CS2 Weapon Fire Rate Comparison (RPM)

Compare 16 CS2 weapon fire rates in RPM: AWP 41, XM1014 171, Desert Eagle 267, AK-47 600, M4A4 667 and top MP9 at 857 with Valve game data tables here.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

MP9857 Rounds per minute (RPM)
M4A4667 Rounds per minute (RPM)
AK-47600 Rounds per minute (RPM)
M4A1-S600 Rounds per minute (RPM)
SG 553545 Rounds per minute (RPM)
Glock-18400 Rounds per minute (RPM)
USP-S353 Rounds per minute (RPM)
Desert Eagle267 Rounds per minute (RPM)
G3SG1240 Rounds per minute (RPM)
SCAR-20240 Rounds per minute (RPM)
XM1014171 Rounds per minute (RPM)
R8 Revolver120 Rounds per minute (RPM)
MAG-771 Rounds per minute (RPM)
Nova68 Rounds per minute (RPM)
SSG 0848 Rounds per minute (RPM)
AWP41 Rounds per minute (RPM)

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Fire rate in Counter-Strike 2 is fixed per weapon in game data, and the spread runs from 41 to 857 RPM here. The AWP manages 41 aimed shots per minute as the slowest entry, with the SSG 08 next at 48. Shotguns cluster low: Nova at 68 and MAG-7 at 71. Auto snipers G3SG1 and SCAR-20 each run 240. Pistols split wide, from the R8 Revolver at 120 to the USP-S at 353 and the Glock-18 at 400. The SG 553 sits at 545. Rifles AK-47 and M4A1-S each run 600 while the M4A4 runs 667. The MP9 tops the set at 857. That makes one MP9 minute equal nearly twenty one AWP minutes of trigger time. Rate alone never decides fights, so pair this table with the damage table before judging a weapon.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total RPM. Try MP9 at 857 against AWP at 41 for the widest gap, then AK-47 at 600 against M4A1-S at 600 for a tie. Only RPM is used here.

Rates are cyclic game data figures as listed by community databases built on Valve data. Full auto rates pin here; burst modes on the Glock-18 stay out, as do spool up effects. M4A4 cycles at 0.09 seconds, which is 666.67 RPM; the row rounds to 667 while some tables truncate to 666. Desert Eagle pins 267 from its 0.225 second cycle. USP-S pins 353 and Glock-18 pins 400 as practical semi auto caps from testing tables. Damage, armor penetration and kill rewards sit outside this table, which covers base fire rate only.

FAQ

What is the fastest firing weapon here?

MP9 at 857 RPM. MAC-10 at 800 follows but stays outside this 16 row set.

What is the AK-47 fire rate?

600 rounds per minute. M4A1-S matches it at 600 while M4A4 runs 667.

Is the M4A4 666 or 667 RPM?

Its 0.09 second cycle equals 666.67 RPM. This page rounds to 667; some tables truncate to 666.

Why is the AWP so slow at 41?

Bolt action cycle plus rechamber time. Auto snipers G3SG1 and SCAR-20 run 240 by comparison.

Sources

  • Guild Order CS2 weapon database: full stat tables with Damage and Fire rate RPM per weapon
  • cs2.gs Counter-Strike 2 database AWP page: Fire rate 41 RPM and sniper compare table G3SG1 240, SCAR-20 240
  • DMarket CS2 weapon stats: AK-47 600 RPM, AWP 41 RPM, Desert Eagle 266.67 RPM, FAMAS 666.67 RPM cycle figures
  • strike-counter CSGO raw weapon data: Nova 68, MAG-7 71, XM1014 171 RPM cross check

Last verified: 2026-10-15 · 16 entries

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