Xenosaga Episode I Weapon Attack Comparison (Stats)
How strong are Xenosaga Episode I weapons? Compare 12 official PS2 attack values, Space Gloves at 3 to HMR-AG5 hammer at 160 attack with mech shop data.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Space Gloves Lowest here. | 3 attack | chaos starter gloves | Xenosaga Ep. I game data, Attack 3 |
| Battle Rod Tied lowest. | 3 attack | MOMO starter rod | Xenosaga Ep. I game data, Attack 3 |
| Navy Gloves Early upgrade. | 5 attack | chaos, Dock Colony 240G | Xenosaga Ep. I game data, Attack 5 |
| Metal Rod Tied early rod. | 5 attack | MOMO, Dock Colony 200G | Xenosaga Ep. I game data, Attack 5 |
| Rider Gloves Mid gloves. | 7 attack | chaos, Kukai 160G | Xenosaga Ep. I game data, Attack 7 |
| Platinum Rod Tied mid rod. | 7 attack | MOMO, Kukai 380G | Xenosaga Ep. I game data, Attack 7 |
| Work Gloves Top chaos hand row here. | 9 attack | chaos, Dock and Kukai 80G | Xenosaga Ep. I game data, Attack 9 |
| Holey Gloves Top on foot row. | 16 attack | chaos, Dark Scepter trade | Xenosaga Ep. I game data, Attack 16 |
| BSW13AG Beam Sword Mech tier starts. | 50 attack | A.G.W.S. arm weapon | Xenosaga A.G.W.S. Guide v1.50, Attack 50 |
| LG100VX Beam Rifle Both hands slot. | 60 attack | A.G.W.S. two handed rifle | Xenosaga A.G.W.S. Guide v1.50, Attack 60 |
| BMP-AG5 Missile Pod Right alt slot. | 80 attack | A.G.W.S. shoulder pod | Xenosaga A.G.W.S. Guide v1.50, Attack 80 |
| HMR-AG5 Hammer Top here. Both hands slot. | 160 attack | A.G.W.S. two handed hammer | Xenosaga A.G.W.S. Guide v1.50, Attack 160 |
About this converter
Xenosaga Episode I weapons split into two clear tiers. On foot rows run 3 to 16 attack: Space Gloves at 3 and Battle Rod at 3 open for chaos and MOMO. Navy Gloves at 5 and Metal Rod at 5 follow from Dock Colony shops. Rider Gloves at 7 and Platinum at 7 come from Kukai Foundation shops. Work Gloves at 9 tops the shop gloves. Holey Gloves at 16 tops on foot via Dark Scepter trade on Delphyne. A.G.W.S. mech weapons jump the scale: Beam Sword at 50, Beam Rifle at 60, Missile Pod at 80 and HMR-AG5 Hammer at 160. Values are game data via Xeno Series Wiki and Marcush A.G.W.S. Guide.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds attack. Try HMR-AG5 against Space Gloves to see mech against starter.
A.G.W.S. units are mechs piloted by Shion, MOMO, chaos and Jr., so their slots read R arm, L arm, shoulder and both hands. Beam Cannon 120 and Long Cannon 120 rows are left out to keep 12 clean rows; the hammer at 160 still shows the mech ceiling. Prices in context are shop G from the same tables.
FAQ
What is the strongest Xenosaga weapon here?
HMR-AG5 two handed hammer at 160 attack for A.G.W.S. units.
What is the top on foot weapon?
Holey Gloves at 16 attack for chaos.
Where are these numbers from?
PS2 game data via Xeno Series Wiki and the A.G.W.S. Guide v1.50.
Who uses A.G.W.S. weapons?
Mech frames piloted by Shion, MOMO, chaos and Jr. in Episode I.
Sources
- Namco. Xenosaga Episode I PS2 game data (character weapon attack)
- Xeno Series Wiki: chaos and MOMO gameplay tables (attack and shop gold)
- Marcush. Xenosaga A.G.W.S. Guide v1.50, GameFAQs (mech weapon attack)
- GameFAQs Character Ether Attacks Data by Kouli (cross check)
Last verified: 2026-10-06 · 12 entries
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