T standard rifle, 30 rounds | Valve CS2 game data via DMarket stats: AK-47 Fire Rate 600 RPM; Guild Order confirms 600 |
| M4A1-S 600 RPM. Tied with AK-47, smaller magazine. | 600 rounds per minute | CT silenced rifle, 20 rounds | Valve CS2 game data via Guild Order weapon DB: M4A1-S 600 RPM |
| M4A4 667 RPM from a 0.09 second cycle. Some tables truncate to 666. | 667 rounds per minute | CT standard rifle, 30 rounds | Valve CS2 game data via Guild Order weapon DB: M4A4 667 RPM; csgoluck compare lists 666 from same 666.67 cycle |
| MP9 Top here at 857. Force buy king with 600 dollar kill reward. | 857 rounds per minute | CT SMG, 30 rounds | Valve CS2 game data via Guild Order weapon DB: MP9 857 RPM |
About this converter
Fire rate in Counter-Strike 2 is fixed per weapon in game data, and the spread runs from 41 to 857 RPM here. The AWP manages 41 aimed shots per minute as the slowest entry, with the SSG 08 next at 48. Shotguns cluster low: Nova at 68 and MAG-7 at 71. Auto snipers G3SG1 and SCAR-20 each run 240. Pistols split wide, from the R8 Revolver at 120 to the USP-S at 353 and the Glock-18 at 400. The SG 553 sits at 545. Rifles AK-47 and M4A1-S each run 600 while the M4A4 runs 667. The MP9 tops the set at 857. That makes one MP9 minute equal nearly twenty one AWP minutes of trigger time. Rate alone never decides fights, so pair this table with the damage table before judging a weapon.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total RPM. Try MP9 at 857 against AWP at 41 for the widest gap, then AK-47 at 600 against M4A1-S at 600 for a tie. Only RPM is used here.
Rates are cyclic game data figures as listed by community databases built on Valve data. Full auto rates pin here; burst modes on the Glock-18 stay out, as do spool up effects. M4A4 cycles at 0.09 seconds, which is 666.67 RPM; the row rounds to 667 while some tables truncate to 666. Desert Eagle pins 267 from its 0.225 second cycle. USP-S pins 353 and Glock-18 pins 400 as practical semi auto caps from testing tables. Damage, armor penetration and kill rewards sit outside this table, which covers base fire rate only.
FAQ
What is the fastest firing weapon here?
MP9 at 857 RPM. MAC-10 at 800 follows but stays outside this 16 row set.
What is the AK-47 fire rate?
600 rounds per minute. M4A1-S matches it at 600 while M4A4 runs 667.
Is the M4A4 666 or 667 RPM?
Its 0.09 second cycle equals 666.67 RPM. This page rounds to 667; some tables truncate to 666.
Why is the AWP so slow at 41?
Bolt action cycle plus rechamber time. Auto snipers G3SG1 and SCAR-20 run 240 by comparison.
Sources
- Guild Order CS2 weapon database: full stat tables with Damage and Fire rate RPM per weapon
- cs2.gs Counter-Strike 2 database AWP page: Fire rate 41 RPM and sniper compare table G3SG1 240, SCAR-20 240
- DMarket CS2 weapon stats: AK-47 600 RPM, AWP 41 RPM, Desert Eagle 266.67 RPM, FAMAS 666.67 RPM cycle figures
- strike-counter CSGO raw weapon data: Nova 68, MAG-7 71, XM1014 171 RPM cross check
Last verified: 2026-10-15 · 16 entries
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