BattleTech Weapon Damage Comparison

Base tabletop damage, from AC/2 at 2 to AC/20 at 20. Pick any two.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

AC/2020 Damage
Gauss Rifle15 Damage
Clan ER PPC15 Damage
PPC10 Damage
AC/1010 Damage
LB 10-X10 Damage
Large Pulse Laser9 Damage
Large Laser8 Damage
Medium Pulse Laser6 Damage
AC/55 Damage
Medium Laser5 Damage
Small Laser3 Damage
AC/22 Damage
Flamer2 Damage
Machine Gun2 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Values are base tabletop damage per shot before clustering, range and cover. LB-X cluster and missile spreads split these numbers in play, so rows pin the slug single-shot only.

About this converter

BattleTech weapons deal fixed base damage from 2 to 20. AC/2, Flamer and Machine Gun open tied at 2, Small Laser at 3, AC/5 and Medium Laser tied at 5, Medium Pulse Laser at 6, Large Laser at 8, Large Pulse Laser at 9, PPC, AC/10 and LB 10-X tied at 10, Gauss Rifle and Clan ER PPC tied at 15 and AC/20 at 20. That makes one AC/20 equal ten AC/2s of damage. Every value here is the base per-shot figure with cluster splits left out.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in damage. Try 1 AC/20 against AC/2s.

LB-X cluster shells and missile launchers split damage across hit tables, so this table pins single-shot slug values to keep rows comparable. Inner Sphere ER PPC deals 10 against Clan 15 and stays noted per row. Heat, ammo and range brackets shape real builds beyond these bases. Mech tonnage for the same universe runs on the companion tonnage page.

FAQ

What hits hardest here?

AC/20 at 20 damage. Gauss Rifle and Clan ER PPC follow at 15.

What is PPC damage?

10 base. Clan ER PPC reaches 15 with no minimum range.

What is Medium Laser damage?

5 base. The benchmark the whole game balances around.

Why no missiles?

Launchers split damage across clusters, which never matches a slug row.

Sources

  • Sarna BattleTechWiki citing Total Warfare (AC/2 2, Flamer 2, Machine Gun 2, Small Laser 3, AC/5 5, Medium Laser 5)
  • Sarna BattleTechWiki citing Total Warfare (Medium Pulse 6, Large Laser 8, Large Pulse 9, PPC 10, AC/10 10, LB 10-X 10, Gauss Rifle 15, AC/20 20)
  • Sarna BattleTechWiki citing Tech Manual (Clan ER PPC 15, Inner Sphere ER PPC 10)
  • Total Warfare weapon tables (base damage, cluster and minimum range notes)

Last verified: 2026-09-28 · 15 entries

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