XCOM 2 Weapon Damage Comparison (Average Hits)

Compare 13 XCOM 2 weapon average damage values: Assault Rifle, Shotgun, Sniper, Plasma Rifle, Beam Cannon and more base damage with visual bars and tables.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Beam Cannon12 Damage
Plasma Sniper Rifle11 Damage
Plasma Shotgun10 Damage
Plasma Lance9 Damage
Magnetic Shotgun8 Damage
Gauss Sniper Rifle8 Damage
Plasma Rifle8 Damage
Conventional Cannon6 Damage
Magnetic Rifle6 Damage
Conventional Shotgun5 Damage
Conventional Sniper Rifle5 Damage
Conventional Assault Rifle4 Damage
Conventional Pistol2 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

XCOM 2 lists damage as a range for each weapon in the armory, before ammo, attachments and soldier aim. Rows here use the range midpoint so tiers compare cleanly. Conventional tier runs 2 to 6: Pistol at 2, Assault Rifle at 4, Shotgun and Sniper at 5, Cannon at 6. Magnetic tier runs 6 to 8: Mag Rifle at 6, Mag Shotgun and Gauss Sniper at 8. Plasma tier runs 8 to 12: Plasma Rifle at 8, Plasma Lance at 9, Plasma Shotgun at 10, Plasma Sniper at 11, Beam Cannon at 12. That makes Beam Cannon six times the starter pistol. All rows pin base ranges.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try Beam Cannon against Conventional Pistol.

Crits, shred, ammo and range falloff change real damage per shot and sit outside this base table. Shotguns fire multiple pellets and the range shown is total. Chosen and ruler reactions add turns outside weapon rows. Expansion Tuning and breakthroughs raise ranges and stay out.

FAQ

What is the highest damage weapon here?

Beam Cannon at 12 average (9 to 13 range).

What is Assault Rifle damage?

3 to 5 conventional, average 4. Plasma Rifle is 6 to 8.

Why use averages?

Menus show ranges. Midpoints let tiers compare in one number.

Where are these numbers from?

XCOM 2 in-game armory, weapon damage ranges.

Sources

  • XCOM 2 armory: Pistol 1-3, AR 3-5, Shotgun 4-6, Sniper 4-6
  • XCOM 2 armory: Cannon 4-8, Mag Rifle 5-7, Mag Shotgun 6-10
  • XCOM 2 armory: Gauss Sniper 6-10, Plasma Rifle 6-8, Plasma Shotgun 8-12
  • XCOM 2 armory: Plasma Sniper 9-13, Beam Cannon 9-13, Plasma Lance 7-9

Last verified: 2026-10-03 · 13 entries

More power levels converters

Power Levels

Aardman Movie Runtime Comparison (Minutes)

Compare 9 Aardman runtimes in minutes, from the 79 minute Vengeance Most Fowl to the 97 minute Arthur Christmas. Studio data in a linked tool. right now.

Aardman · 9 entries
Power Levels

Advance Wars CO Power Star Comparison

Compare 16 Advance Wars CO power stars: Colin 2, Andy 3, Sami 3, Drake 4, Kanbei 4, Eagle 5, Hawke 5 and more. AW1 plus AW2 values. See full CO table here now.

Advance Wars · 16 entries

← XCOM Research Time Comparison (Base Days) · Xena Warrior Princess Episode Count Comparison →